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Would you pay for Screen Accurate Bridges and interiors?

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  • sgtdave66sgtdave66 Member Posts: 7 Arc User
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    reyan01 wrote: »
    I want to say yes. However, my biggest 'issue' with ship interiors is that we need something to actually DO there.

    So my answer is 'Yes - if they made them more functional atop improving the aesthetics.

    I whole hardheartedly agree with this statement
  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    How about screen acurate bridges/interiors with recolor options. Seriously, can you imagine the defiant bridge/interior in voyagers color scheme? Drop dead gorgeous I say!
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited July 2017
    My Taco-Sense says that the majority of people saying "Yes, I'd pay for canon interiors" are including fantasies about expanded use, or bigger/more complex interiors.

    I would amend the OP question with this: If new the bridges/interiors had exactly the same number of rooms, and same functionality as the current interiors, i.e. not much, would you still pay for the same price as a new ship for them?

    My guess is no, or that people aren't being very honest with themselves.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    tacofangs wrote: »

    I would amend the OP question with this: If new the bridges/interiors had exactly the same number of rooms, and same functionality as the current interiors, i.e. not much, would you still pay for the same price as a new ship for them?

    So, basically you're suggesting nothing would change, really, except the quality, yes? I'd certainly pay a ship's price for that. :) Quality improvement would have to be substantial, of course.
    My guess is no, or that people aren't being very honest with themselves.

    Or allow for the possibility that ppl might say yes without lying.
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  • centurian821centurian821 Member Posts: 274 Arc User
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    tacofangs wrote: »
    My Taco-Sense says that the majority of people saying "Yes, I'd pay for canon interiors" are including fantasies about expanded use, or bigger/more complex interiors.

    I would amend the OP question with this: If new the bridges/interiors had exactly the same number of rooms, and same functionality as the current interiors, i.e. not much, would you still pay for the same price as a new ship for them?

    My guess is no, or that people aren't being very honest with themselves.

    Even with the limited use of the interiors in mind, I would still say yes. While I wouldn't pay for them all, I would pay for at least one.

    This is assuming that they would be new bridge packs and not a remodel of the older bridges that would be auto-updated like the remodels of the Miranda and Connie-refit.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,901 Community Moderator
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    tacofangs wrote: »
    My Taco-Sense says that the majority of people saying "Yes, I'd pay for canon interiors" are including fantasies about expanded use, or bigger/more complex interiors.

    I would amend the OP question with this: If new the bridges/interiors had exactly the same number of rooms, and same functionality as the current interiors, i.e. not much, would you still pay for the same price as a new ship for them?

    My guess is no, or that people aren't being very honest with themselves.

    I'm sure this is true. And I'll admit that I'm one who'd like to see expanded use, and bigger/more complex interiors. But I also know that realistically we're not going to get something like that unless 1) it's part of the development schedule as part of an expansion, or 2) devs take upon themselves to do in their free time.

    It's too bad that something isn't being done with ship interiors, though, because most of Star Trek took place on the ship. I've said before that I'd love to see Starship Interiors done the way Fleet Starbases are done, but scaled to a personal level. I think it's something that would be worth investing development time in, because the work put into it could then be used as a basis for so many other things: episode mission maps, PVE/PVP queue maps, etc.
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  • centurian821centurian821 Member Posts: 274 Arc User
    edited July 2017
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    tacofangs wrote: »
    My Taco-Sense says that the majority of people saying "Yes, I'd pay for canon interiors" are including fantasies about expanded use, or bigger/more complex interiors.

    I would amend the OP question with this: If new the bridges/interiors had exactly the same number of rooms, and same functionality as the current interiors, i.e. not much, would you still pay for the same price as a new ship for them?

    My guess is no, or that people aren't being very honest with themselves.

    I'm sure this is true. And I'll admit that I'm one who'd like to see expanded use, and bigger/more complex interiors. But I also know that realistically we're not going to get something like that unless 1) it's part of the development schedule as part of an expansion, or 2) devs take upon themselves to do in their free time.

