After some deeper thinking I have to say no. The idea behind a spec tree is to build your character how it performs. Contrary to changing appearance, which is free in this game and is as such a great feature, changing the talents will change how the character plays. The talent tree gives you the possibility to make a specialist a generalist, or a mix of those. You cannot be a specialist in all fields or a super generalist. You cannot be god. I think this makes the talent tree a reasonable feature in the game. In any game as a matter of fact since spec trees are a standard feature in any RPG game. As said, it is to prevent you from being a virtuoso in every field.
Now if it is easy to respec, to make the optimal spec for every situation in the game, we have a sort of talent system that let us play as virtuosos at any moment in every situation. We could also get rid of the talent tree system and give the character all talent points in every talent field.
As I said, talent trees are a reasonable feature in RPG games, since it can let you make a virtuoso, a Jack-of-all trades or a mix and don't allow you to be god. Yet in this game it does not work very well. Which career you choose, your character plays the captain of a ship and its crew. The performance of the ship is based on the quality of the ship, is it in good state, and the effectiviness of it crew, are they fit and well trained.
The idea that the ship is not very good in firing torpedoes, but performs excellent when it comes to power management is rather silly. So I suggest remove the talent tree, give the character two points in every field of the tree, put the click abillties in each specific career. Performance is now determined by how you equip your ship and which boff abillties you take and how you use them.
In short. No to easy respeccing and or having multi specs. Yes to leaving the system as it is. An alternative is removing the spec tree altogether as I explain here.
After some deeper thinking I have to say no. The idea behind a spec tree is to build your character how it performs. Contrary to changing appearance, which is free in this game and is as such a great feature, changing the talents will change how the character plays. The talent tree gives you the possibility to make a specialist a generalist, or a mix of those. You cannot be a specialist in all fields or a super generalist. You cannot be god. I think this makes the talent tree a reasonable feature in the game. In any game as a matter of fact since spec trees are a standard feature in any RPG game. As said, it is to prevent you from being a virtuoso in every field.
Now if it is easy to respec, to make the optimal spec for every situation in the game, we have a sort of talent system that let us play as virtuosos at any moment in every situation. We could also get rid of the talent tree system and give the character all talent points in every talent field.
As I said, talent trees are a reasonable feature in RPG games, since it can let you make a virtuoso, a Jack-of-all trades or a mix and don't allow you to be god. Yet in this game it does not work very well. Which career you choose, your character plays the captain of a ship and its crew. The performance of the ship is based on the quality of the ship, is it in good state, and the effectiviness of it crew, are they fit and well trained.
The idea that the ship is not very good in firing torpedoes, but performs excellent when it comes to power management is rather silly. So I suggest remove the talent tree, give the character two points in every field of the tree, put the click abillties in each specific career. Performance is now determined by how you equip your ship and which boff abillties you take and how you use them.
In short. No to easy respeccing and or having multi specs. Yes to leaving the system as it is. An alternative is removing the spec tree altogether as I explain here.
Not having respec tokens isn't the same thing as maxing out everyone's skill trees. As long as you can't reroll your skills outside of a starbase (or outpost/town, as in any other game), all of your concerns are misplaced.
The notion that the game system should be ruined to make your character have more of an identity might be the most misguided argument you ever regularly hear about systems like these.
Yes, please. I'm fine with respecs having some token (see what I did there) in-game cost, 2-3 days worth of dilithium would be reasonable. And then the free tokens subscribers get would still have a value. But the current zen cost is not at all reasonable.
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Now if it is easy to respec, to make the optimal spec for every situation in the game, we have a sort of talent system that let us play as virtuosos at any moment in every situation. We could also get rid of the talent tree system and give the character all talent points in every talent field.
As I said, talent trees are a reasonable feature in RPG games, since it can let you make a virtuoso, a Jack-of-all trades or a mix and don't allow you to be god. Yet in this game it does not work very well. Which career you choose, your character plays the captain of a ship and its crew. The performance of the ship is based on the quality of the ship, is it in good state, and the effectiviness of it crew, are they fit and well trained.
The idea that the ship is not very good in firing torpedoes, but performs excellent when it comes to power management is rather silly. So I suggest remove the talent tree, give the character two points in every field of the tree, put the click abillties in each specific career. Performance is now determined by how you equip your ship and which boff abillties you take and how you use them.
In short. No to easy respeccing and or having multi specs. Yes to leaving the system as it is. An alternative is removing the spec tree altogether as I explain here.
Not having respec tokens isn't the same thing as maxing out everyone's skill trees. As long as you can't reroll your skills outside of a starbase (or outpost/town, as in any other game), all of your concerns are misplaced.
The notion that the game system should be ruined to make your character have more of an identity might be the most misguided argument you ever regularly hear about systems like these.