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What Do You Think? Brushfire

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  • cptfweeblecptfweeble Member Posts: 9 New User
    Love it, good length, reasonable difficult and it has correctly voiced Martok! J.G. for the win. What more could you want?
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  • oslo5oslo5 Member Posts: 16 Arc User
    edited August 2017
    Alas, I think the powers that be have run out of juice since the Iconian War. Since then and rather than an era of reconstruction, which New Dawn was advertised as, we've gotten a collection of arcs that just continue as unrelenting conflict staring fleets that should've been dessimated by the war. But I could go on.

    I agree with a lot that's already been said, and it did seem odd to commit a blog to the Jem'Hadar, suggesting that he would have more weight in his character only to kill him off--more anticlimactic than anything. The Tholian prison suit is a detail ignored and behavior I've come to expect from the company. Martok is indeed a beloved character and I clearly see why he was included, but I'm sad that the game doesn't really have much creative direction other than bringing in established people, and referencing established material like protomatter, all to remind players that they're playing Star Trek while they go about pew-pewing in the most un-Starfleet manner. Though I'll give them that the Deferi and Kumari are beautiful, original additions worthy of the franchise. I wish I saw more original content like this rather than a story built on reference.

    As for the stealth issue, I would guess the irritation comes from the idea that you could go in and out, extracting Martok in secret without ever pulling the trigger. Such a mission would've added more tension and stood apart from Cryptic's traditional formula, but sadly once we have the package that means we go out flailing our phases like Kermit the Frog's arms as is consistent with the rest of the game.

    I'll neutrally say that the introduction of the Son's was... Interesting. However I don't understand how they've continued as an element in Trek lore. The Baku settlement at the time of Insurrection was only something like 600 people if I recall and would assume that only a small percentage would've rebelled to become Son'a.

    To be honest I stopped playing a year ago, but catch up on the story from time to time. Having seen the part where the Tzenkethi genocide the Kentari moon, only to have it ungenocided sans the thousands of people that are still dead before everyone casually moves on with their day has reaffirmed that decision. I know developers hate suggestions from the audience, but they do technically work for us as paying customers. I don't want to be a jerk though, so I'll phrase it as a simple wish and statement that I would have continued if I had an inkling of belief that Cryptic, as a provider of a service to its customers, actually considered and acted on their desires. You can't please everyone, but for a long time it's seemed that the company is running a generic and less-than-unique 'shoot 'em up' MMO without trying to translate the message of Star Trek that fans and gamers alike can enjoy. I realize not everyone here is a nitpicky Trek nerd like myself, but it's a shame that the core following has been marginalized. Most of the things in game that made it feel like Trek (the cut original missions, exploration, diplomatic missions, etc.) were either removed or not continued to the dismay of its most loyal clients, with no indication that our feelings on the issue were acknowledged.

    No doubt the events of Brushfire will ultimately lead to a giant space battle like the Iconians over Earth, Procyon 5, ad nauseum. When was the last time we settled anything peacefully in the game? Not that it matters. Star Trek was in its hay day with the original featured episodes. I loved them for letting me discover the Perseververs, and finding a way to see the Remans as something more than stock villains. Not anymore. Yet another giant reptilian of the week with dubious motives wanting to destroy planets. Nowadays, we're just playing through the virtual incarnation of the developers' ambivalence. Kudos and my respect to those who still play and truly love it. I don't mean to take anything away from you or convince you otherwise. I just couldn't keep going on dates with a game that lost interest in itself and jumped the shark until I went home.

    If you want to love the game, develop your character. Play dialog in you head between your avatar and his/her/its staff. That's how I kept up my interest. We are too many for Cryptic to listen to all of us, but there's a lot of good and bad creativity out there. So just tell yourself the Son's didn't have a budget for new prison uniforms, and bought them used from the Tholians.
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  • oslo5oslo5 Member Posts: 16 Arc User
    By dessimated fleets I meant the Federation, Romulans, and Klingons whose fleets were annihilated at the Battle of the Andromeda Sphere. I don't see how we could continue as a major military power after taking a hit like that when we threw everything at them and lost.

    Kantari and Lukari: valid statement and I grant you that.