    It's too bad that something isn't being done with ship interiors, though, because most of Star Trek took place on the ship. I've said before that I'd love to see Starship Interiors done the way Fleet Starbases are done, but scaled to a personal level. I think it's something that would be worth investing development time in, because the work put into it could then be used as a basis for so many other things: episode mission maps, PVE/PVP queue maps, etc.

    Could work it into the Competitive PVE queues with a Repel Boarders/Secure the Ship training exercise against a rotating roster of enemies. Like what happens at the tail end of the AoY tutorial levels. Unless that already exists, not tried the Competitive PVE stuff yet.
  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    No, this is not something I would spend money on.
    Give me a reason to visit them first.
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  • tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    meimeitoo wrote: »
    tacofangs wrote: »

    I would amend the OP question with this: If new the bridges/interiors had exactly the same number of rooms, and same functionality as the current interiors, i.e. not much, would you still pay for the same price as a new ship for them?

    So, basically you're suggesting nothing would change, really, except the quality, yes? I'd certainly pay a ship's price for that. :) Quality improvement would have to be substantial, of course.

    I'm not sure what you're referring to? The OP was asking for new interiors, right? The Sovereign, the Refit, etc. Things we don't already have?

    I've said before that I'd love to see Starship Interiors done the way Fleet Starbases are done, but scaled to a personal level.

    Can you elaborate on that?
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  • swamarianswamarian Member Posts: 1,506 Arc User
    No, this is not something I would spend money on.
    No. I doubt that I'd use it much.
    What I would like is a customizable ship's interior where I could decorate my captain's (and her Boffs) rooms. I'm fine with limiting the architecture choices (have everything on a grid, can only choose rooms/corridors from a list) as long as a get decent freedom decorating rooms.
    That, I'd pay for, possibly on a per character basis.
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  • vampeiyrevampeiyre Member Posts: 633 Arc User
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    tacofangs wrote: »
    My Taco-Sense says that the majority of people saying "Yes, I'd pay for canon interiors" are including fantasies about expanded use, or bigger/more complex interiors.

    I would amend the OP question with this: If new the bridges/interiors had exactly the same number of rooms, and same functionality as the current interiors, i.e. not much, would you still pay for the same price as a new ship for them?

    My guess is no, or that people aren't being very honest with themselves.

    I'd definitely pay a T6 ship's price tag in Zen for a Connie Refit bridge and interior pack. I bought the TOS pack when it came out, as well as just about every bridge pack for both factions (90% of them, certainly) that you put out.

    I'm not sure, but I'm ::guessing:: that's what the OP intended, as opposed to the fantasy "play like Bridge Commander" wishing well that some people are turning this thread into.

    Given how well bridge packs sold in the past (they didn't) I'm certainly in the minority opinion though, I'm sure.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    tacofangs wrote: »
    meimeitoo wrote: »
    tacofangs wrote: »

    I would amend the OP question with this: If new the bridges/interiors had exactly the same number of rooms, and same functionality as the current interiors, i.e. not much, would you still pay for the same price as a new ship for them?

    So, basically you're suggesting nothing would change, really, except the quality, yes? I'd certainly pay a ship's price for that. :) Quality improvement would have to be substantial, of course.

    I'm not sure what you're referring to? The OP was asking for new interiors, right? The Sovereign, the Refit, etc. Things we don't already have?


    Yes, he was. And then I thought you amended his proposal to only include quality improvements. But I now see you're talking new bridges too. :) Great! And my answer remains the same: hella yeah, I'd still pay for those! I spend (several) hundred a month on player housing in Second Life too: I'd certainly pay for quality bridges in STO as well, even if they would offer the same functionally.
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,901 Community Moderator
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    tacofangs wrote: »
    I've said before that I'd love to see Starship Interiors done the way Fleet Starbases are done, but scaled to a personal level.

