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lock tray is frakking useless

Why lock the tray when the frakking game still puts other skills on it by its self, or change the skills on the tray by its self, I have the second tray set up for self and other, go into combat and suddenly I have torpedo skills where I did have heals set up.
"Nuke the entire site from orbit--it's the only way to be sure"
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  • davefenestratordavefenestrator Member Posts: 10,710 Arc User
    I haven't had powers change in combat in a long time. What platform is this? (PC, Xb1, PS4)

    - Did you respec?
    - Did you change ships?
    - Did you remove gear that grants clicky powers in order to upgrade it?
    - Did you change traits that grant clicky powers?

    All of these can change your tray, because you temporarily lost access to some skills or (for new ships) you started out with 0 bridge officers.
  • sniper1187sniper1187 Member Posts: 255 Arc User
    PC and did it just happened when I went into a Borg Red Alert, no respect, ship change or nothing like that. just weird.
    "Nuke the entire site from orbit--it's the only way to be sure"
  • baddmoonrizinbaddmoonrizin Member Posts: 11,072 Community Moderator
    The biggest problem I have with this are the ship emotes slotting themselves into empty spaces on the tray whenever I change maps.
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  • evilmark444evilmark444 Member Posts: 6,952 Arc User
    My most common problem like this is every time I swap a weapon, the new weapon magically appears in the first empty spot on my locked tray
    Lifetime Subscriber since Beta
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  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    lock tray is so YOU don't TRIBBLE up something placed on it - it does absolutely nothing when the game decides to TRIBBLE up the tray for you​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • davefenestratordavefenestrator Member Posts: 10,710 Arc User
    The filling up empty spots with newly added gear and powers is "by design" not a bug.

    It's there to help the newbies who might otherwise never see their skills because they never learned to add things to the tray.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    except half the time that 'by design' feature doesn't even work

    i end up having to manually open my power list to slot stuff that SHOULD have been automatically added and wasn't​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • evilmark444evilmark444 Member Posts: 6,952 Arc User
    The filling up empty spots with newly added gear and powers is "by design" not a bug.

    It's there to help the newbies who might otherwise never see their skills because they never learned to add things to the tray.

    I'd be willing to pay 20 bucks for an option to turn that off ... once I have them set to auto fire I don't ever need to see weapons for that ship again
    Lifetime Subscriber since Beta
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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    The biggest problem I have with this are the ship emotes slotting themselves into empty spaces on the tray whenever I change maps.

    This happens to me as well. I ended up putting all the emotes on an empty tray and then hiding it away. If I had known those emotes would be so annoying I wouldn't have bought them lol.
    Tza0PEl.png
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The filling up empty spots with newly added gear and powers is "by design" not a bug.

    It's there to help the newbies who might otherwise never see their skills because they never learned to add things to the tray.
    Yeah. By really crappy design. Especially when it adds all kinds of junk to it like redundant copies of all the buttons on your weapon, hangar, singularity, etc interfaces while leaving out the stuff you actually need.

    And of course every time you commission a new ship, it forgets the positions of all the buttons (even the ones that are always the same like captain powers) and fills the trays up with random junk again. Sorting it all out every time is the most frustrating part of setting up a ship.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,072 Community Moderator
    nikephorus wrote: »
    The biggest problem I have with this are the ship emotes slotting themselves into empty spaces on the tray whenever I change maps.

    This happens to me as well. I ended up putting all the emotes on an empty tray and then hiding it away. If I had known those emotes would be so annoying I wouldn't have bought them lol.

    Agreed. I thought they'd work like our ground emotes, either from a list or chat command, not a tray clicky. :/
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    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
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  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2017
    Ok try the loadout button. Save your setup as new loadout assign it a name click save. It should save your tray and everything. So if it happens again just click that button again click the circle next to your loadout name presto you have things back. That worked for me ages ago. Plus place redundent power icons into the empty slots and lock the tray again this should help keep the game from filling your tray with stuff you do not want.
    Post edited by ssbn655 on
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2017
    The filling up empty spots with newly added gear and powers is "by design" not a bug.

    It's there to help the newbies who might otherwise never see their skills because they never learned to add things to the tray.

    I'd be willing to pay 20 bucks for an option to turn that off ... once I have them set to auto fire I don't ever need to see weapons for that ship again

    You do not need them in your tray if you are using auto fire or even if you aren't you can click on the specfic weapon you want just by clicking on it in your weapons panel.
    Post edited by ssbn655 on
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    sniper1187 wrote: »
    Why lock the tray when the frakking game still puts other skills on it by its self, or change the skills on the tray by its self, I have the second tray set up for self and other, go into combat and suddenly I have torpedo skills where I did have heals set up.

    Are you frustrated? See, lock tray does have a use!
  • evilmark444evilmark444 Member Posts: 6,952 Arc User
    ssbn655 wrote: »
    The filling up empty spots with newly added gear and powers is "by design" not a bug.

    It's there to help the newbies who might otherwise never see their skills because they never learned to add things to the tray.

    I'd be willing to pay 20 bucks for an option to turn that off ... once I have them set to auto fire I don't ever need to see weapons for that ship again

    You do not need them in your tray if you are using auto fire or even if you aren't you can click on the specfic weapon you want just by clicking on it in your weapons panel.

