During Marks Bonus Weekend I focused my Romulan Science Character on the New Romulus Explorer and completed that. Did the Decrepit Transporter Unlock on Nimbus and am working on the Nimbus Explorer. I will later go to Risa to ensure I have all of those Accolades done as well.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
judging from the "for me", it very much is about you
but I know the feeling, at some point I wasn't interested anymore in WOW, so I stopped playing...didn't blame the game though.
Honestly, when I get a little burned out I go play the emulator for the first MMO I ever played, Earth and Beyond. I kinda like going dogfighting with MObs a bit.
I have taken breaks from STO myself. The longest break being 6 months. I am currently on a semi-break logging in 2 or 3 times per week.
Use your time to do other things. If and when you feel like playing STO again, then log back into the game. However, I recommend you log into the game at least once every 12 months because Cryptic has a clause in the EULA where it basically states accounts that have been dormant for more than 12 months may get deleted.
I know after the """ "" "balancing """" patches a lot of people just kind of put their hands up and walked away.
Who would have guessed that messing with things just so you have work to do at your desk is a bad idea, shocking.
And the best part is, almost all the cry babies that screamed for the pointless nerfs just ended up leaving with the others. Why? Because after it was all said and done, they still sucked and had no one left to blame.
Cryptic catered to a highly vocal minority and all but killed STO in the process. The current administration really has no clue what they're doing.
Do not look at the money you spent. It's gone either way, you won't get it back by playing STO. Do not feel compelled to "play your money back". Same as with any other media, really - classic games you bought, books, music, movies, ...
Do what you enjoy most. If it's STO - fine. If it isn't - also fine.
Only thing - but this doesn't apply to the OP since he already took a break for a couple of months - if you're only in it to "keep up with the others" without using the abilities or stuff themselves in things you enjoy, then you really should consider either changing your approach or quit playing altogether, because that is when stuff becomes dangerous.
My mother was an epohh and my father smelled of tulaberries
I know after the """ "" "balancing """" patches a lot of people just kind of put their hands up and walked away.
Who would have guessed that messing with things just so you have work to do at your desk is a bad idea, shocking.
I was seriously disappointed when Cryptic rolled back the changes they made to Hyperonic Radiation. Especially after many of my friends upgraded their kit modules upgraded to Ultra Rare. Hyperonic Radiation is not even worth a kit slot in it's current state. Sorta like how it was BEFORE they changed it in the first place. It can hang out with Stealth Module and Hypospray - Melorazine in the recycle bin.
I know after the """ "" "balancing """" patches a lot of people just kind of put their hands up and walked away.
Who would have guessed that messing with things just so you have work to do at your desk is a bad idea, shocking.
And the best part is, almost all the cry babies that screamed for the pointless nerfs just ended up leaving with the others. Why? Because after it was all said and done, they still sucked and had no one left to blame.
Cryptic catered to a highly vocal minority and all but killed STO in the process. The current administration really has no clue what they're doing.
^^^^^^This...
"I fight for the Users!" - Tron
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
I was seriously disappointed when Cryptic rolled back the changes they made to Hyperonic Radiation. Especially after many of my friends upgraded their kit modules upgraded to Ultra Rare. Hyperonic Radiation is not even worth a kit slot in it's current state. Sorta like how it was BEFORE they changed it in the first place. It can hang out with Stealth Module and Hypospray - Melorazine in the recycle bin.
Hypersonic radiation is still pretty powerful if you hit a mob with it. hitting a solo NPC yes it doesn't do much but say 4 voth scientists stood together, they die. Same if a New Rom NPC hits me with HSR, if my boffs are a good distance away it barely tickles but if they are stood right on top of me i'm going to need some hypos and braced crouch to survive it.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
Hypersonic radiation is still pretty powerful if you hit a mob with it. hitting a solo NPC yes it doesn't do much but say 4 voth scientists stood together, they die. Same if a New Rom NPC hits me with HSR, if my boffs are a good distance away it barely tickles but if they are stood right on top of me i'm going to need some hypos and braced crouch to survive it.
If you like Hyperonic, go for it. It's a terrible choice given the alternatives.
With the first round of changes, Hyperonic Radiation dealt roughly twice the damage of Neutronic Radation, but Neutronic has double the area of effect. Now, Hyperonic deals roughly 15% more damage than Neutronic and still has HALF the area of effect. With significantly larger AoE, Neutronic flat out deals more damage than Hyperonic in many situations. Neutronic also has a couple debuffs effects, just to add insult to injury.