    Can you elaborate on that?

    Absolutely. Fleet Starbases have their various leveling projects and cosmetic projects. Starship Interiors would work the same way with project inputs scaled to the individual rather than an entire fleet. Leveling one's Starship Interior would give a player access to more things: Bank, Email, Tailor, etc. Cosmetic projects could allow for decor in the Captain's Quarters, Ten Forward, or even allow to toggle between TOS, TMP, TNG, and 2410 aesthetics.

    Fleet Starbases have holdings that can also be leveled and have cosmetic projects. On Starship Interiors this would be represented by adding new decks, for example:

    Crew Deck: Captain's Quarters with possible Tailor access and trophy displays. Ten Forward with a variety of games that we've seen played in Star Trek and possibly a dance floor. Assign quarters to various BOFFS, visit them and they could give you a daily mission to be done aboard ship.

    Life Sciences: a menagerie for storing and displaying pets bought and earned, possible breeding projects for said pets to be unlocked, games for scanning, detecting, identifying life forms.

    Stellar Cartography: scanning games for locating, identifying various stellar phenomenon.

    Sick Bay: triaging patients game (similar to the Kobali triage mission) for crew members that wander into Sick Bay.

    Shuttle Bay: small craft that we own could be displayed here, switching to small craft could be done here, traveling to Fleet Holding could be done here, queueing for shuttle PVE/PVP could be done here, perhaps some unique shuttle piloting/racing missions could be done from here.

    Engineering: engineering diagnostic games (warp field, plasma flow adjustments), detecting problems on the ship somewhere then going there and fixing it, a Jefferies tube scavenger hunt type game (using a blank map like Temporal Ambassador), crafting of unique items available only here.

    Allow our designated Department Heads to be assigned to occupy the relevant station on board, ex) CMO would be in Sick Bay, Chief Engineer would be in Engineering.

    Allow us some (at least limited) choices on crew composition. Perhaps using toggles for species, uniforms that they wear. These options could also be made available through cosmetic projects. Personally, I'd love to see the DOFF roster used to determine crew composition. Allow a toggle or slider for number of crew on a given map with 0 being an option as well. Interacting with random crew members could yield a daily mission or unique DOFF assignment.

    The maps themselves could be used to update older episode missions that take place aboard a ship and future missions that need to take place aboard a ship. Also, ship boarding/repel boarders PVE/PVP queues could use the maps as well. Perhaps even a capture the flag type CPVE mission: two teams beam in, Team A captures the bridge, Team B captures engineering. First one to their goal wins.

    These are just a few ideas I had, but the whole thing could be a Season or Expansion itself.
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  • centurian821centurian821 Member Posts: 274 Arc User
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    tacofangs wrote: »
    I've said before that I'd love to see Starship Interiors done the way Fleet Starbases are done, but scaled to a personal level.

    Can you elaborate on that?

    Absolutely. Fleet Starbases have their various leveling projects and cosmetic projects. Starship Interiors would work the same way with project inputs scaled to the individual rather than an entire fleet. Leveling one's Starship Interior would give a player access to more things: Bank, Email, Tailor, etc. Cosmetic projects could allow for decor in the Captain's Quarters, Ten Forward, or even allow to toggle between TOS, TMP, TNG, and 2410 aesthetics.

    Fleet Starbases have holdings that can also be leveled and have cosmetic projects. On Starship Interiors this would be represented by adding new decks, for example:

    Crew Deck: Captain's Quarters with possible Tailor access and trophy displays. Ten Forward with a variety of games that we've seen played in Star Trek and possibly a dance floor. Assign quarters to various BOFFS, visit them and they could give you a daily mission to be done aboard ship.

    Life Sciences: a menagerie for storing and displaying pets bought and earned, possible breeding projects for said pets to be unlocked, games for scanning, detecting, identifying life forms.

    Stellar Cartography: scanning games for locating, identifying various stellar phenomenon.

