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The fun solution to the Season 13 de-buff of Gravity Well: The "Unstable Protonic Collapse" combo!

Season 13 introduced a major nerf to Grav Well for the majority of my builds. The ability to pull several ships into one spot and hit them with AoE damage was hurt quite a bit by this change, and could only be compensated with by running a high level Grav Well with LOTS of Control points but still its just not as effective as before.

Re-browsing the BO skills after noticing this change, along with reading about the improvements to Tykens Rift and changes with Embassy consoles, I came up with a solution that I call the "Unstable Protonic Collapse". I haven't seen anyone else discuss this on any forum, so I'm going to go into how it works...

Timeline Collapse is a skill like Grav Well that pulls several targets into the center, and has actually maintained its effectiveness with Season 13. The added bonus of this skill is that it ALSO has a large damage hit at the ends of its lifespan (shorter than Grav Well at only ~5 seconds total) which can be boosted with Particle Gen skill points.

The second part of this is to use the Protonic Consoles from Dyson Rep. These consoles have a Exotic Damage hit for lots of Exotic skills INCLUDING Temporal skills like Timeline Collapse AND have been boosted heavily by Season 13 and can cause hits from 30-50k with lots of Particle Gen skill points!

The third part is the use of the "Unstable Anomalies" Starship Trait from the Paradox. This adds an ADDITIONAL large hit of Exotic damage simultaneously as the the Timeline Collapse explodes! It also adds explosions with other skills like Tykens Rift and Chronometric Inversion.

Speaking of Tykens Rift and Chronometric Inversion... These are GREAT skills to use in conjunction with Timeline Collapse as they DO NOT share a cooldown yet add debuffs and DoT's to the targets in the area where the Timeline Collapse occurs. You can even add Destabilizing Resonance Beam in there for added DoT AoE damage!

I've found a lot of the time that weapons are completely unnecessary for dealing with PVE groups outside of large targets. Its a great combo for people looking to get back into that Space Magic grove (reminds me of the old Grav Well + Nuetronic + Kemocite combo that used to be devastating before Kemo was nerfed).

Anyway, I do have a video, sorry for the quality loss later in the video, and a pic of the build too. No need for a full Skill tree writeup and such, the only key components are:

Timeline Collapse (BO skill)
Protonic Consoles (Dyson Rep)
Unstable Anomolies (Starship Trait)
Lots of Partgen skill points...

The rest can be built on with whatever you want to do for a build! Even works great on a ship like the Husnock ship. Sadly, you do need a ship with at least a Lt. Cmdr Temporal BO slot.

Pic:

http://imgur.com/VQXfUbb

Vid:

https://youtu.be/k9RrDRYU9y8

(Vid will finish uploading aprox 3:30 pst)

Comments

  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,667 Community Moderator
    Uh... I haven't really noticed a change to Grav Well.
    Then again I got a character running a Megawell build that works pretty well with Subspace Vortex and Chronometric Inversion Field.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    rattler2 wrote: »
    Uh... I haven't really noticed a change to Grav Well.
    Then again I got a character running a Megawell build that works pretty well with Subspace Vortex and Chronometric Inversion Field.
    If you have anything under 200 points in Control, Grav Well basically no longer pulls. Its especially evident in Mirror Invasion when you fire off a grav well (on different charecters in my case) and nothing happens. I have seen some people with quality Grav Wells, but you have to dedicate a huge amount of your build to Control skill points, so Grav Well no longer works well as an "auxiliary" control skill for other builds that aren't so focused.
  • koppsterkoppster Member Posts: 179 Arc User
    edited June 2017
    Isn't the starship trait Assimilated Power Conduits sort of redundant if you have lvl 15 in Science R&D and have Particle Manipulator slotted in personal space traits? With max aux, that's already buffing CritD and CritH to silly levels for Exotic abilities, especially if you're still specced deep in to the science tree and hit Probability Manipulation prior to popping all that stuff.

    Agreed on CtrlX having been nerfed just a bit too severely. It's not really possible to stack for high PartG and high CtrlX simultaneously. It's very difficult to cluster mobs these days for the unleashing of AoE doom :(

    Why no Gravimetric Torp? Even a Spread II into that mix will spawn multiple rifts to add to the mayhem. Gravi Torps are seriously OP these days with Spread.

    *edit* Ah, just watched your video. Tac officer buffs enable a lot of extra damage on those sci abilities. Seems like a lot of effort though when you could just run an energy disruptor build with the right abilities and vape everything just as easily that way :)
    Post edited by koppster on
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    koppster wrote: »

    *edit* Ah, just watched your video. Tac officer buffs enable a lot of extra damage on those sci abilities. Seems like a lot of effort though when you could just run an energy disruptor build with the right abilities and vape everything just as easily that way :)
    Tac officer buffs dont affect the Proton consoles..

