Not really a bug, just a quality of life detail that's overlooked.
But, for example, I'm playing Mirror Invasion, and I'm working on closing a rift. I ward off the Terran ships hanging around nearby and begin interacting with the rift. Closing ... 25% ... 50% ... 75% ... oop, Tactical Team just executed, interrupting my closure of the rift. I gotta close it before more ships come through it. Interacting again ... 25% ... 50% ... 75% ... oop, there goes Attack Pattern Alpha. I gotta close it before- ... to late, here's another squad of Terran ships.
Honestly, this wasn't really a problem before Mirror Invasion, so apparently we are seldom in need to interact with spatial objectives in a hurry. But, since there are occasions where we do, can we please address this?
Can there be some simple algorithm programmed in so Auto-Execute checks to see if there's some sort of interaction going on before it executes itself? Sure, I know I said "Whenever possible." But yeesh, it's interrupting time-sensetive interactions during virtual life-and-death situations.
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And I'm saying they should fix it.
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"We are Grey. We stand between the darkness and the light."
– Grey Council greeting
"Station disabled, bringing repair subroutines online." How do we keep the station from getting to 0? Close the portals. How do we close the portals? I don't know, apparently disable all auto-execute abilities on the ship so they won't interrupt vital portal closing operations.
Either that, or the devs fix this so abilities run a check to see if we're interacting before executing.
pls fix, cryptic