The end game seems to be very much about dps and the gap between tactical and science vs engineers is abominable. Abilities like power transfer beam could offer a max power increase to bring engineers more in line with tactical and science dps, especially now we have a trait that frees up gdf to be used at 100%, and a temporal spec tree that provides loads of extra whack to exotic builds.
Another reason why many engineers feel they have no place is that tacticals may now tank to nearly as great an effect thanks to the release of many different consoles over the years, not to mention the contribution of piezo electric energy weapons. Whilst this may seem to balance the playing field over the 3 classes, tacticals tower over by a massive margin because all of their damage buffs stack on top, greatly increasing their performance.
It seems to be that the direction of this game has gone in favour of tacticals, energy weapons, a huge amount of self healing for all classes, and many more debuffs exotic damage that may render many scientists and engineers obsolete. Something has got to be done!
please make torpedoes and mines viable choices again.
Apart from Tricobalt mines which have broken cooldowns all other mines are very viable. One of my fav builds is with x2 rear mines, Cluster mines in the front and a mine pattern 3 with hot pursuit. I pretty much take mines on almost every build.
My only real complaint is the lack of cluster torpedoes types as I really want a Quantum cluster and that Tricobalt mines cooldowns got broken and relinked to torpedoes so they put each other on cooldown. But only Tricobalt all other mines have correctly stayed unlinked.
Comments
Another reason why many engineers feel they have no place is that tacticals may now tank to nearly as great an effect thanks to the release of many different consoles over the years, not to mention the contribution of piezo electric energy weapons. Whilst this may seem to balance the playing field over the 3 classes, tacticals tower over by a massive margin because all of their damage buffs stack on top, greatly increasing their performance.
It seems to be that the direction of this game has gone in favour of tacticals, energy weapons, a huge amount of self healing for all classes, and many more debuffs exotic damage that may render many scientists and engineers obsolete. Something has got to be done!
My only real complaint is the lack of cluster torpedoes types as I really want a Quantum cluster and that Tricobalt mines cooldowns got broken and relinked to torpedoes so they put each other on cooldown. But only Tricobalt all other mines have correctly stayed unlinked.