    That's my point, I commission a ship, unhide my weapons panel, right click all my weapons, and hide the weapons panel. There's absolutely no need for every weapon I ever equip to be forcibly dropped onto my tray.
    Lifetime Subscriber since Beta
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  • dracounguisdracounguis Member Posts: 5,358 Arc User
    That's my point, I commission a ship, unhide my weapons panel, right click all my weapons, and hide the weapons panel. There's absolutely no need for every weapon I ever equip to be forcibly dropped onto my tray.

    Yup, I'd prefer if a new ship's tray was just blank. Takes 2x as long to clear it and then refill it.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    You don't have to remove skills.... you can just drag the skills you want and replace the existing ones.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • evilmark444evilmark444 Member Posts: 6,952 Arc User
    You don't have to remove skills.... you can just drag the skills you want and replace the existing ones.

    Idk about anyone else, but I myself keep a blank space between different groups of abilities to help me keep track of it all, when everything is all bunched together I have trouble finding specific abilities
    Lifetime Subscriber since Beta
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    I sort them into vague categories and put them in rows based on that.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Thinks I'd like to see
    Autoslotting Default Settings
    I wish there was some way to give at least some general guidelines to the tray when it comes to auto-slotting, and it should ideally be applied to all characters

    1) Set a default Tray for new stuff, so that my "main" trays aren't mucked around
    2) A default place for Captain Powers (one setting per Captain class)
    3) A way to determine whether weapon powers are to be added to the tray at all.
    4) Assigning default trays for certain set of powers (say, all device powers go into Tray 1, all weapons into Tray 2, all science skills into Tray 3). This still would not give me how I actually configure my trays, but it wold at least sort them into logical places.

    Master Tray Configuration Mode
    Alternatively, it would be nice to have a "configure all my trays" system that shows all me to see all the trays at once, maybe with some extra trays for powers not yet on tray, so I can organize my trays in one big step instead of moving through all the trays individually, switching back & forth, and looking through the scroll down list of powers to find missing or lost stragglers.


    Once I have my tray cleaned up and put like I like it, the occassional power being added isn't such a big deal. (The ocassional power being moved around is still annoying.)
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Personally I'd be happy with the ability to copy the layout from another ship and to clear the trays with a single action. Though more detailed control would of course be better.

    And console-style autofire so I wouldn't need to set up keybind trays for that, too.
  • willdthe5willdthe5 Member Posts: 2 New User
    once the game moved all my ground attacks off of the mouse buttons it took me 5 minutes of death just to figure out what was going on.
    >:) may death and doom come to you soon >:)
  • lopequillopequil Member Posts: 1,226 Arc User
    warpangel wrote: »
    Personally I'd be happy with the ability to copy the layout from another ship and to clear the trays with a single action. Though more detailed control would of course be better.
    A good idea!
    warpangel wrote: »
    And console-style autofire so I wouldn't need to set up keybind trays for that, too.
    We do have auto fire already. It works fairly well, apart from most targetable torpedos.
    Q9BWcdD.png
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    The biggest problem I have with this are the ship emotes slotting themselves into empty spaces on the tray whenever I change maps.

    This right here is incredibly annoying. I regret buying them and advise anyone to stay away from them for this reason.

    They are really persistent slotting themselves in empty spaces or especially on keybind trays, so lots of sadface and downvotes along with my buffs till I remove them, over and over.
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  • willdthe5willdthe5 Member Posts: 2 New User
    edited March 2017
    > @lopequil said:
    > We do have auto fire already. It works fairly well, apart from most targetable torpedos.




    and mines aren't the best for auto fire either
    >:) may death and doom come to you soon >:)
  • warpangelwarpangel Member Posts: 9,427 Arc User
    lopequil wrote: »
    warpangel wrote: »
    And console-style autofire so I wouldn't need to set up keybind trays for that, too.
    We do have auto fire already. It works fairly well, apart from most targetable torpedos.
    See the part where I said "console-style." As in, for abilities not weapons.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    They should remove slotting emotes in the tray's empty spots. They serve no purpose than to annoy. There is other junk, but those are the worst.
  • postagepaidpostagepaid Member Posts: 2,899 Arc User
    The filling tray thing is borked as you don't need weapons on the bar since they have their own UI element and things like fireworks or call trade freighter would never be used in combat so why do they take priority over boff skills by sitting in the 1-0 slots.

    Skill bars should prioritise player and boff skills not fluff

    I've had my bars reset a couple of times recently without respeccing or swapping vessels and I make sure to save the loadout before going off and doing something if I happen to tweak it. Not that the bar change ever goes back to how it was before.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The filling tray thing is borked as you don't need weapons on the bar since they have their own UI element and things like fireworks or call trade freighter would never be used in combat so why do they take priority over boff skills by sitting in the 1-0 slots.
    They take priority because when you commission ship it won't have any boffs assigned. By the time you put your boffs in, the trays are already full of random junk.
  • qjuniorqjunior Member Posts: 2,023 Arc User
    I always use tray 8-10, since the rest is filled with the autocrap and when you remove those from the trays, they show up again after a while. It's like UI herpes. :s
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