My Fed Tac has been flying the Vengeance pretty much since it came out. The ships is fairly OP. I have several thousand zen and am looking at the sale. Are there any ships in the c-store that compare with vengeance, or is it beyond c-store ships in its class? Of course it already come max level and does not need a fleet upgrade too. So that needs to be taken into account. I guess it more of a variety question then an absolute raw power question? Also are their any must have starship traits?
thx.
0
Comments
Thanks, I suspected that lockbox and lobi ships were "better" then c-store, but I wondered if any c-store ships came close. I will look at the starship trait of the Arbiter
That's not true. Granted, the ship's performance is very much determined who's flying the ship, but Yorktown (from C-Store) is widely regarded as the best Fed ship in the game. Scimitars, given "the best" title by many also come from C-Store. Best science vessel in game, Eternal, also comes from C-Store.
However, Vengie is a very capable ship, so if you like it, I see no reason why you should swap to something else. So if you have ZEN, I will certainly suggest buying Arbiter for the trait just as previously mentioned. Also, both T6 Odyssey (Flagship) and T6 Command Battlecruiser bundles come with very great traits (well, the sci and tac versions - eng versions doesn't have that spectacular traits, but buying a bundle, you get 3 ships for the price of 2 anyway).
U.S.S. Buteo Regalis - Brigid Multi-Mission Surveillance Explorer build
R.R.W. Ri Maajon - Khopesh Tactical Dreadnought Warbird build
My Youtube channel containing STO videos.
The Fleet Arbiter can put out damage right up there with the Vengeance, it's also much more maneuverable, has a great console and a 'must have' trait. If you have Zen you're looking to spend, I would look there first. If you play characters other then Federation, I would look at the cross faction 3 pack to get the trait for everyone.
The Odyssey pack is also fantastic, they're right on par with the Vengeance as well.
Truth be told, the Vengeance is hard to beat. Great weapon layout, tough ship, hangar bay, cloak, access to intel, it's pretty much perfect. It's my favorite ship in the game, I have 2 of them but I can get very similar performance from my C-Store ships. The Vengeance biggest draw back (in my opinion) is it's lackluster trait. It sounds great, but it really doesn't equate to much in the end.
The Arbiter's biggest draw back is it's ugly.. though that's a matter of opinion. I would give it a serious look, even if you don't end up sticking with it, the trait will really help your Vengeance build.
Well, to me, the Vengeance looks like it, too, got beat up with an ugly stick as well.
Which one?
I get that, the Vengeance is one of those that you either just love or you absolutely hate. Personally, I love it.. I loved it the first time I saw it on screen and I think it looks fantastic in game. I like to see everyone get the ship they love, for me it's the Vengeance.. but I understand why some won't like it's looks.
As Napalm said.. the Scimitar is probably the king of the C-Store ships. The Morrigu is also very impressive.
The Vengeance is basically the fed version of the Scimitar.
Thanks all for your posts. I might get a cross faction bundle with the arbiter. I have a OP rommie tac in a T6 Scimmy. I should dust off some of my unloved KDF toons.
To me, it's both ugly, and makes me think either Marcus or Khan were trying to compensate for something.
Now as for me, if you want a big ship, I say go for either the Galaxy Class or its variants, Odyssey, Ambassador, Scimitar, Samsar, Annorex or Universe if you are lucky/rich enough to get 'em.
Myself, I'd got my temporal connie....now I'd love to have a T'liss or D7 for my other toons.
i would build a large ship to try and match that too, in case it wasn't the only one
of course, with a ship that large, it has poor maneuverability, so there's something to be said for building swarms of smaller, more maneuverable ships for the same cost as one vengeance *cough*defiant*cough* - not that it actually did well against the thing it was DESIGNED to fight
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
The Enterprise J is an abomination. Not only should it be destroyed, but they should find the place where it was first conceptualized.. burn it to the ground and salt the earth to make sure that nothing ever spawns from there again.
I hate it beyond words.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I personally LOVE the Enterprise J, to me, that, along with the TOS ships, is what an advanced civilized society would make. Plus it's gorgeous. And it was the delightful Doug Drexler who made the Enterprise J.
https://www.youtube.com/watch?v=SeB35O3zQ_A
~grabs her pom poms~ GO DOUG!
