I suppose these work differently than older ground tailor unlocks. I have all three ground pieces, I've put them on my character, but when I visit the tailor I don't see how to fit the new look nor do I see a project to unlock them under the reputation tab. What am I doing wrong?
0
Comments
Get the Forums Enhancement Extension!
normal text = me speaking as fellow formite
colored text = mod mode
Gloves 1 might be part of the set Kumari wears during our first exploration mission with her.
Kuumaarke But you are probably right, I did consider this as well. The question is, why didn't we get that outfit with the featured episode, like we did get the Kobali (too many things in Trekverse end on "i" ) uniform. I'd love to see them giving it away in the next FE since I'd love to see my Lukari crew in something different than the "armour" variant. I have a "duty" variant made up with the armour parts (basically without shoulder, helmet etc. and some intel pieces mixed in) but I would like to get Kuumaarke's outfit.
Get the Forums Enhancement Extension!
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I hope they do, I like original stories that do not require constant revisiting and rewriting of canon stuff. I hope the Lukari become what the Deferi should have been and get some more background, a functioning social zone, more ships, DOFFs, BOFFs and maybe even be playable at some point - even if that means I have to reroll my Lukari character again
Get the Forums Enhancement Extension!
How do you say "more likely?" I don't think there's any specific evidence for your scenario happening in this case.
For a start, Kuumaarke isn't a tailor made character. She's a female humanoid using the type 05 face and alien-gen parts. If given her new eyes and uniform, we'd be able to make a perfect facsimile ourselves (unlike, say, the Tzenkethi which do use a new model). Furthermore, there isn't any particular reason to suppose that these new options would be more difficult to make player-ready than any other NPC customization option we've received (see. Reman, Voth, Krenim, Herald, Ithenite, Sphere Builder, Vaadwuar, Kobali, Terran Empire, Hirogen, Jem'Hadar, ect.) If it's simply a question of enabling slider/color options that weren't baked in from the start, then setting those up for a new uniform set would present an equivalent challenge.
So without exceptional evidence (ie. a dev somewhere saying that they had a FUBAR situation in trying to use sliders on Kuumaarke's uniform) it's implausible that developing a second Lukari uniform set was done for technical or time-saving reasons. It's simply enough to say that Cryptic wants two sets. Kuumaarke's may be intended to remain special (simply to make her more distinguished) or it could be part of future release plans. We'll just have to see.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Looks like a combination of TOS, MACO and I think the Dyson boots recoloured/textured.
There's a newer one, updated I think with Artifacts. It's in the same style as the reputation set but more "uniform" and less "armor."
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Maybe it was the original version of what the Lukari Armour was suppose to be? It has some similarities with the armor Looks cool either way.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'