    As for reference I agree that you should honor the material and that came first, but not binge on it. And it doesn't hurt to come up with a new idea that has more thought than an Iconians plot with as many holes as the Star Wars prequels. For instance the first movie in the Kelvin universe saw inspiration from the mythos but TRIED to be its own thing despite resetting the plot from Nemesis. As opposed to Into Darkness which was pretty much just "how many references can we make without making our own story?" (Khan, Section 31, the line about delivering Gorn babies just so we can say "Gorn" etc.

    I don't know which quote you mean specifically from the little motto, but it's not the word of God. I just wish the missions weren't so formulaic and almost always ended in a blood bath. Kirk and Sisko were definitely military leaders, but their kill rate doesn't come close to ours after level 20. Trekkies like space battles too. But a little meat and potatoes with heart is nice too.

    Klingon war: which both sides kept fighting even after we knew it was orchestrated by the Undine by the end of season one. The fighting didn't end until season nine.
    The Undine: you are correct, sir.
    The Iconian War: a pretty bitter peace when you realize the death toll would have been in the billions and we didn't actually prevent the war from happening. As was the mission. We just let them escape through the gateway to devastate the galaxy without trying to find them and give them back their flash drive before the war happened.
    The Breen we killed.
    The True Way we killed.
    We made negotiations with the modern Dominion but fat lot of good that did us when we had to kill the 2800.
    The Devidians we killed.
    The Voth we killed.
    The bad Vaadwaur we killed, and we never got an answer on whether Eldex was willing to not try and reclaim the region.
    Sometimes it's necessary, but it's more like a default in the game.

    The cut or quit aspects were lackluster to be sure. I'm just sad they cut the exploring without bothering to fix it or make it better.

    I admit I'm speaking generally. But the game is so vast I can't cover every detail in a post. You make good points. The heart of my notion is that it would be nice to have an occasional mission where you meet some aliens, they have a problem, and you help them fix it. Instead it's a lot of bam bam. It's just a little repetitious after a while.
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  • feiqafeiqa Member Posts: 2,410 Arc User
    Memory serves around the time of Search for Spock the Klingons would still be in their 'animal man' scenario. It wasn't until Michael Dorn in TNG years later began blurring Viking and Samurai into the fold for the proud warrior race guy effect. So fitting Kruge and company into any of the later canon is a retcon.
    And from one thing I heard all of once. Kruge supposedly took his troops off an assignment and stole his bird of prey from the Romulans. (This got dropped for run time) So by that he went awol with the intent that his ends would justify his means.

    But the special forces concept is neat in that it explains why the agent on the freighter knew they were about to die.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
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  • xyquarzexyquarze Member Posts: 2,120 Arc User
    I know I am incredibly late to the party, bear with me, I was on (well deserved, even if I say so myself) holidays.

    Great: the maps. As stated before by many. Yes, it was "just a prison", but the little details in the office or Targ, sorry, Torg, and similar stuff, plus a more complex seeming design made it great. Also the space map was beautiful, as far as space maps go. However, for me the Son'a have a tendency to every so often disappear in a crevasse of a rock and I need to find the one single angle where I can still battle them.

    Also great: the story: yeah, a bit cliché, been there done that at times, but well executed, nice voice acting.

    Not as great: Tzenkethi Captain AI. Go to the opposite side of the "hole", draw aggro. Apparently he cannot decide whether to go clockwise or counterclockwise, get free shots for you and your crew for all eternity.

    Not really my cup of tea: "fight enemies for set amount of time". Already the "Kuumaarke does console stuff" version wasn't my favorite, but at least activity speeded up the process due to less interruptions. Here you can tab out and let your boffs do the work. I think we had something like this in 3 of the 5 arc episodes, I hope we're done for now. Also having more than 500 Tzenkethi ground kills only by missions seems a little high.

    Same old: space battle, ground battle, final space battle.

    Unexpected positive surprise: I follow an NPC and finally have the same speed so I don't have to run circles or wait (or the NPC waits if I have to walk), that's a huge plus.

    Maybe a bit too long for replay value in parts, but hey.

    Altogether a good episode, though not as much liked by me as previous episodes in this very nice arc.
    My mother was an epohh and my father smelled of tulaberries
  • imadoctornotaimadoctornota Member Posts: 469 Arc User
    Not much to it. Mostly combat and none of this "stealth" they talked about in the episode. Torturing people on the Baku planet was an interesting concept that would've been good if it had been written better.

