I hope I don't get heat from the pros. I've only been playing half a year or so.
Am I the only one thinking the enemies are way overpowered? I'm not talking about the Borg or the Doomsday machine. I'm talking enemies like the Tholians. You approach them for battle and before you can get a chance to fire off a single Phaser they swarm you and hit you with everything they got and you're dead in about twenty seconds.
Or how about this. You're battling an enemy and you have him down to twenty percent health. He destroys you and in the time it takes to re-spawn, and get back to him he's already back to full health.
Why is that?
How come your weapons do very little damage but the weapons of some enemies (Tholians) can take out your shields with almost a single beam?
Why do the ships all feel the same? You'd expect some to have better mobility than others, or more powerful weapons, but to me there's not much of a difference other than one ship can have four forward weapons instead of two.
How come vendors only sell weapons that are never worth more than $4000 and you need a weapon worth at least $350,000?
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Also, are you only playing one ship type like cruisers? Escorts/tacships fly quite differently.
I'll also ask a few basic questions: Do you know how to manage your power levels? Are you using skill points as you get them? Is the difficulty set to normal? Are the Tholians you're fighting higher level than you? This game doesnt have the best tutorial so it's possible you're just not understanding something. Hopefully if you can give us more info we can help you figure out what that is.
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
I know how to use them. They just don't seem to be effective when dealing with more than one enemy.
I've done both. Beserker style generally happens when I start to get frustrated.
Pretty much most types that I can afford which includes a T6 that looks like a spoon with Nacelles. This game could use better ship designs.
You mean upgrading your weapons, shields, etc every time you complete a mission? I do that. For example, I'm rewarded with a torpedo that worth more than what I have, so I replace my existing torpedo with that one.
What do you mean by content? Since I've been playing there's been very little "Exploring Strange new Worlds" and more "Lets see who we can shoot at next."
Do you have any suggestions?
NX Class, TOS Constitution, refit Constitution, Galaxy Class, Sovereign Class, That T6 Ship shaped like a spoon (I don't know the name of it). They don't feel different when I use them. They all seem to lack maneuverability when I'm trying to turn and face an enemy.
If they serve no purpose, why even have them in the game?
You CAN buy good items. If you want to spend $160 or more to get them. When It's on sale. I can't afford that, so yeah I do try to re-play the exact frustrating level again and again until I get the items I need. It doesn't feel rewarding. It's stagnation.
I know how to manage power levels, hard for me to do in battle. My difficulty level is Normal. I'm at level 60. I have no idea what level the Tholian's are but I'm guessing it's somewhere along the lines of "Hellspawn of Satan"
Yeah, I really hate Tholians.
Have you collected and slotted traits on your character at all?
You are new, so, my suggestion is to start collecting the basic traits for your captain by leveling up R&D to Level 15 AND completing those 11-12 Reputation projects. Those are where the free traits are, ones you do not have to pay for. Traits make a difference at Level 60....I hardly needed them before that.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Yes, I have used traits. Until the game stops giving you points need to level up. Somewhere around Level 50 or so the game continues to promote you, but you don't get any more points to unlock new traits.
I had no idea you had to buy the points after a certain level.....
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-Have a consistent theme to your ship to maximize the efficiency, so for example, only use all phaser beams, or all plasma beams or all polaron beams, and then only use the tactical consoles which will enhance that energy-type.
-Turrets provide a 360 degree targeting arc, so using them means you get all weapons on target all the time, and unlike cannons, turrets can be loaded on any ship.
-Increase your hull strength as much as possible so when your shields do go down, you can still tank damage while rebuilding them.
-Use RCS Accelerators to boost your turn-rate. If you're using turrets, you're not turning to keep weapons on target, but turning damaged shields and the like away from your opponent.
-Repeatedly grind easy missions and patrols for items for recycling, then use the ec to buy the best quality stuffs you can afford off the exchange. If you can spare the cash to buy some Zen, do so, then sell the keys on the exchange for ec. Even if you're only using low MK gear, go for Ultra Rare quality, it makes a difference and can give additonal boots, such as to turn rate.
-Set your weapon power to maximum - You might still be taken out by other opponents (and Tholian Red Alerts can still wipe me out, even taking the above into account) but you'll be hitting hard on your way down.
-If possible, use a ship with LtCmdr Science seating, and then load (in order): Jam Targetting Sensors, Tractor Beam Repulsors, Feedback Pulse.
-For Engineering seating, load (in order): Engineering Team, Reverse Shield Polarity (and then whatever else you may be able to load or like to use)
-Have Fleet Support or Pirate Distress Call loaded so you can call in reinforcements when you take a whooping.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Enemies are very under-powered OP, and I'm not joking. Players can vape ships way, way more effectively, and that's despite the recent rebalance!
Don't forget that NPC's have uber-HP and Resistances (especially Shield Hardness).
However OP, what is the point in playing if there is no challenge??
Make sure your base energy type is the same Antiproton, Phaser, Disruptor, whatever. Just make sure you aren't mixing the base energy types.
Fill your tac consoles with something that will boost your energy type, not the weapon type. It provides a slightly better boost that way.
Stick to one weapons type (cannon/beam bank/beam array) in order to best maximize your BOFF powers effecting the weapons you are using.
Use batteries and craftables to help make up for weaknesses in your ships design. Hull Patch consumables are great for tiny, fragile ships.
These are just basic suggestions that I hope help. Use the link provided in an earlier post to show your build and the awesome folks here will help you fine tune things.
Message me in-game (@tm706) for help
1st Alpha Quadrant Fleet
Some players sell those Lock Box Traits on the Exchange, so no need to open Lock Boxes for them if you don't want to.