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    I thought those protonic consoles were just nerfed into the ground and they don't work with temporal abilities, I tested it numerous times with things like rapid decay and recursive shearing and it never procced, not even once.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,667 Community Moderator
    rattler2 wrote: »
    Uh... I haven't really noticed a change to Grav Well.
    Then again I got a character running a Megawell build that works pretty well with Subspace Vortex and Chronometric Inversion Field.
    If you have anything under 200 points in Control, Grav Well basically no longer pulls. Its especially evident in Mirror Invasion when you fire off a grav well (on different charecters in my case) and nothing happens. I have seen some people with quality Grav Wells, but you have to dedicate a huge amount of your build to Control skill points, so Grav Well no longer works well as an "auxiliary" control skill for other builds that aren't so focused.

    Well... my Romulan has almost single digit ControlX, so that's understandable. Pretty sure my KDF is around 100 or something, but I still saw some pull. Might have to check her stats.

    And... well... my TOS Fed Sci can hit... a little over 400 ControlX so... *sweatdrop*
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
    normal text = me speaking as fellow formite
    colored text = mod mode
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    > @koppster said:
    > *edit* Ah, just watched your video. Tac officer buffs enable a lot of extra damage on those sci abilities. Seems like a lot of effort though when you could just run an energy disruptor build with the right abilities and vape everything just as easily that way :)


    No reason you cant run both.
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    > @bossheisenberg said:
    > I thought those protonic consoles were just nerfed into the ground and they don't work with temporal abilities, I tested it numerous times with things like rapid decay and recursive shearing and it never procced, not even once.


    They work just fine, unless they got nerfed yesterday.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    rattler2 wrote: »
    Uh... I haven't really noticed a change to Grav Well.
    Then again I got a character running a Megawell build that works pretty well with Subspace Vortex and Chronometric Inversion Field.
    If you have anything under 200 points in Control, Grav Well basically no longer pulls. Its especially evident in Mirror Invasion when you fire off a grav well (on different charecters in my case) and nothing happens. I have seen some people with quality Grav Wells, but you have to dedicate a huge amount of your build to Control skill points, so Grav Well no longer works well as an "auxiliary" control skill for other builds that aren't so focused.


    Just checked, I have 160 Controle Expertise (without in any way having built for it). GW1, in MIA, seems to pull just fine.
    3lsZz0w.jpg
  • where2r1where2r1 Member Posts: 6,054 Arc User
    Wow....a lot of work!
    Thanks for sharing an alternative to try out. :)

    So, much "stuff" to keep track of in this game...
    It is good people try things in a different way.
    "Spend your life doing strange things with weird people." -- UNK

    “Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    where2r1 wrote: »
    Wow....a lot of work!
    Thanks for sharing an alternative to try out. :)

    So, much "stuff" to keep track of in this game...
    It is good people try things in a different way.
    I go out of my way to try as many different things as possible, and when I find something that works well like this did, I like to share it. Its a surprisingly complex game!
  • lopequillopequil Member Posts: 1,226 Arc User
    What @kostamojenx says is true: gravity wells don't pull like they used to. The idea seems interesting and worth a try, but when I did give it a go the results were unfortunately disappointing. I was still doing more damage with my weapons than tykens, TC, DRB and CI put together.
    Q9BWcdD.png
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    lopequil wrote: »
    What @kostamojenx says is true: gravity wells don't pull like they used to.


    Except, he said "If you have anything under 200 points in Control, Grav Well basically no longer pulls." I had 160, and it still pulled (maybe less than usual, but I honestly couldn't tell).

    Anyway, interesting stuff in here. :)
    3lsZz0w.jpg
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    I'll do a video of how effective Grav Well is versus Timeline Collapse.

    Its hard though, no more solo-play Starbase 24 to test in like I used to... Ill have to find a battlezone to do it.

    Also, here is a vid of a "bad" run in ISA with a parse at the end. I reset the build for having more physical speed to move about, made it better for Mirror and somewhat better for ISA, but the weapon loadout was terrible in this run:

    http://youtu.be/h1mT6CTuWwM
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited June 2017
    Haven't noticed any real change to Gravwells but to behonest since the change to pets it's just not that useful anymore in controling them so I hardly use them anymore.
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    Made a video showing the difference between Grav Well and Timeline Collapse on the same ship. They actually work well together if you want to do both:

    http://youtu.be/eK7N7uazFW0

    Timeline Collapse does out DPS Grav well as well as cause larger damage spike hits and gets more "kills" according to the DPS logs I've been trying. For pulls, its more effective at stopping and pulling ships to the center quickly than Grav Well.

    Also note that the Protonic consoles accounted for 6000 DPS with hits up to 90,000 which is pretty darn good, and completely bypass shields:

    rdqKdkO.jpg
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