STEALTH MODULE has been super boosted. Maybe you just don't know how to use it.
"Super Boosted"? That seems a little hyperbolic for a watered-down exceptionally clunky version of Ambush. Since ground PvE is designed more around AoE damage playstyles over single target damage playstyles, this change is even more baffling.
My assumption was that this is a PvP inspired change, where single target damage is generally better than AoE. So, maybe for PvP, Stealth Module has been "super boosted". It is below average in performance compared to existing kit modules for most PvE content. The new Lightning module is better.
Edit: Apologies, @tremere12
I seem to be having a damnable time with edits and quotes. Not sure if it is user error or the forums or my ISP.
I agree with @redvenge. Ambush is superior. Considering you can also get a doff that lets use use ambush twice in a row. I'm not aware of any useful doffs for stealth module.
I persnally used the old stealth kit alot on my main. And it it did it work for how I used it. Sneak around, avoid guards, etc. Never used it for gaining more damage. Later on i got other kits and some modules could be used in stealth, so you could use dps skills. This was not my primairy goal, and if we got a new stealth kit back, just to cloack on ground (like the federation uses to spy on primal races (data in star trek insurection > and no possible way to use skills, then i could use the old strategy again.
The current module is very timed and based on generating more damage, i have enough or better modules as a tact for that, so i gained a new slot on tact. The difference on ambush makes it as a teamplayer more interesting anyway.
Did it ruin my tact build? No, Is the extra damage more fun? Not for me. There are now 4 temporary stealth skills, ambush kit, stealth kit, phasic shroud, and the the rep smoke skill. Of these the current stealth module is the least interesting now.
Probally some people can make a huge exploit flanker build with this module.
Add the Omega armor Distortion field, the Emergency Cloaking Device trait, Smoke Grenade(I think), and the Jem'Hadar 2 piece set. But now, all are superior to Stealth Module.
Ever watch the Predator movies? there were dozens of things that could interrupt their cloaks. so yeah... it's like that.
I assume that Starfleet Engineers are smart enough to make their cloaking devices waterproof.
But after several disconcerting incidents relating to Trek canon/lore being used as a reason to dispute certain issues, I'm sorry to say I have no interest in debates of this kind anymore.
Games are not real life and the rules are whatever the game engine is programmed to be.
In this case, if it says the cloaks can't be disrupted by the environment, then that is the rule.
I truly do not know if a Stealth Module was a commonly used device or only a few players used it.
But let's assume for the sake of this debate it is a not a commonly used device.
So only a small fraction of the playerbase has been annoyed by this change and therefore, the majority are unaffected, so there is less negative feedback.
This also happened in my first mmo, only the least popular classes/skills were targeted, so the fallout from player aggression was minimal.
For example, something only used by 5-10% of the players, that's acceptable, but something being used by 75-90% of the players, leave it alone!
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
So only a small fraction of the playerbase has been annoyed by this change and therefore, the majority are unaffected, so there is less negative feedback.
This also happened in my first mmo, only the least popular classes/skills were targeted, so the fallout from player aggression was minimal.
For example, something only used by 5-10% of the players, that's acceptable, but something being used by 75-90% of the players, leave it alone!
If anyone who PvP would have been here, Devs would hear about it since this is a MAJOR nerf for that genre. However, since most left just after Delta Rising you dont see many around here. They used to have a lot of say when this game launched about 7 years ago.
Now, mostly full of new players who cant appreciate or use it as intended. I guess if one does not do ground or even PvP you don't care. However, as others have put it just wait till they start nerfing space either DPS or cloak once they do something similar to AoS in space.
PvPrs used to be a very vocal majority once in STO but they moved on...in a way this reflects another slap in the face for those who still remain in here. Whatever is left in this skill as a substitute is but a joke for what it used to offer.
I wasn't referring to PvP players, but those players who actually used Stealth Module, if there are any that is.
The change to the module to make it nearly useless both for fun and practical purposes is what is leading me to suspect it didn't have many users/fans.
The only data I have on this subject is from before kits were customisable, I was regularly criticized for using a Close Combat kit instead of a Squad Leader kit because everyone wanted their Tac Buffs.