And the best part is, almost all the cry babies that screamed for the pointless nerfs just ended up leaving with the others. Why? Because after it was all said and done, they still sucked and had no one left to blame.
Cryptic catered to a highly vocal minority and all but killed STO in the process. The current administration really has no clue what they're doing.
I take it you don't care for the game then?
I think he cares a great deal and his post is just made in frustration that those parts of the community the balance was made for are in no position to maintain a PvE infrastructure. In short the whole thing was more of a waste than it was worth. It caused more damage than it repaired.
He is right with it and if I look at the next disaster we ship into with the colony holding and its new form contribution acquisition such posts are perfectly understandable.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Cryptic catered to a highly vocal minority and all but killed STO in the process. The current administration really has no clue what they're doing.
*Takes seaofsorrows by the shoulder*
Son, you were baited into this. Take a look at the title of the thread and what the posts have been. Then look at Repetitivecryptic bringing up the balance update with a very certain lean. There's no connection, he/she's goading the community to a well-litigated tangent in a thread that was building an important point about mental health and gaming.
Ie. if you don't feel like playing, don't force yourself to play. MMO players are very susceptible to burnout (which just comes through long, frequent playtime; not any specific changes made to the game. It can remain constant and players will still burnout) and it's highly recommended that people (like the OP) take breaks where psychologically necessary.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Hypersonic radiation is still pretty powerful if you hit a mob with it. hitting a solo NPC yes it doesn't do much but say 4 voth scientists stood together, they die. Same if a New Rom NPC hits me with HSR, if my boffs are a good distance away it barely tickles but if they are stood right on top of me i'm going to need some hypos and braced crouch to survive it.
If you like Hyperonic, go for it. It's a terrible choice given the alternatives.
With the first round of changes, Hyperonic Radiation dealt roughly twice the damage of Neutronic Radation, but Neutronic has double the area of effect. Now, Hyperonic deals roughly 15% more damage than Neutronic and still has HALF the area of effect. With significantly larger AoE, Neutronic flat out deals more damage than Hyperonic in many situations. Neutronic also has a couple debuffs effects, just to add insult to injury.
Why should they be equal? One's essentially a beginner kit mod, the other is a rep gear project.
Hypersonic radiation is still pretty powerful if you hit a mob with it. hitting a solo NPC yes it doesn't do much but say 4 voth scientists stood together, they die. Same if a New Rom NPC hits me with HSR, if my boffs are a good distance away it barely tickles but if they are stood right on top of me i'm going to need some hypos and braced crouch to survive it.
If you like Hyperonic, go for it. It's a terrible choice given the alternatives.
With the first round of changes, Hyperonic Radiation dealt roughly twice the damage of Neutronic Radation, but Neutronic has double the area of effect. Now, Hyperonic deals roughly 15% more damage than Neutronic and still has HALF the area of effect. With significantly larger AoE, Neutronic flat out deals more damage than Hyperonic in many situations. Neutronic also has a couple debuffs effects, just to add insult to injury.
Why should they be equal? One's essentially a beginner kit mod, the other is a rep gear project.
sorry but how often are there bunches of mobs grouped up together? not often... unless your in a ground battlezone... in which case you're sort of limited with BOs. Do you really want an AOE with a large radius of dmg? Best would be a nice compact area with high dmg... your target mob should be dead in less than 3 ticks, and with that the AOE dmg goes away.
When I get in that mindset I force myself to log in each day and hand in contraband on my numerous alts, refine what I can, and log out.
I can get through my 12 characters in about 10 mins. So it's not too arduous.
In this way, I don't fall too far behind (on resources), and I give myself a breather from STO and can play other games. Or read, or workout, or whatever else I feel like doing atm.
I've got to run "Beyond the Nexus" a few times in the next couple days, but other then that I've been in Contraband mode since the end of the Sompek event.
I've been playing the new Necromancer class in Diablo 3 for a change of scenery. And trying to finish up a few games I have for ps4 before SW Battlefront 2 comes out in November.
Gotta finish up Nioh, GTA V, and maybe dabble around a bit more with NMS.
I'll be back to the regular grind in STO when s14 hits... Just needed some time away from the game, and it's been nice to do other things.
But thanks to the minimal effort of contraband log in's, I'll have a healthy reserve of Refined Dil to draw upon when the new Fleet holding goes live.
