Greetings, Captains! You’re listening to EPISODE 316 OF PRIORITY ONE PODCAST, your weekly report on all things Star Trek! Recorded LIVE on Thursday, May 4th, 2017 and available for download or streaming on Monday, May 8th at PriorityOnePodcast.com!
This week, we’re
Trekking Out the latest casting news for Star Trek Discovery, and CBS President and CEO Les Moonves sticks his foot in it with the fans again. In
Star Trek Online and other gaming news, we’re recapping the latest featured episode to hit Star Trek Online on PC, and there’s a big Borg event going on right now in Star Trek Timelines for mobile devices. Later, Jake and Cookie are tempting us with more Trekkie Treats in
the Promenade.
And as always, before we wrap up the show, we’ll open hailing frequencies for your incoming messages!
TOPICS DISCUSSED- Trek It Out
- Star Trek Online News
- Season 13 recap
- Winters’s Top Tip
- Other gaming news
- The Promenade
THIS WEEK’S COMMUNITY QUESTIONS
- What do you think about the new PvE queues in Star Trek Online? Do you have any great ideas about how to revamp or refresh the queues?
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Winter’s Tip of the Week is underscored by:
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Comments
A couple weeks with the new Competitive queues, and I guess they're still OK, even if the 'new car shine' is wearing off. As soon as most peeps finish the new rep though, I do kinda see them (and Competitive PvE in general) fading into obscurity, unless the devs were to make like a weekend Competitive PvE event like how Arena of Sompek worked, with bonus/special rewards to keep the masses coming back. 'Cuz at the end of the day there's really only two things to draw most folks back into these PvPvE scenarios: ganking lulz and good lootz.
How to revitalize the queues? Featured Daily Queue system! Have a small rotating daily schedule of queues (say, Khitomer Space, Brotherhood of the Sword, and Counterpoint on one day, advertised with big banner images at the top of the PvE queue menu) that have their rewards turned up obscenely high, so the grinder people flock to them in droves. Each day would have a different set of queues, bringing the grinder mass along instead of folks just defaulting to Infected Space or Crystalline Entity for lootz farming. Better still, if a player just goes through the featured queues every day, eventually they should get experience in all of them, meaning that more people can do any of the queues, at any time.
I tend to favor a Featured Queue system over soloizing the older queues, since 1) I like my own idea better