One player even said I was a bot because I wasn't buffing everyone up.
Even when kitframes became customizable, I just made my own version of a CC kit with a grenade or projectile power I liked better then stun and the now defunct Stealth module.
If anyone has any more precise information on the prevalence of Stealth Modules users, please feel free to share it.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
As for it being canon on the ground, watch DS9 some time. The Jem'Hadar use it like that CONSTANTLY. They can stay in shroud as much as they want in the show. But canon or not, the fact remains that Stealth Module is now nothing more than an underpowered Ambush Field with an obnoxious cooldown time. And I cannot see anyone who would have cared except PVP players. Do you really think the average player who does PVE queues and missions complained, "I need my stealth module nerfed! It makes escaping from enemies too easy!" Of course not. The only reason to do it was PVP. The pwnage possible with it in PVP was just downright Evil, and there was no real counter to it. And I'll bet you it's no coincidence this happened not long after the game went to CONSOLE. Console people are a lot more into PVP, and they're a whinier bunch in general in my experience. Lots of 10 year olds. #MakeStealthModuleGreatAgain
What really annoys me is, I spent a bunch of dil and upgrade packs getting my VR stealth module to Mk. XIV and now it's freaking ruined. Because of a bunch of ten year old console gamers who don't like getting pwned in PVP. And I'm not even on a console.
What really annoys me is, I spent a bunch of dil and upgrade packs getting my VR stealth module to Mk. XIV and now it's freaking ruined. Because of a bunch of ten year old console gamers who don't like getting pwned in PVP. And I'm not even on a console.
Comments
My assumption was that this is a PvP inspired change, where single target damage is generally better than AoE. So, maybe for PvP, Stealth Module has been "super boosted". It is below average in performance compared to existing kit modules for most PvE content. The new Lightning module is better.
Edit: Apologies, @tremere12
I seem to be having a damnable time with edits and quotes. Not sure if it is user error or the forums or my ISP.
Add the Omega armor Distortion field, the Emergency Cloaking Device trait, Smoke Grenade(I think), and the Jem'Hadar 2 piece set. But now, all are superior to Stealth Module.
Original STO beta tester.
I assume that Starfleet Engineers are smart enough to make their cloaking devices waterproof.
But after several disconcerting incidents relating to Trek canon/lore being used as a reason to dispute certain issues, I'm sorry to say I have no interest in debates of this kind anymore.
Games are not real life and the rules are whatever the game engine is programmed to be.
In this case, if it says the cloaks can't be disrupted by the environment, then that is the rule.
I truly do not know if a Stealth Module was a commonly used device or only a few players used it.
But let's assume for the sake of this debate it is a not a commonly used device.
So only a small fraction of the playerbase has been annoyed by this change and therefore, the majority are unaffected, so there is less negative feedback.
This also happened in my first mmo, only the least popular classes/skills were targeted, so the fallout from player aggression was minimal.
For example, something only used by 5-10% of the players, that's acceptable, but something being used by 75-90% of the players, leave it alone!
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
If anyone who PvP would have been here, Devs would hear about it since this is a MAJOR nerf for that genre. However, since most left just after Delta Rising you dont see many around here. They used to have a lot of say when this game launched about 7 years ago.
Now, mostly full of new players who cant appreciate or use it as intended. I guess if one does not do ground or even PvP you don't care. However, as others have put it just wait till they start nerfing space either DPS or cloak once they do something similar to AoS in space.
PvPrs used to be a very vocal majority once in STO but they moved on...in a way this reflects another slap in the face for those who still remain in here. Whatever is left in this skill as a substitute is but a joke for what it used to offer.
The change to the module to make it nearly useless both for fun and practical purposes is what is leading me to suspect it didn't have many users/fans.
The only data I have on this subject is from before kits were customisable, I was regularly criticized for using a Close Combat kit instead of a Squad Leader kit because everyone wanted their Tac Buffs.
One player even said I was a bot because I wasn't buffing everyone up.
Even when kitframes became customizable, I just made my own version of a CC kit with a grenade or projectile power I liked better then stun and the now defunct Stealth module.
If anyone has any more precise information on the prevalence of Stealth Modules users, please feel free to share it.
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
^^ All of this!