Season 13 introduced a major nerf to Grav Well for the majority of my builds. The ability to pull several ships into one spot and hit them with AoE damage was hurt quite a bit by this change, and could only be compensated with by running a high level Grav Well with LOTS of Control points but still its just not as effective as before.
Re-browsing the BO skills after noticing this change, along with reading about the improvements to Tykens Rift and changes with Embassy consoles, I came up with a solution that I call the "Unstable Protonic Collapse". I haven't seen anyone else discuss this on any forum, so I'm going to go into how it works...
Timeline Collapse is a skill like Grav Well that pulls several targets into the center, and has actually maintained its effectiveness with Season 13. The added bonus of this skill is that it ALSO has a large damage hit at the ends of its lifespan (shorter than Grav Well at only ~5 seconds total) which can be boosted with Particle Gen skill points.
The second part of this is to use the Protonic Consoles from Dyson Rep. These consoles have a Exotic Damage hit for lots of Exotic skills INCLUDING Temporal skills like Timeline Collapse AND have been boosted heavily by Season 13 and can cause hits from 30-50k with lots of Particle Gen skill points!
The third part is the use of the "Unstable Anomalies" Starship Trait from the Paradox. This adds an ADDITIONAL large hit of Exotic damage simultaneously as the the Timeline Collapse explodes! It also adds explosions with other skills like Tykens Rift and Chronometric Inversion.
Speaking of Tykens Rift and Chronometric Inversion... These are GREAT skills to use in conjunction with Timeline Collapse as they DO NOT share a cooldown yet add debuffs and DoT's to the targets in the area where the Timeline Collapse occurs. You can even add Destabilizing Resonance Beam in there for added DoT AoE damage!
I've found a lot of the time that weapons are completely unnecessary for dealing with PVE groups outside of large targets. Its a great combo for people looking to get back into that Space Magic grove (reminds me of the old Grav Well + Nuetronic + Kemocite combo that used to be devastating before Kemo was nerfed).
Anyway, I do have a video, sorry for the quality loss later in the video, and a pic of the build too. No need for a full Skill tree writeup and such, the only key components are:
Timeline Collapse (BO skill)
Protonic Consoles (Dyson Rep)
Unstable Anomolies (Starship Trait)
Lots of Partgen skill points...
The rest can be built on with whatever you want to do for a build! Even works great on a ship like the Husnock ship. Sadly, you do need a ship with at least a Lt. Cmdr Temporal BO slot.
Pic:
http://imgur.com/VQXfUbb
Vid:
https://youtu.be/k9RrDRYU9y8
(Vid will finish uploading aprox 3:30 pst)
Comments
Then again I got a character running a Megawell build that works pretty well with Subspace Vortex and Chronometric Inversion Field.
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Agreed on CtrlX having been nerfed just a bit too severely. It's not really possible to stack for high PartG and high CtrlX simultaneously. It's very difficult to cluster mobs these days for the unleashing of AoE doom
Why no Gravimetric Torp? Even a Spread II into that mix will spawn multiple rifts to add to the mayhem. Gravi Torps are seriously OP these days with Spread.
*edit* Ah, just watched your video. Tac officer buffs enable a lot of extra damage on those sci abilities. Seems like a lot of effort though when you could just run an energy disruptor build with the right abilities and vape everything just as easily that way
Rouge Sto Wiki Editor.
Well... my Romulan has almost single digit ControlX, so that's understandable. Pretty sure my KDF is around 100 or something, but I still saw some pull. Might have to check her stats.
And... well... my TOS Fed Sci can hit... a little over 400 ControlX so... *sweatdrop*
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colored text = mod mode
> *edit* Ah, just watched your video. Tac officer buffs enable a lot of extra damage on those sci abilities. Seems like a lot of effort though when you could just run an energy disruptor build with the right abilities and vape everything just as easily that way
No reason you cant run both.
> I thought those protonic consoles were just nerfed into the ground and they don't work with temporal abilities, I tested it numerous times with things like rapid decay and recursive shearing and it never procced, not even once.
They work just fine, unless they got nerfed yesterday.
Just checked, I have 160 Controle Expertise (without in any way having built for it). GW1, in MIA, seems to pull just fine.
Thanks for sharing an alternative to try out.
So, much "stuff" to keep track of in this game...
It is good people try things in a different way.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Except, he said "If you have anything under 200 points in Control, Grav Well basically no longer pulls." I had 160, and it still pulled (maybe less than usual, but I honestly couldn't tell).
Anyway, interesting stuff in here.
Its hard though, no more solo-play Starbase 24 to test in like I used to... Ill have to find a battlezone to do it.
Also, here is a vid of a "bad" run in ISA with a parse at the end. I reset the build for having more physical speed to move about, made it better for Mirror and somewhat better for ISA, but the weapon loadout was terrible in this run:
http://youtu.be/h1mT6CTuWwM
http://youtu.be/eK7N7uazFW0
Timeline Collapse does out DPS Grav well as well as cause larger damage spike hits and gets more "kills" according to the DPS logs I've been trying. For pulls, its more effective at stopping and pulling ships to the center quickly than Grav Well.
Also note that the Protonic consoles accounted for 6000 DPS with hits up to 90,000 which is pretty darn good, and completely bypass shields: