I'd want to transition from one section of the map to another so that player is laying in a(n open) medical bed when transition is done how would one do that if the player isn't already laid down when the transition starts (or if that's even possible in the foundry), sorry for being vague but specifics as to how the player ends up in the medbed are a spoiler for the mission.
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Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
1. Consistently lining up the player with the incoming biobed.
2. The player interpenetrating with the spawning object, trapping them.
If 1 works and 2 doesn't you could build the sickbay just below the first map. Have the biobed already in place just beneath the first floor (so you don't have to worry about load order) then remove the floor (and any other parts of the first map that are required.)
The animations - "Fall Down" and "Lie flat - front" would allow for an appropriate animation transition, but the player will not remain lying down with these (I tested when you first asked the question.) The player may notice that they were lying down in sickbay, but for any lengthy dialog they will be standing on a biobed (which may be quite jarring.) So, there will always be a significant problem with the scene as originally intended, and in my opinion they outweigh the benefit of proceeding through the scene without modification.
That's why I suggested reworking it from the point of writing. With the foundry we're working under significant limitations. Not all ideas are viable. Working around these problems via other means is often required, and I do recommend that here. Ex. spawn the player next to the biobed (proceeding through the scene identically in every other respect) with the idea that they have just gotten up. It will fit what we can achieve more effectively, IMO.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
my chief issue in addition of the asset count is that the away team seems to spawn inside the wall once the transition is done other then that there isn't major issues I can't deal with dialogue if needed, but splitting the map seems like the better option here as it allows me to expand the earlier part of the map and will make the transition for me.
you can force animate a player to degree (have them do an objective and animate them doing an action at same time, like having an objective to scan something and then have the character use a tricoder on screen while doing so) either way, I've changed how those 2 missions work now and this thread is redundant.
That said I'm willing to leave this thread open for general in-map transition help.