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I don't call it a challenge if I have to spend hours trying to kill the same enemies over and over again. I loose the enjoyment of playing the game.
Okay. VERY important tips. Thanks.
One question. Any chance I can take a ship from one character profile and use it in another? I don't want to try to buy ANOTHER JJ Dreadnought.
"I was here before you, I will be here after you are gone. I am here, regardless of your acknowledgement or acceptance..." - The Truth
Use RCS consoles, the best levels you can aford, those gives you more manoeuvrability on slow cruisers, and synergy in your equipment, for example, there is some equipment that gives you more phaser damage when working in a set, besides another beneficial atributes.
I recomend working on your reputation (the Mirror invasion is a great source of reputation marks), and investigate what set is beneficial four your build.
Also, you can get fleet gear, is quite good and powerful.
Tholians don't use Phasers, but Tetryon. Anyway, you're obviously new to the game. Having said that, even I, as Engi veteran player, occassionally die in a Tholian Red Alert; especially if you do moar DPS than your entire team together, and you get cocky, and take on 2 bosses at the same time, and they suddenly all get mad at you, it can be over pretty quickly. Normally that doesn't happen, though.
Because you're not doing enough DPS yet.
Tholians try and drain your power. If you're an Engineer, Nadion Inversion is your friend. Otherwise, get some minimal DrainX elsewhere. And have shield batteries handy and such.
Sorry OP everything here speaks of a bad build or really low tier ships with low end gear. Have you even upgraded the gear you have to higher levels like very rare, or ultra rare? Have you tried crafting gear? Trust me they are way better then most drops or rewards. All of those ships you mention are low end ships to be honest. They are on the soft side so try and work up to at least a T-5 and then upgrade it to T-5U world of difference compared to the ships you list. Hint most Cruisers turn like pigs and from your descripton of trying to turn and face an enemy seems to say you have narrow arc weapons on board unless you have gear that boosts your turn rate yes you going to have a had time keeping thm in narrow arcs. Beams are your friend on Cruisers very large arc and it won't hurt to either craft, grind for the rep or buy 360 Beams to help with that turrets will help in the mean time. Cost wise I don't want to sound like I am bashing you , but by converting Dilth to Zen you can have any ship in the game if you put the effort in without having to spend real cash. Work is rewarded here in this game you put in some effort and you get rewarded. Also on the EC Exchange there are countless good items and ships as well if you have an aversion to the C-store. Again put in some effort get EC buy the stuff off the exchange. Most of my ships by the way I got through the Dilth grind so your comment is kind of invalid unless you are a want it now player. Also with the Summer Risa event coming their will or should be a decent T-6 ship as a reward and it's FREE that is if you just take part in the floater event like 14 times which tkaes maybe 10 minutes tops a day to do. So 14 days 10 minutes a day for 140 minutes total for a FREE T-6 is a damn good deal. That whole Gee this torp reward os worth more then my old one seems to say you think that the EC sell price is a gauge on how good they are. Nope not at all the stats are what matters. So say you got the Nausican torp from one of the recent episodes wow gee looks great casue it gives a lot of Ec if I recycle it... Well ok you mount it on a phaser build and it's squat as a normal Photon of eqaul quality and level will outperform it on your build. Why? Your build buffs Kenetic Torpedos I.E. Photons BUT the Nausican is boosted from DISRUPTER consoles not Torpedo skills as it is not a Kenetic weapon but a DISRUPTER Torpedo. See what I am trying to say? Well good luck in the game hope my comments and others have given you some solid ideas or food for thought.
Some missions are done so that you are surrounded by ships warping in as soon as a dialogue is over. The vaudwar love doing this and they will happily spawn their anchor drones and volley fire the hell out of you before you can blink. A cheap design choice that more common in the higher end (newer) missions. A good habit is to fly off from the spawn in point so when the ai swoops in to gank you there's noone there and you can pick off your targets more easily.
If you can afford a jarjar dread from the lobi store then you can afford other t6's. If you copy the character with the lobi over to the tribble test server you can test the others out and see what you like.
As far as keys go grind for EC and buy keys off the exchange or grind Dilth convert it to Zen for Keys. No cash needed just some effort. Suggestion if you are tired of a slow turning ship skip the JJ ship and get an NX-Refit you won't be sorry.
Also, I dont know what the spoon-ship you're talking about is, but it looks like all the ships you've had so far have all been cruisers. You mentioned they all seemed slow, that's a characteristic of those kinds of ships. Cruisers, like the Sovereign, are large ships that are tough, have a lot of weapons, BUT are slow and hard to maneuver. Escorts, like the Defiant, are fast agile ships that are made to hit the enemy hard, but they themselves cant take a lot of damage.
I also just noticed there seems to be a little confusion here. "Traits" are easy to customize bonuses that you can acquire from a variety of different places. "Skills" are the passive bonuses that everyone has access to and that you spend skill points on as you level. As you said, skill points are rewarded as you level up until lvl 50, after that there is NO WAY to acquire more skill points. However, after lvl 50 you start getting "Specialization" points. Specialization skills and points are similar to skills and skill points, but you need to select a Primary and Secondary Specialization in order for them to take effect. Might be a good idea to skim this guide: http://sto.gamepedia.com/Captain_Specialization
Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend
Relish these memories. Those long gone glorious days when things fought back. Because it won't be long before you find most enemies in STO boring and trivial .
Well... other than your mysterious T6, all but one of those ships you named are confirmed to be Cruisers, so their playstyle will not change. The NX is a Light Escort but generally you really won't start to feel a difference until later in the game starting around T3 when the roles really start to diverge from each other due to BOff and console layouts.