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REFLECTIVE HULL ( Fighter Ability ) - A.I. shuts it off

preikopreiko Member Posts: 316 Arc User
edited September 2017 in PC Gameplay Bug Reports
Hallo

I want to report about weird A.I. behaviour for all three Fighters


Tellariten-Adamant-Fighter = Phaser Energy Weapons, Quanten Torpedos
Orionische Cutpurse-Fighter = Disruptor Energy Weapons, Photon Torpedos
Suliban-Veil-Fighter = = = = Plasma Energy Weapons, Plasma Torpedos


Reflective Hull

+20 / +35 / +50 Energy Dmg Resistance Rating, and Reflects 20% / 35% / 50% of incoming Energy Wpn Dmg
Lasts until 5.000 / 10.000 / 15. 000 Energy Dmg has been reflected (10sec Cooldown after depleted)


This ability seems to be a "clicky" for the A.I. and thats causes a little problem
The A.I. just deactivates Reflective Hull even in a fight when no one is shooting back .... :-(
sometimes after 20 seconds ....
sometimes after 13 seconds ...
sometimes after 9 seconds ...
sometimes after 4 seconds ...
i can not find any pattern in it ...
just that the Ability reactivates after exactly 10 seconds every single time.

By the way the Buff Reflective Hull can stay active forever
you can see that, the buff remains active after a fight when the pets don´t have anything to do.


Question:
>> is it possible to stop the A.I. from deactivating it ?




Positve things about the Fighters:

These Fighters are very sturdy, infact they are the most sturdy figthers you can find
>> therefore they have a chance to level to Rank 3+ before they get destroyed

Beam Array Weaponry is very effective because of the A.I. dogfight like flight maneuvers

"Reflektiven Hülle" is very effective against Beam: Fire at Willuser,
because the Squadron is able to reflect the entire salvo back of the attacker.


Downsite:

against non B:FAW user the pets don´t have any special ability that is able to create a damage spike


Conclusion

These Hangar - Fighters have potential - maybe even in PvP
i like them you did a good job, they are something different :-D
Post edited by preiko on
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