    Sick Bay: triaging patients game (similar to the Kobali triage mission) for crew members that wander into Sick Bay.

    Shuttle Bay: small craft that we own could be displayed here, switching to small craft could be done here, traveling to Fleet Holding could be done here, queueing for shuttle PVE/PVP could be done here, perhaps some unique shuttle piloting/racing missions could be done from here.

    Engineering: engineering diagnostic games (warp field, plasma flow adjustments), detecting problems on the ship somewhere then going there and fixing it, a Jefferies tube scavenger hunt type game (using a blank map like Temporal Ambassador), crafting of unique items available only here.

    Allow our designated Department Heads to be assigned to occupy the relevant station on board, ex) CMO would be in Sick Bay, Chief Engineer would be in Engineering.

    Allow us some (at least limited) choices on crew composition. Perhaps using toggles for species, uniforms that they wear. These options could also be made available through cosmetic projects. Personally, I'd love to see the DOFF roster used to determine crew composition. Allow a toggle or slider for number of crew on a given map with 0 being an option as well. Interacting with random crew members could yield a daily mission or unique DOFF assignment.

    The maps themselves could be used to update older episode missions that take place aboard a ship and future missions that need to take place aboard a ship. Also, ship boarding/repel boarders PVE/PVP queues could use the maps as well. Perhaps even a capture the flag type CPVE mission: two teams beam in, Team A captures the bridge, Team B captures engineering. First one to their goal wins.

    These are just a few ideas I had, but the whole thing could be a Season or Expansion itself.

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  • baddmoonrizinbaddmoonrizin Member Posts: 10,901 Community Moderator
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    valoreah wrote: »
    tacofangs wrote: »
    Can you elaborate on that?

    As an example just off the top of my head, an interior deco unlock when you complete the OMEGA rep system. You can unlock interior items that make the interior of your ship somewhat "Borgified" similar to how the exterior ship visuals or costume unlocks work in the rep systems.

    Or unlocking something like Neelix's galley like we do with various fleet cosmetic projects.

    That's something I didn't think of: tying the Reputation System into it. Tier 5 Reputation Project that allows for Starship Interior visuals.
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  • baddmoonrizinbaddmoonrizin Member Posts: 10,901 Community Moderator
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    Additionally, the Starship Interiors maps would be separate and independent from the bridge. So one could use the bridge of their choice. Their could be an option to sync visuals between the bridge and interior for ships that only have a bridge and no other decks to re-skin those decks with the same aesthetics. For example, using a Hirogen ship would re-skin the Starship Interiors deck maps using Hirogen textures, using a Tholian ship would re-skin them using Tholian textures.
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  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    tacofangs wrote: »
    My Taco-Sense says that the majority of people saying "Yes, I'd pay for canon interiors" are including fantasies about expanded use, or bigger/more complex interiors.

    I would amend the OP question with this: If new the bridges/interiors had exactly the same number of rooms, and same functionality as the current interiors, i.e. not much, would you still pay for the same price as a new ship for them?

    My guess is no, or that people aren't being very honest with themselves.

    I must be a small majority here, I would gladly pay for said interiors iwth the same number of rooms and such, but I'm a nerd so yeah ::D

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  • chiyoumikuchiyoumiku Member Posts: 1,028 Arc User
    edited July 2017
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    valoreah wrote: »
    What would anyone even do with such a thing it doesnt make sense.

    Like a ship you can fly it around and shoot stuff, but a "bridge/interior?"

    Yeah but you can have disco parties on your bridge in the interior :smile:

    All I can think of now is "NIIIIIIIIIIIIIIGHT CREW!!!!!" xD

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    No, this is not something I would spend money on.
    tacofangs wrote: »
    I've said before that I'd love to see Starship Interiors done the way Fleet Starbases are done, but scaled to a personal level.

    Can you elaborate on that?