    But it was really the fight scene at the end that turned a fairly mediocre episode into an unbearably cheesy abomination. He catches the guy's bat'leth? Really? Is your target audience 6 year olds? I'm sorry, I'm not going to pull punches on that scene; that was pathetic.
    Thanks for the expansion that had "as much content as the last"
    9 Episodes = 30+ episodes...?
    [SIGPIC][/SIGPIC]
    It's pronounced "S.T.O." "Stow" sounds idiotic! lol
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  • feiqafeiqa Member Posts: 2,410 Arc User
    Not much to it. Mostly combat and none of this "stealth" they talked about in the episode. Torturing people on the Baku planet was an interesting concept that would've been good if it had been written better.

    But it was really the fight scene at the end that turned a fairly mediocre episode into an unbearably cheesy abomination. He catches the guy's bat'leth? Really? Is your target audience 6 year olds? I'm sorry, I'm not going to pull punches on that scene; that was pathetic.

    First note I agree with you. A way to actually bypass the defenders seems more 'stealth' to me.

    The second. . . I do not like the sword catch and reaction to same. Torg winds up for too long. Pause. See Martok caught the blow in the now over done style. Cut back to shaken head 'huh?' on Torg. Use knife pulled from own body to stab Torg.
    What is the weakness here? I think the writing had to succumb to the engine. This is not motion captured body movements nor facial expressions. So they have to take exceptions to make it work at all. The puppet like reaction of Torg, the blade catch probably had to be put in by hand, and was as still as it was to make it work. If they had a different engine they might have had him roll out of the way or block with the blade pulled from his own body. This is what could be done to show the fight and look like a decent duel. (And Martok being his memetic self.)

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Also, Mythbusters did some testing on that one. While doing it BARE handed is ridiculous, metal gloves actually make it easy. Also many of the old movies that showed martial artists deflecting blades did NOT show them do it barehanded. In many of them the guy is wearing gloves or gauntlets that have metal plates.

    So if Martok was wearing gloves with woven metal fibers then the risk of injury would be minimal. But his gloves looked like leather!... blah bla.... how many layers do his gloves have? :p Martok is a cunning warrior. He knows better than to tell his enemy what he's planned.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • grendelthewise#0990 grendelthewise Member Posts: 640 Arc User
    It was a awesome episode and I enjoyed the heck out of it. I like the reward and was impressed with the way Martok was introduced back into the star trek universe
    Fleet Admiral of the U.S.S. ATTILA KHAN-CDA (NX-921911).
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    A couple minor issues I've encountered while replaying. Nothing really bad, but "missed opportunities":

    Some of the voice overs seem to suffer from the same delay as the lifted immortality. "Now fight for the empire!" - sorry, we killed the last enemy half a minute ago. "I should have known not to trust you" - kinda creepy of you to say that, considering you were already dead before you opened your mouth.

    Also Rodek, as much as I like him (and I do) is a hypocrite: "But the soldier you talked about, he's a Jem'Hadar". Yes, Rodek, and so is one of the five guys you brought to rescue Martok. But at least we're at peace with the Dominion, let's talk about the Breen, Voth, and Borg you also brought along... like the "No, it isn't really a Dabo" line during the Spectres storyline (when it actually was a Dabo) this is such a great missed opportunity to make people happy when the dialogue changes in these instances.
    My mother was an epohh and my father smelled of tulaberries
  • fovrelfovrel Member Posts: 1,448 Arc User
    edited August 2017
    So I have played this mission a couple of times because I like the set and I want it on several ships and several characters. The main issues for me are,
    - Ground part. NPC's are in the first part of a fight invulnerable.
    - Final space battle. Here we have a similar issue. I fought the Dreadnought for about 10 minutes and it seems not to get a scratch. The fight became quite dire because of all the fighter and tricobait spam. When I flew off, back to the friendly NPC's there came a short dialog. The NPC's, tour allies, do not take action also.

