It's rare that I spend money on this game, but I HAD to get this interior. I'm not disappointed, it's bringing me great joy. It looks fantastic.
However, there are a couple of things that I hope they might look into doing (and not just for this interior).
First, I appeared on the bridge, standing in front of the Captain's chair. After exploring the other decks, I took a turbolift to the bridge, but found I didn't actually have to leave the lift, I reappeared out in the middle of the bridge. My suggestion is that we spawn in the turbolift of ALL bridges.
Second, on a related note, I could NOT leave the ship from the Transporter room. If there's ANY room where we should have the option to leave the interior, it's the transporter room. This is true of ALL interiors.
Third, the wandering crew are constantly causing doors to open and close. It's kind of irritating when you're relaxing in your cabin and the door is constantly opening. I'm not sure how difficult it would be to adjust this. Perhaps simply making the wandering crew non collidable would make them not open doors. Again, this would be a welcome change on ALL interiors.
Fourth, my officers are not manning the appropriate stations. As usual, my Engineer is at the helm (though I suppose Geordi did start out there). This is an ongoing problem, and I don't know why it continues to be an issue, even on new bridges. Ideally, we should be assigning crew to the stations we want them at (it would even be nice to assign them to other rooms in the interior, such as putting my Doctor in Sick Bay, or my character's NPC wife in his quarters), but having them randomly assigned based on their class (ie. Tactical, Engineer or Science) to appropriate stations would be sufficient. Again, this is something ALL interiors need.
Fifth (sort of), it would be nifty if we could actually DO things in the holodecks. What if we could spawn combat foes to battle (like Tasha did in Code of Honour), or whatnot? Kind of a game within the game.
Finally, I hope the lift in Main Engineering will be made functional, allowing access to the upper level. I know this was done for the Voyager interior, so I'm anticipating it being done for the Galaxy.
And let me reiterate, lest you think I'm being overly critical, I think this is a fantastic interior. It looks incredible, and is immediately my favourite of ALL the interiors provided in the game. Very well done, Cryptic.
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Some other small suggestions:
I know it's probably more convenient to have the ship selector on the bridge but that NPC just seems more appropriate in the transporter room. At the very least, it would be nice if the NPC could be one of your BOFFs or one of the random officers at a console (like on the Voyager bridge) rather than just someone hanging out in the middle of the bridge.
Thanks also for the multiple turbolifts! That's a huge improvement over previous interiors where there was only one on each deck. But the forward bridge turbolift (next to the ready room) has a small bug: if you select Deck 8 it drops you off on Deck 10.
I think this was mentioned in another thread but the uniforms on the crew aren't consistent. I'd personally prefer everyone to be in the TNG uniforms, but the Odyssey uniform would be fine too.
You can't sit in a few of the chairs in the captain's quarters.
Being able to activate Red Alert (like in Beyond the Nexus) would be a cool feature eventually as well.
I know I'm in the minority, but I'm the type that actually sits in my quarters typing logs or going through personnel job assignments.
It may not be an easy fix, but it would seem just setting it up so the doors only open for player characters rather than all NPCs might be a way to solve the problem.
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The Art Department has really shined as the best part of the Dev team for a very long time now. How sad pwe/cryptic makes them work with 2d stringers.
At this point, beyond the missing 'leave ship' buttons below decks, I only have a couple minor quibbles on graphics panels. There are two of particular note I'd love to see updated to canon:
- Diagnostic readout in sickbay (though I admit this probably changed a lot over the seasons)
- Transporter console control (you just can NOT have a transporter without the iconic 3x slider controls!!!)
This. So much this. My main, I'm actually ok with that, but my newest alt, a Ferengi, wants to put his piles of GPL on display for all to see. Ok, for all who accept bridge invites to see. Ok, for him to sit and gaze at alone. I could just do this with the Origins bridge, but where's the opulence in using the standard bridge?
Can someone tell me if it works with Chronos Class? And is there a Dabo Table? hehehe thanks for info guys..!
Dennis Loop / Bosk@boskofportkar