    Absolutely. Fleet Starbases have their various leveling projects and cosmetic projects. Starship Interiors would work the same way with project inputs scaled to the individual rather than an entire fleet. Leveling one's Starship Interior would give a player access to more things: Bank, Email, Tailor, etc. Cosmetic projects could allow for decor in the Captain's Quarters, Ten Forward, or even allow to toggle between TOS, TMP, TNG, and 2410 aesthetics.

    Fleet Starbases have holdings that can also be leveled and have cosmetic projects. On Starship Interiors this would be represented by adding new decks, for example:

    Crew Deck: Captain's Quarters with possible Tailor access and trophy displays. Ten Forward with a variety of games that we've seen played in Star Trek and possibly a dance floor. Assign quarters to various BOFFS, visit them and they could give you a daily mission to be done aboard ship.

    Life Sciences: a menagerie for storing and displaying pets bought and earned, possible breeding projects for said pets to be unlocked, games for scanning, detecting, identifying life forms.

    Stellar Cartography: scanning games for locating, identifying various stellar phenomenon.

    Sick Bay: triaging patients game (similar to the Kobali triage mission) for crew members that wander into Sick Bay.

    Shuttle Bay: small craft that we own could be displayed here, switching to small craft could be done here, traveling to Fleet Holding could be done here, queueing for shuttle PVE/PVP could be done here, perhaps some unique shuttle piloting/racing missions could be done from here.

    Engineering: engineering diagnostic games (warp field, plasma flow adjustments), detecting problems on the ship somewhere then going there and fixing it, a Jefferies tube scavenger hunt type game (using a blank map like Temporal Ambassador), crafting of unique items available only here.

    Allow our designated Department Heads to be assigned to occupy the relevant station on board, ex) CMO would be in Sick Bay, Chief Engineer would be in Engineering.

    Allow us some (at least limited) choices on crew composition. Perhaps using toggles for species, uniforms that they wear. These options could also be made available through cosmetic projects. Personally, I'd love to see the DOFF roster used to determine crew composition. Allow a toggle or slider for number of crew on a given map with 0 being an option as well. Interacting with random crew members could yield a daily mission or unique DOFF assignment.

    The maps themselves could be used to update older episode missions that take place aboard a ship and future missions that need to take place aboard a ship. Also, ship boarding/repel boarders PVE/PVP queues could use the maps as well. Perhaps even a capture the flag type CPVE mission: two teams beam in, Team A captures the bridge, Team B captures engineering. First one to their goal wins.

    These are just a few ideas I had, but the whole thing could be a Season or Expansion itself.
    That would be totally awesome, but require replacing all unique ship interiors with a generic one.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    the TOS interior is neat. but... that's because it's not just aesthetic. purely aesthetic interiors would hav e to be SUPER nice to interest me.
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  • hanover2hanover2 Member Posts: 1,053 Arc User
    edited July 2017
    No, this is not something I would spend money on.
    Considering what a resource hog "screen accurate" is likely to be, if my $14.99 a month isn't enough, then I don't need them.

    *edit* Now, fully customizable interiors, where I choose the size, configuration and placement of all rooms, all consoles and furniture, there's a starting point for negotiating some extra $$$.
  • centurian821centurian821 Member Posts: 274 Arc User
    Yes I would pay for screen accurate bridges and interiors, I know this may cost as much as the ship or perhaps more.
    valoreah wrote: »
    warpangel wrote: »
    That would be totally awesome, but require replacing all unique ship interiors with a generic one.

    Outside of bridges and special interior packs, aren't all ship interiors generic?

    ^He's not wrong
  • warpangelwarpangel Member Posts: 9,427 Arc User
    No, this is not something I would spend money on.
    valoreah wrote: »
    warpangel wrote: »
    That would be totally awesome, but require replacing all unique ship interiors with a generic one.

    Outside of bridges and special interior packs, aren't all ship interiors generic?
    "Outside of bridges"...you know most interiors ARE just a bridge.
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