    Another time though, I could kill the enemies pretty fast. If the player is following certain stages certain game mechanics work different or do not work. It happens also in other missions. The player is railroaded, but the player also railroads the mission.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    Don't know if that was your issue, but in this mission you really need to get the support craft out of the way first before turning on the dreadnought. Especially the Tzenkethi cruisers. If you fire on one of the two bosses, you may - depending on spike damage - burn a considerable amount of their health, but they tend to get it back fast while also replenishing their shields whenever your damage goes down. Also watch out for the pet frigates.
    My mother was an epohh and my father smelled of tulaberries
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    Martok seems a little subdued than what i come to expect considering Deep Space 9. The PC appears to be out of clues when making a choice on what to do and relies more on Martok than one should.

    The Jem'Hadar ally is a wasted opportunity, i would of been intrigued to see what would of happened with that Jem'Hadar elder being freed and working with the Klingons and what they think of him in return and there wass scope for some real story potential as well.

    I'm not sure what to make of Rodek/Kurn, i would be interested to see if there is further storyline plots that takes the PC's to Qo'nos and the Ketha Lowlands to talk with Martok, Sirella, Worf and Kurn with his mind intact once more. Be interesting as well if Cryptic could get Obi Ndefo on for Drex, it could expand the tutorial missions out a little and provide additional character dialogue for stories in the future by having all the House of Martok back to full strength.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    PS4 version just dropped and of course cryptic have been busy not fixing the immortal guards.

    If anything they were worse as I was able to stack pretty much the entire prison population and kill them, once I got past the first group in front of the door to be bombed which took longer than the time for me to nip to the toilet and back.

    Might be unrelated but entering into the mission reset all my autofiring stuff, again once I left the prison which is a more immediate fight and again once the mission was over and I was back in sector space.

    On the prison map it really served to highlight how bad the targetting is as half the time I wasnt allowed to fire because there was a friendly wandering past. Target lock is even worse as it was either a friendly OR something out of combat in the next room behind a wall or two!
  • vonestelvonestel Member Posts: 38 Arc User
    I missed the part where we learned that Martok owed the Jem'hedar a LOT of money. Seriously what was that all about?! They went to a lot of trouble to explain this Jem'hedar was a friend of Martok's. Then when the Jem'hedar charges a Tzenkethi with his bare hands Martok tells me "don't help him." Why not? What did I bring these microphotons for anyway? Can't I at least hand him a spare Bat'leth or a phaser? So then the Tzenkethi kills the Jem'hedar with ease and Martok cries Nooo! Dude, what did you think was going to happen? Why didn't you let us shoot the SOB? Please explain this because it made no sense. Otherwise it was a nice episode.
  • trennantrennan Member Posts: 2,839 Arc User
    edited September 2017
    Overall, a fairly decent episode. Though, really, Martok? While it is good you're bringing in more known people from the shows. You've backed yourself in to a corner here.

    Martok, "I felt his blade strike true."
    So, Martok dies honorably at the hands of J'mpok. All well and good here.

    Martok: "Torg's doctors brought me back."

    A klingon blade that struck true. This means Martok died, moments after the strike. This then points out, for the doctors to bring him back, would require metaphysical radiation, or the kobali second life. Both of which are dishonorable to a Klingon.

    So now you are stuck with Martok, either having to perform Mauk-to-vor(ritual suicide) to reclaim his lost honor. Or returning to death as soon as the affects of the metaphysical radiation wear off.

    You brought back a Klingon Hero, but the only two ways you can effectively use him, is to kill him off again. Good job! You didn't even bother thinking about this, outside of the "it's a good idea!" line of thought did you?

    That is, unless you plan on breaking lore here, in some way so he can live. Which, I'm guessing is what's going to happen.

    Edit:
    Since I forgot this.

    J'mpok: "He can reclaim his lost honor in fighting the tzenkethi."

    Wrong. Martok's honor is gone. Even if he were to go off and fight the Tzenkethi, he would never reclaim his lost honor. This means, no matter how much honor he gains now, when he dies, he's still damned to Gre'thor.

    For Klingons, reclaiming lost honor can only be done by the afore mentioned, Mauk-to-vor. It is the sole purpose for which that ritual exists.
    Mm5NeXy.gif
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  • kelsafurtech#9334 kelsafurtech Member Posts: 1 Arc User
    Loved the mission. Played it through 3 times. I did find the Son'a battleships quite challenging. But I made it through and enjoyed the story and gameplay.
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