Try it out for yourself. It's really easy and takes almost no time. Then you can get on to other things you'd like to be doing instead, while not falling too far behind on resources.
Hypersonic radiation is still pretty powerful if you hit a mob with it. hitting a solo NPC yes it doesn't do much but say 4 voth scientists stood together, they die. Same if a New Rom NPC hits me with HSR, if my boffs are a good distance away it barely tickles but if they are stood right on top of me i'm going to need some hypos and braced crouch to survive it.
If you like Hyperonic, go for it. It's a terrible choice given the alternatives.
With the first round of changes, Hyperonic Radiation dealt roughly twice the damage of Neutronic Radation, but Neutronic has double the area of effect. Now, Hyperonic deals roughly 15% more damage than Neutronic and still has HALF the area of effect. With significantly larger AoE, Neutronic flat out deals more damage than Hyperonic in many situations. Neutronic also has a couple debuffs effects, just to add insult to injury.
Why should they be equal? One's essentially a beginner kit mod, the other is a rep gear project.
sorry but how often are there bunches of mobs grouped up together? not often... unless your in a ground battlezone... in which case you're sort of limited with BOs. Do you really want an AOE with a large radius of dmg? Best would be a nice compact area with high dmg... your target mob should be dead in less than 3 ticks, and with that the AOE dmg goes away.
So? The question is about value for (in-game) money. Which of the two is the most expensive in that regard?
Why should they be equal? One's essentially a beginner kit mod, the other is a rep gear project.
Everything you've said here is so nonsensical, that I am having a hard time responding.
There are no "beginner" or "advanced" or "elite" kit modules. At best, there are modules with different "rarity" and "level". It is desirable to get the highest of both for best performance. Something that comes from a Reputation might be better than Crafted kit modules, but there is no guarantee. Usually, it is just a different take on an existing kit module.
When one kit module vastly outperforms other modules for the same task, it reduces build variety. It becomes wasted development effort since you created content that is not used. Being able to mix and match our ground set up was one of the best improvements Cryptic made. Reducing variety pushes us back to that era.
Why should they be equal? One's essentially a beginner kit mod, the other is a rep gear project.
Everything you've said here is so nonsensical, that I am having a hard time responding.
There are no "beginner" or "advanced" or "elite" kit modules. At best, there are modules with different "rarity" and "level". It is desirable to get the highest of both for best performance. Something that comes from a Reputation might be better than Crafted kit modules, but there is no guarantee. Usually, it is just a different take on an existing kit module.
When one kit module vastly outperforms other modules for the same task, it reduces build variety. It becomes wasted development effort since you created content that is not used. Being able to mix and match our ground set up was one of the best improvements Cryptic made. Reducing variety pushes us back to that era.
This is like saying lockbox gear should be equal to freebie gear... Kinda defeats the purpose of making the second item harder to get.
> @markhawkman said: > skullblits#4627 wrote: » > > too busy arguing with yourself's to see a post I made twice.. lok > > > > It's ok, we love you anyways! > > Are you one of those who regularly converts all you dil to zen? It's not necessarily a good idea...
nope I saved it up for dill box upgrade's. but nothing happend. so I spent it on voyager and enterprise fleet stuff.
Comments
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
judging from the "for me", it very much is about you
but I know the feeling, at some point I wasn't interested anymore in WOW, so I stopped playing...didn't blame the game though.
Also, new faction coming up shortly.
We come in peace, SHOOT TO KILL!
Use your time to do other things. If and when you feel like playing STO again, then log back into the game. However, I recommend you log into the game at least once every 12 months because Cryptic has a clause in the EULA where it basically states accounts that have been dormant for more than 12 months may get deleted.
And the best part is, almost all the cry babies that screamed for the pointless nerfs just ended up leaving with the others. Why? Because after it was all said and done, they still sucked and had no one left to blame.
Cryptic catered to a highly vocal minority and all but killed STO in the process. The current administration really has no clue what they're doing.
Do what you enjoy most. If it's STO - fine. If it isn't - also fine.
