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TRIBBLE MAINTENANCE AND RELEASE NOTES - 6/23/17

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Tribble has been updated to: ST.77.20170615a.3

New Feature:

Ferengi Admiralty Campaign:
General:
  • Fluid Dynamics:
    • Adjusted allied ships so that they should move quickly to aid player when engaging the Borg.
    • Borg command diamond should no longer flee at high speed.
  • Improved appearance of Borg console visuals with the Phoenix shuttle holoemitter in Sector Space.
  • 23rd Century Starfleet characters now have appropriate ground shield FX.

Systems:
  • Resolved an issue that caused some Duty Officer Missions to allow Admiralty ships to be slotted.
  • Singularity Warp Shadows has been re-designed slightly:
    • Warp Shadows can now be damaged.
    • While Warp Shadows are attacking a non-player target, that target is prevented from attacking the warp shadow creator.
    • Singularity Jump Kinetic damage now scales with the Exotic Particle Generators Skill and Kinetic damage buffs.
  • Hold Together:
    • Resolved some scaling issues with Hold Together.
    • Resolved an issue that could cause Hold Together to damage the player when flying in reverse.
  • Resolved an issue that stopped Resilient Power Cells from working on some weapons.
  • Resolved an issue that caused the effects of the [Pen] and [Run] modifiers to not be shown on item tooltips.
  • Changed Fire On My Mark stealth debuff values to be more in line with original design intentions.
  • "Sabotage Romulan Resupply Base" Duty Officer Assignment is now “Sabotage Tal Shiar Resupply Base".
  • Resolved an issue with Medic2 Duty Officers that was preventing them from being slotted into Active Space.
  • Resolved an issue that caused the damage of Hyperonic Radiation to scale more aggressively than intended.
  • Resolved an issue that was preventing the Miradorn Raider from gaining damage immunity when using Pilot Maneuvers.
  • Added a missing engine trail to the Romulan Vastam Tactical Command Warbird.
  • Resolved an issue where the Competitive Wargames shield procs could be activated by Damage-over-Time effects.
  • Resolved an issue that caused the Status Specialist Bridge Officer Trait to display an incorrect region icon.

UI:
  • Power Tray Updates:
    • Added support for up to 10 rows or columns to the space power trays.
    • Added support for rotating both power trays by 90 degrees and for two horizontal trays or two vertical trays.
    • The space power tray settings will now be hidden when clicking outside of the buttons.
    • The space power tray settings now indicate which settings are active.
    • Added a separate option to toggle the "Fire All" buttons independent of how many tray rows there are.
      • If a single tray row is selected, then it will only show "Fire All Weapons".
      • The "Fire All" buttons are only available for horizontal trays.
  • Resolved an issue that caused the Team Invite window to not disappear while auto-teamed.
  • Resolved an issue where the Icons in the power menu would not update if the player added or removed a power with the power menu open.
  • Resolved an issue where swapping between Bridge Officer skills would briefly load up the captain skills window.
  • Resolved an issue where pressing the Game Menu button would not immediately open the window.

Comments

  • frtoasterfrtoaster Member Posts: 3,352 Arc User
    Tribble has been updated to: ST.77.20170615a.3
    UI:
    • Power Tray Updates:
      • Added support for up to 10 rows or columns to the space power trays.
      • Added support for rotating both power trays by 90 degrees and for two horizontal trays or two vertical trays.
      • The space power tray settings will now be hidden when clicking outside of the buttons.
      • The space power tray settings now indicate which settings are active.
      • Added a separate option to toggle the "Fire All" buttons independent of how many tray rows there are.
        • If a single tray row is selected, then it will only show "Fire All Weapons".
        • The "Fire All" buttons are only available for horizontal trays.

    Since you guys are making changes to the space ability trays, maybe you can take a look at these two old bugs:

    EPTX (ept-s, ept-w mostly) have longer Cooldown than it should be *see post #5*
    Holodeck ticket 2,812,885: Uppercase letters changed to lowercase in space and ground trays

    The first has been around since 2013; the second, since 2014.

    And since you're also fixing bugs in the combat mechanics, here's another bug that's been around since 2014.

    Holodeck ticket 2,853,424: Expose chance of Nanoprobe Infestation halved from 10% to 5%

    Somehow, it has survived the various skill revamps and balance passes since then.
    Waiting for a programmer ...
    qVpg1km.png
  • garaks31garaks31 Member Posts: 2,845 Arc User
    Added support for up to 10 rows or columns to the space power trays.

    nice one
  • mike03ucmike03uc Member Posts: 227 Arc User
    You fixed hyperonic radiation! Oh my God thank you!!!!
    e0M7OhA.png
  • where2r1where2r1 Member Posts: 6,054 Arc User
    [*] Power Tray Updates:
    • Added support for up to 10 rows or columns to the space power trays.
    • Added support for rotating both power trays by 90 degrees and for two horizontal trays or two vertical trays.
    • The space power tray settings will now be hidden when clicking outside of the buttons.
    • The space power tray settings now indicate which settings are active.
    • Added a separate option to toggle the "Fire All" buttons independent of how many tray rows there are.
      • If a single tray row is selected, then it will only show "Fire All Weapons".
      • The "Fire All" buttons are only available for horizontal trays.

    Pardon me....is this going live on Thursday this week on PC??? Like June 29th???

    A friend is asking because he thinks he would need to reset all the macros he is running.
    Not exactly the thing he wants to be doing while Risa Event is going.

    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
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  • rybaksixrybaksix Member Posts: 193 Arc User
    Can we have the same changes added to the ground trays or even better can we have a vertical tray added.
  • gannadenegannadene Member Posts: 81 Arc User
    Oh god, not another Admirality campaign...

    I'm so tired of doing paper work in this game.
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  • saurializardsaurializard Member Posts: 4,404 Arc User
    rybaksix wrote: »
    Can we have the same changes added to the ground trays or even better can we have a vertical tray added.
    I agree, 3 lines only is starting to get annoying with more and more items not needing to be slotted. Would be nice to have additional trays for all those cosmetic devices, like pets, toys, etc. so you can get more room for those that do have a purpose.

    For example, I usually have a precise set of devices for each event and ground combat and with only 3 lines, I have to overwrite and re-assign devices to slots again and again.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • zebulongileszebulongiles Member Posts: 335 Arc User
    I don't think this is going live next week, though I could be wrong. They just activated the Redshirt server recently. Seems like another major update is coming soon. Perhaps Season 13.5.
  • ltminnsltminns Member Posts: 12,572 Arc User
    13.5 probably about two weeks after July 4th. Watch for a Lockbox Infinity on the 6th. May find the Ferengi Lockbox incorporated in that one at a minimum.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • ltminnsltminns Member Posts: 12,572 Arc User
    OK, so confirmed for two weeks after July 4th - July 18th.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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