The old tailor backdrop is back...and I wish it would go away. With FXAA anti-aliasing enabled it looks like this.
With MXAAx8 it looks okay but if one looks close the same margin between backdrop and character appears relatively jagged. So, generally it's having problems compared to other edges and to the old (ie. the newer) tailor backdrop.
System specs
Radeon Software Version - 16.6
Radeon Software Edition - Crimson
Graphics Chipset - AMD Radeon R7 200 Series
Memory Size - 2048 MB
Memory Type - GDDR5
Core Clock - 1050 MHz
Windows Version - Windows 10 (64 bit)
System Memory - 8 GB
CPU Type - AMD Phenom(tm) II X6 1045T Processor
Radeon Settings Version - 2016.0916.1515.27418
Driver Packaging Version - 16.40.2311-160916a-307259E
Provider - Advanced Micro Devices, Inc.
2D Driver Version - 8.1.1.1571
Direct3D® Version - 9.14.10.01221
OpenGL® Version - 6.14.10.14008
OpenCL™ Version - 21.19.137.1
AMD Mantle Version - 9.1.10.0146
AMD Mantle API Version - 98310
AMD Audio Driver Version - 10.0.1.0
Vulkan™ Driver Version - Not Available
Vulkan™ API Version - Not Available
Graphics Card Manufacturer - Powered by AMD
Graphics Chipset - AMD Radeon R7 200 Series
Device ID - 6658
Vendor ID - 1002
SubSystem ID - E258
SubSystem Vendor ID - 174B
Revision ID - 00
Bus Type - PCI Express 3.0
Current Bus Settings - PCI Express 2.0 x16
BIOS Version - 015.046.000.000
BIOS Part Number - 113-258ELBAB50-X001
BIOS Date - 2014/05/22 04:30
Memory Size - 2048 MB
Memory Type - GDDR5
Memory Clock - 1250 MHz
Core Clock - 1050 MHz
Total Memory Bandwidth - 80 GByte/s
2D Driver File Path - /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/Class/{4d36e968-e325-11ce-bfc1-08002be10318}/0000
Bipedal mammal and senior
Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in
visual novel form!
Comments
They keep messing with the tailor background. I honestly have no idea what their intention is.
Some history:
Holodeck (February 13, 2017): http://forum.arcgames.com/startrekonline/discussion/comment/13161521/#Comment_13161521
Tribble (March 15, 2017): http://forum.arcgames.com/startrekonline/discussion/comment/13184838/#Comment_13184838
Tribble (April 7, 2017): http://forum.arcgames.com/startrekonline/discussion/1230220/characters-invisible-in-the-tailor
I just investigated the settings. On min settings with FXAA there's no issue. When post processing is turned on I get a pixelated outline (same dimensions) that reveals the star backdrop added with L2.0 (now covered by the holodeck.) The character looks fine within that space. When post processing and ambient occlusion are turned on I get the pixelated outline that obscures the character (see. above screenshots). Ambient occlusion by itself does not produce the bug. Other graphics settings also appear to have no effect.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I set antialiasing to FXAA and tried toggling the usual suspects on and off:
- Lighting 2.0
- Postprocessing
- Screen-space ambient occlusion
- Cinematic focus (depth of field)
I can't reproduce your issue, nor can I get the star-field background to show up. It may be a combination of graphics settings and hardware that's causing the bug.They've changed the tailor background several times. Each time, there was something wrong. I think this is the closest they've come to getting it right, though obviously it's still not quite right, since you're having issues with FXAA.
Who knows, maybe on MSAA my extruding models issue will go away too. Probably not, but hope is a good thing.