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Omni directional beam

ghostwtb2312ghostwtb2312 Member Posts: 12 Arc User
Ok first off I love this game it's great being your own caption and contorting your ship with that being sayed now to what matters
Tactical class ships can get cannons
Science class ships some are able to have cannons
Engineering class ships can't have cannons
So my thoght here is engineering class carrier class and some science class ships should be able to run Omni directional beams full set turn right on most of those ships are so horrible they would easily compensate by having Omni directional beams to protect themselves I would like those classes to be able to have a full set of Omni directional beams for weapons on the ship
Plz make comments and tell me you thoghts let's try make this real for us

Comments

  • zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    Some engineering ships CAN have cannons....if you wanted them. Most Klingon cruisers can, most Romulan cruisers can, and a handful of Federation (Arbiter, and Dreadnought in T5 and T6 flavors come to mind)

    Turn rate is a moot point as you can load up the Pilot skill tree and have a +40% turn rate so no need for Omni Beams all around. Also the damage decrease from Omni beams vs even standar 270 degree beam arrays is horrid, even at Mk XIV. If you want to build a beam boat, try doing beam arrays and master broadsiding, so instead of spending all your time keeping the enemy in your front 90 degree arc (which NPC character will kinda try and get out of), just fly big circles around them with all your beams hitting them in the side 90 degree arc that overlaps your front and rear. But a cruiser doing all 8 beam arrays will be a bit of a drain on your weapon power which will decrease your damage output, so be ready to do a specific build that favors power transfer rates.
  • ghostwtb2312ghostwtb2312 Member Posts: 12 Arc User
    What all would I need for this beam boat build and still would like shooting everywhere with out having worry about truning
  • zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    Ideally on a Federation cruiser (with prob 6 or 7 base turn rate) I would personally load one torpedo and 3 beam arrays front, and 3 beam arrays and a torpedo or mine or transphasic cluster torp (if you are on an EC/dilithium budget). So on broadside you have 6 beams going, obviously you can do 7 or all 8, your preference.

    That being said (again assuming a budget build), buy a couple of RCS consoles from the exchange and throw those in a couple engineering slots, but you also want to boost power flow with regulators. Make sure your tactical consoles ALL match your beam flavor. Spec out your pilot skill tree and make it active primary or secondary to get bonus to turn rate. Finish your reputations to level 5 and you pick up a space trate from Delta (I think) that's a turn rate buff.

    For bridge officer skills, make sure you slot 1 Emergency power to weapons (either ens or lt, not worth lt com), and Aux to Batt in a lt slot (also make sure you picked up and made ACTIVE 3 engineering technicians for duty officers) (good Aux 2 Batt build or Dragon build for the why). If you do the above, run TWO beam fire at will's (lt and lt com or lt and ens) (again do the search to see the why that works) and at least one tactical team.

    Run you power settings heavy to weapons, and let engine level do whatever it wants. With the Space Skill, Pilot Skill, and RCS consoles you should end up around 20-30 degree a second turn rate (depending on particular cruiser and your default inertia).

    Tactic:
    Charge at enemy and hit:
    Tactical Team
    Emergency Power to Weapons
    Directed Energy Modulation (if you have it)
    Torpedo Spread (or High Yield)
    Beam Fire at will
    Aux to Batt
    (do all the above BEFORE entering firing range)

    Fire

    Turn around enemy (chase camera setting helps), and then keep turning (clockwise for example) around him to keep them centered in your 90 degree broadside. When the shield facing weakens too far, loop around the other direction (now circling counter clockwise) so you are hitting him with a fresh shield but still broadsiding.

    Rinse, wash, repeat.
  • leemwatsonleemwatson Member Posts: 5,510 Arc User
    You can already run with 3 Omni's, but running with 8 is, well just bonkers, impractical and from an engineering sense, impossible. Even running with two is implauseable.

    You basically want an 'I win' button. Gone are the days where people actually flew around and did stuff. Now most just park and spam the space bar macro now.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    What all would I need for this beam boat build and still would like shooting everywhere with out having worry about truning

    "Money for nothin' and chicks for free." Yeah, doesn't work like that in STO (why, it almost does, but that's another topic). Seriously, 'some work required.'
    3lsZz0w.jpg
  • giliongilion Member Posts: 686 Arc User
    ya I'm with leem, the game doesnt need to be even easier. Having a cruiser fire up to 8 beams in every direction is just a bad idea.

    P.S. Punctuation is your friend.
    _____________________________________________________
    Anyone want to give me a Temporal Heavy Dreadnought pack? I'll be your friend :D
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited December 2016
    Sigh... Ok just do an Anti Proton build. Run the Dyson mission where you get the Beam Weapon it's a 360 Anti -P beam then craft or buy an Omni Anti-P, do the Rep for the Borg Kinetic Cuttng beam. Bring them all to Epic. Then mount the Fleet 360 degree anti-p turrets. Yeah those are very wimpy compared to the Omni's. But you'll look cool as a NPC comes up and tears you a new one. Regular turrets are useless in this game now.
  • nephitisnephitis Member Posts: 456 Arc User
    edited December 2016
    I don't know what to say. Don't you like some challenge? :D
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Build a rainbow ship using omni-directional beam arrarys of different energy types. You will not be maxing out your DPS doing so, but you can still build an effective enough ship especially if you devote resources to it. You would use Directed Energy Manifolds which boosts all energy weapons, but not as much as tactical consoles for a specific energy type like Phaser Relays for phasers.

    Doable, but not optimal.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Really?

    I there's a limit to how many omni-directional beam arrays you can install regardless of the energy type?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    one crafted/fleet, and one special.(and a kcb, but it's not a real beam)
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • nikeixnikeix Member Posts: 3,972 Arc User
    And there's perfectly legitimate all-turret builds out there if you want 100% of your damage on task 100% of the time...
  • davefenestratordavefenestrator Member Posts: 10,690 Arc User
    It's turrets all the way down.
  • zerokillcf2011zerokillcf2011 Member Posts: 545 Arc User
    Although beam fire at will III looks cool broadsiding with 8 Kelvin Timeline Phaser Beam Arrays......if you just want to look nifty.
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    Although beam fire at will III looks cool broadsiding with 8 Kelvin Timeline Phaser Beam Arrays......if you just want to look nifty.

    do that with the phaser point defense console and the bvengeance's broadside console for maximum 'holy TRIBBLE' visual coolness
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
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