With the arrival of the new Xindi-Reptilian Sistruus Escort [T6] in the lobi store, there may
finally be a Heavy Weapon I'm excited about.
- - -
Heavy Weapon – Heavy Proton Charge Launcher
Heavy Proton Charges will automatically seek out the nearest foe within 10km, and rush toward them. Once close enough to their foe, they detonate dealing heavy Proton damage in a 2km area, and also reducing the Defense of foes in that area.
You may only have 6 Heavy Proton Charges in play at once, and will be unable to fire additional shots until the existing ones have delivered their payload or timed out after 60sec.
- - -
It looks like they might be a sort of 'super mine' weapon. If anyone has one already I'd love to see some screen shots or a hands-on account of how it performs
.
Only bummer is it look like the weapon unlocks for only one character on the account. I'm still wishing they'd set up some sort of dilithium store option to unlock starship traits and goodies like this from lock boxes for your alts. There's still too much advantage given to people who pile everything on one character in a game that desperately needs alts to encourage gameplay longevity.
Comments
Get the Forums Enhancement Extension!
My guess is you could drop a small pile of them around a spawn point, then go into cloak and watch them spin up as soon as something comes within 10km. Could be hella funny for the mirror universe invasion event .
Get the Forums Enhancement Extension!
Note also that the attack doesn't necessarily affect your current target.
Personally until HW's are widely available (in variety) outside store and lockbox ships I'll stick with the freebie. Why they didn't add one to R&D makes the cynic in me think its just another cash generator for those that follow the belief that escorts & dps are the only way to play as it pushes those ships more as they come with a new HW option and those ships give them money.
They'll probably go the way of the 2nd deflector, an ok gimmick but a gimmick nonetheless.
> Heavy weapons are another half conceived idea to come from cryptic. Like the PVEVP competetive system that launched with only a single ground map thats STILL the only ground option, although they sidestepped that by dropping the marks into the catch-all boxes.
>
> Personally until HW's are widely available (in variety) outside store and lockbox ships I'll stick with the freebie. Why they didn't add one to R&D makes the cynic in me think its just another cash generator for those that follow the belief that escorts & dps are the only way to play as it pushes those ships more as they come with a new HW option and those ships give them money.
>
> They'll probably go the way of the 2nd deflector, an ok gimmick but a gimmick nonetheless.
What the heck are you on about?
Secondary deflectors are not a gimmicky item in any way, they add a serious bit of oomph to science builds any you can get ridiculous levels of DPS just off their radiation procs alone.
Heavy weapons might not be perfect right now but we're getting a good mix of types and there's bound to be some uses for them. And some players will find ways to get great results out of them. At the end of the day it's an extra weapon, if you can handle the power drain it'll only be a good thing.
Though I must say that two of my other Characters have been specializing in Heavy Weapons ships.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It took a long time before we had more than just the Solanae Secondary Deflector when they were first introduced.
normal text = me speaking as fellow formite
colored text = mod mode
Because of the firing speed and the speed at which they seek targets, combined with the fact you can only fire them with an enemy targeted... you're never going to have more than one on the go.
edit: But, it turns out I was wrong and you can.
You can get two or three zipping around quite nicely if you don't have too many NPCs to fight at once and they're spaced widely enough.
The shots behave like very fast targetable torpedoes: they will switch to a different target if the current one is destroyed. The proton charges aren't targetable though, and they fire at a random target rather than the one you're currently pummelling, which makes it less likely their target will happen to explode while they're in flight.
Pairs well with experimental proton weapon/solanae weapon set: it definitely gains damage bonus from the Proton Particle Stabilizer console. Which in turn encourages you to mount the Proton Charge Launcher console. As the KT console and Solonae weapon set bonuses both buff photon torpedoes, the rest of your weapon loadout pretty much writes itself: proton, photon, and phaser. Point defense protocol starship trait for proton-flavored laughs. proton builds have always hovered at the edge of interesting for me, this persuaded me to give it a real try.
Dude, stop trying to make me spend money on a whole ship just for a gizmo
My TSAD is currently running ~
Front: Experimental Proton Weapon, KT torpedo, 2x dual beam bank agony phasers
Rear: Gravimetric torp, Kinetic Cutting Beam, Omni Agony phaser
Heavy: Heavy Proton Charges
With Proton Particle stabilizer (3-piece), Assimilated module (2-piece), Plasmonic Leech
Mining Laser and Proton Charges Launcher (2-piece buffs phasers and photon torps)
Shrapnel Torpedoes and Indoctrination Nanites (3-piece)
4x Crit bonus [phaser] consoles
Might need to rename it RRW Omnomnom. It devours things.
"There... are... four... lights!" ~Jean Luc Picard
I sense a sudden demand for Dyson consoles.
Now if only there was a disruptor heavy weapon.
The D4x console suffered because it was a quirky cone AoE on a ship that tends to turn a lot. The heavy weapon isn't a console and will nearly always hit something so long as there's something within 10km. I agree that the D4x's console is poor but the weapon we're discussing isn't comparable with a console.
For ship barbie fans, its a just slightly blueish white. It matches the other proton weapons and is very similar to the KT torpedo. I'm hoping we see more Proton weapons in the future, as it was a promising development stub.
ingame: @.Spartan
Original Cryptic Forum Name: Spartan (member #124)
The Glorious, Kirk’s Protegè
True but they were added to the R&D system rather than being used to milk players wallets.
I can't think of any sci ship that had a new deflector advertised when it appeared for sale after they added them.
Maybe gimmick was the wrong choice of word but I really don't like how cryptic are adding the weapons into the game by getting them tied to cash purchases, other than the comp rep one its a big ask for something that can't be tried out beforehand to see if its actually workable with builds.
USS Sharlin NCC79713 B (part of sheridans access code) - T6, Hestia Class Advanced Escort
USS Babylon IV - T6 Krenim Science Vessel
USS Brakiri - T6 Elachi Escort
"We are Grey. We stand between the darkness and the light."
– Grey Council greeting
Still, this is the first time I've really seriously built around the prototype proton weapon, and it's been a pretty satisfactory pew-pew.