-a universal lt-commander station, so you can choose your style ("Oh hi, Gravity Well, glad to see you on a not science-focused cruiser with a hangar")
-an intel commander station, so depending on what you wish, you can equip it with an ersatz of a battle cloak you can apply to anything allied (Intel team) and/or the whole set of abilities meant to annoy your foes
-Intel inner abilities to apply useful debuffs
-RPG dices of doom as pets
https://www.youtube.com/watch?v=QBSVIxxp5EQ
-its console can be used on any ship
-can use all default hull material, including its own, the Kelvin Constitution one and the Prime Constitution one
Which is why I'm glad they put so many ships in the game. We both have obviously different tastes, but we can both fly ships we like.
Precisely. ~shoves a cookie into your mouth~
The Vengeance is adding the Eclipse and Arbiter together, ending up better than both but without overshadowing what keeps all 3 unique from each other.
All 3 in my opinion look great too, minus the Arbiter's saucer which is just plain wrong, but luckily you can kitbash it out by defaulting to Avenger, or just sticking with Avenger or fleet Avenger (nacelles flat) look for that escort-like pocket-battlecruiser.
Then, there's the KDF and Roms.
The Eclipse is a fine ship, but is a very far cry from either the Arbiter or the Vengeance. The Eclipse is very tactically limited having only the one Lt. Commander Tactical station. Even if you use the Ensign Universal for Tactical, you're still highly limited in build variation with the Eclipse.
Both the Vengeance and the Arbiter can do any build the Eclipse can do and do it better. About the only thing the Eclipse could pull off better would be an Aux2Bat build using Surgical Strikes as a single target build. Outside of that one niche build, the Arbiter and the Eclipse are vastly superior as are many other C-Store ships. Sadly, the Eclipse has long been left behind by newer and better ships.
It has Intel powers and a pretty flexible setup.
The closest ship to its style would be the Reman Dreadnoughts (Scimitars, Flambards, you get the drift) - on the romulan side.
For Fed/Kdf - go for Arbiter/Kurak (fleet versions after purchasing the C-store variant and unlocking the trait).
Another good cash investment after those would be owning the tactical versions of the flagships (t6) - they have the best - one time buy - ships - the console is great and the trait is great if you run a torpedo with a Ts1 at least - results in +% all energy weapons damage (+%all damage), crth and crtd added with each launched torpedo - stacking up to three (and THY 2, THY 3, TS1-2-3 launch them in a single salvo, giving you the max benefit.
Agreed completely. I always considered the Vengeance to be the Fed version of the Scimitar.
It's powerful yes, but it's certainly not OP. They did a good job of making the ship highly attractive, but not making it so good that you automatically win just by getting one.
Yep. Personally the Kevin Connie would be a better choice, I feel. While it's fugly, to me, it's at least a good ship to use, my AoY tac uses it.
While I love my Vengeance, the (fleet) Eclipse still holds a special place in my heart. Its amongst the prettiest of Cryptic's in-house Starfleet designs to my eye, novel while still unmistakable as a product of the Federation. The Structural Integrity Leech console is a glorious compliment to such a tanky ship, pretty much acting as a 360 degree forced-taunt when you punch it (often as you come out of stealth in the middle of the enemy formation!), simultaneously dishing hull damage and healing you while everything in the neighborhood takes a swing at you. Good times.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It's KDF variant, Qib, is also more powerful for dealing damage and battle cloak, but that too never gets mentioned, maybe because it's the other factions that have been neglected for far too long until only recently - if I could port my main, I'd give my Romulan Scientist everything my Fed Sci main has.
Some in-game lore I remember related to the topic: the Avenger was made to prove to KDFs that Feds can and do own powerful ships that rival theirs, that are nimble (hence the small bulky size), and can cloak (basic console from anther ship or two).
The Vengeance was also made to be a Scimitar killer (don't recall where I read that).
The Arbiter doesn't have a Hangar Bay.
The Vengeance and Fleet Pralim both have 5 forward weapon slots, both have 3 rear weapon slots, both have 5 Eng, 4 tac, and 2 Sci consoles.
The Fleet Pralims nearly has as much Hull and Shields as the Vengeance, but to make up for that slight difference the Pralim has +2 more turn rate.