Only thing - but this doesn't apply to the OP since he already took a break for a couple of months - if you're only in it to "keep up with the others" without using the abilities or stuff themselves in things you enjoy, then you really should consider either changing your approach or quit playing altogether, because that is when stuff becomes dangerous.
the very next day it was announced. I stopped playing after that lol
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Hypersonic radiation is still pretty powerful if you hit a mob with it. hitting a solo NPC yes it doesn't do much but say 4 voth scientists stood together, they die. Same if a New Rom NPC hits me with HSR, if my boffs are a good distance away it barely tickles but if they are stood right on top of me i'm going to need some hypos and braced crouch to survive it.
Hello rubber banding my old friend, time to bounce around the battlezone again, where are all my bug reports going?, out of love with this game I am falling, As Cryptic fail to acknowledge a problem exists, Shakes an angry fist, And from Support all I'm hearing are the sounds of silence.
With the first round of changes, Hyperonic Radiation dealt roughly twice the damage of Neutronic Radation, but Neutronic has double the area of effect. Now, Hyperonic deals roughly 15% more damage than Neutronic and still has HALF the area of effect. With significantly larger AoE, Neutronic flat out deals more damage than Hyperonic in many situations. Neutronic also has a couple debuffs effects, just to add insult to injury.
I think he cares a great deal and his post is just made in frustration that those parts of the community the balance was made for are in no position to maintain a PvE infrastructure. In short the whole thing was more of a waste than it was worth. It caused more damage than it repaired.
He is right with it and if I look at the next disaster we ship into with the colony holding and its new form contribution acquisition such posts are perfectly understandable.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
*Takes seaofsorrows by the shoulder*
Son, you were baited into this. Take a look at the title of the thread and what the posts have been. Then look at Repetitivecryptic bringing up the balance update with a very certain lean. There's no connection, he/she's goading the community to a well-litigated tangent in a thread that was building an important point about mental health and gaming.
Ie. if you don't feel like playing, don't force yourself to play. MMO players are very susceptible to burnout (which just comes through long, frequent playtime; not any specific changes made to the game. It can remain constant and players will still burnout) and it's highly recommended that people (like the OP) take breaks where psychologically necessary.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
My character Tsin'xing
sorry but how often are there bunches of mobs grouped up together? not often... unless your in a ground battlezone... in which case you're sort of limited with BOs. Do you really want an AOE with a large radius of dmg? Best would be a nice compact area with high dmg... your target mob should be dead in less than 3 ticks, and with that the AOE dmg goes away.
When I get in that mindset I force myself to log in each day and hand in contraband on my numerous alts, refine what I can, and log out.
I can get through my 12 characters in about 10 mins. So it's not too arduous.
In this way, I don't fall too far behind (on resources), and I give myself a breather from STO and can play other games. Or read, or workout, or whatever else I feel like doing atm.
I've got to run "Beyond the Nexus" a few times in the next couple days, but other then that I've been in Contraband mode since the end of the Sompek event.
I've been playing the new Necromancer class in Diablo 3 for a change of scenery. And trying to finish up a few games I have for ps4 before SW Battlefront 2 comes out in November.
Gotta finish up Nioh, GTA V, and maybe dabble around a bit more with NMS.
I'll be back to the regular grind in STO when s14 hits... Just needed some time away from the game, and it's been nice to do other things.
But thanks to the minimal effort of contraband log in's, I'll have a healthy reserve of Refined Dil to draw upon when the new Fleet holding goes live.
Try it out for yourself. It's really easy and takes almost no time. Then you can get on to other things you'd like to be doing instead, while not falling too far behind on resources.
Keep your head up.
My character Tsin'xing
There are no "beginner" or "advanced" or "elite" kit modules. At best, there are modules with different "rarity" and "level". It is desirable to get the highest of both for best performance. Something that comes from a Reputation might be better than Crafted kit modules, but there is no guarantee. Usually, it is just a different take on an existing kit module.
When one kit module vastly outperforms other modules for the same task, it reduces build variety. It becomes wasted development effort since you created content that is not used. Being able to mix and match our ground set up was one of the best improvements Cryptic made. Reducing variety pushes us back to that era.
My character Tsin'xing
Are you one of those who regularly converts all you dil to zen? It's not necessarily a good idea...
My character Tsin'xing
> skullblits#4627 wrote: »
>
> too busy arguing with yourself's to see a post I made twice.. lok
>
>
>
> It's ok, we love you anyways!
>
> Are you one of those who regularly converts all you dil to zen? It's not necessarily a good idea...
nope I saved it up for dill box upgrade's. but nothing happend. so I spent it on voyager and enterprise fleet stuff.
the next day.. boom dill box are on release..
dooooooom