As many of you already know, Cryptic is set to release a new fleet holding in the near future. Much to the consternation of the community, they have apparently latched on to the idea of locking advancement behind new time-sinks such as minigames and scavenger hunts.
Bad for some, but not so bad for others.
It may surprise newer players to learn that in times past, STO was home to a thriving fleet resource economy. People would commonly sell fleet marks or dilithium to fleets in need, often for substantial sums!
The way it has always worked is: a fleet in need makes an agreement with someone who has the desired resource, invites him to their fleet, and pays him in exchange for donating to whatever project is ongoing. After the transaction, they go their separate ways.
What has all this got to do with space poverty, or with you?
When the new holding arrives, no one is going to have an easy time of getting these time-sink resources. They will be in demand. Demand will exceed supply.
When demand exceeds supply, the seller has the power, and he gets to capture the wealth.
You will be able to grind these minigames, save up the provisions you receive, and then sell them to the highest bidder.
If you participate in minigames, you will receive valuable provisions in exchange for your time. No matter who you are or what your situation, you must not let go of them for free.
If you want to donate them to your own fleet, demand to be promoted to the highest levels in exchange, or even to be paid for them.
Every workingman needs to realize: You hold the winning hand, don't let yourself be cheated!
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Well, it was a good idea, anyway.
Minigames, though?! Not sure I like the idea of those.
I would assume: once the fleet is on to what you are doing and decide not to invite you back.....
I guess, there IS still a need to have a solo fleet, after all.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
I barely have a T1 level on the K13 base. And I'm in a descent Armada, too!
CM
While I admire the intent behind this post and do believe it to be magnanimous, don't you feel that this type of thinking serves to foster an unnecessarily adversarial relationship between players and their fleets? I get that everyone is different and all that, but I for one actually like my fleet. I have never felt that donating to fleet projects was 'being cheated.' I get plenty from my fleet, not just the gear but people to play with and talk with, if I can help out the fleet, then I am more then happy to do it. This type of thinking just pits players against their fleet with everyone selling their efforts to the highest bidder. If I leave my fleet and sell my provisions to a fleet that 'pays more' that ultimately hurts the progression of my own fleet, at my own personal gain.
Don't get me wrong, I'm not accusing Druk of promoting this type of thinking. He has done plenty to help people try and make money in STO, he's even helped me and I appreciate it. Ultimately though, I am hoping that Cryptic sees this toxic effect as a real possibility and lowers the ridiculous requirements so that fleets don't have to result in buying provisions from others in order to progress their holdings. Ultimately though, I don't have faith that Cryptic will take any action and sadly.. this is likely the future of Star Trek Online as far as fleet progression goes.
For some people, it will be a nice way to get rich, but ultimately.. it's bad for the game. Just my opinion.
^^ Another one of your great, and highly balanced posts! I agree with it all, and it contains things I hadn't even considered.
I did. It's exploitative and even if it goes live with the ability for you to do this, it's likely get get the nerf bat if it becomes a problem. It's the same reason you can't sell fleet marks now. Fleet provisions and such are resources you gather for the betterment of your fleet, not to line your own pockets.
Also, if I was a fleet leader and one of my fleetmates decided to ransom provisions for higher ranks, that person would be gone if I couldn't change their mind. Yes, the new holding might end up being a pain. It's probable that it will be. It's also likely to get changed if people don't grind out the provisions in the way they're wanting us to.
Fleets are about community. Demanding special treatment because you're doing something everyone should be doing is about as antisocial as you can get. Entitled is the right word for it.
A champion for the Prolitariat. Who would have thought.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
This work s for me though. As it's my fleet, and I'm not in an armada. I don't have to worry over such trivial nonsense. Yay! A new fleet holding... err I mean.. YAY! More powercreep. The only truly useful thing that fleets offer, is the dilithium store reduction. Outside of this, all they offer is powercreep. Once you realize this, fleets become a idle project to give you something to do, and serve no real importance to the game at all.
> crm14916 wrote: »
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> Good idea Druk... Let's make this all the more difficult for small fleets!
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> I barely have a T1 level on the K13 base. And I'm in a descent Armada, too!
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> CM
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> This is the only thing that makes it possible for small fleets.
Really? Small fleet leader here... Absolutely NO credits with which to buy people's loyalty OR donations... Not enough time in the day with which to grind provisions or credits...
CM
^^^^^ This.
^^^^^ This too.
When I recently had to shift my EC balance from one character account to another, my fleet were gracious enough to allow me the use of their bank as a transfer point, because I couldn't log into both accounts simultaneously. Depositing the balance trippled their balance.
As mentioned above, some fleets may not have the EC to do this, some fleets may have a lot of people willing to undertake the games, meaning it either gets into a bidding war, of who will sell their marks for the lowest price, or again, the issue of fleet EC comes into play as a 'can't afford to buy them all...'
Nicely played, Druk, nicely played
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Personally, I'd be too embarrassed even to ask EC for the mere act of contributing to my own Fleet. Then again, I felt bad today even for selling a dropped purple Mk XII AP Mag Regulator, for 500k, because I was thinking "Look what you did, you sold a perfectly worthless piece of junk to an unsuspecting noob. Proud of yourself?!" So, yeah, I'm not exactly your hard-ball entrepeneur, LOL. But even if I were, I think one should give to their own Fleet freely, and reap the benefits of getting things in return. If you feel that balance is askew, then seek to be in another Fleet. But extorting your own Fleet, as it were, for contributions, that would be your certified way out of the door, were you in a Fleet where I were CEO.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
I suspect I have better odds at getting nudes PMd me by Jeri Ryan on facebook, than the players collectively agreeing on a course of action
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
And then you get visited by the FCA for even suggesting such a thing.
Honestly, though, if you're able to sell the provisions, then there will be people selling provisions. And that will last until Cryptic gets tired of it and changes it so you can't do that. If, of course, they get tired of it.
The house always wins, after all.
The question here is why? You can buy fleet holding provisions from the replicator. About the only two things really worth selling here are Doffs and Dil. Which turns this whole selling of fleet provisions in to a useless, and somewhat trollish post.
Because, from everything I've watched and read about the new fleet holding, the new provisions will come from playing mini-games at the holding. And each fleet is going to need an enormous amount of them. Even large fleets are going to be working on this holding for a very long time. (6 months or more, perhaps?) You will not be able to just buy them with your fleet credits out of the replicator. Which a lot of folks find problematic, at best. It's going to be a grind-fest the likes of which we haven't seen in years.
All that is subject to change, of course. Until the 3rd, the holding is still in beta on Tribble. Even after its release to Holodeck, it may be changed if the devs don't like the metrics that come along with it.
This won't last long. When the complaining starts, things will change. Especially considering, turning in fleet holding provisions doesn't reward fleet credits. So they are already mini-games that have no reward to them, or a marginal one at best.
This also means, they'll have more people farming these provisions, than doing anything else in the game. Which makes the whole setup, counterproductive. The only way I can see this being balanced out, is to have X amount you can get from the mini-games and X amount you can buy with fleet credits.
Cheap slave labour workforce anyone?
Sounds like a Ferengi thing to do.