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Point Defense Protocols Trait Info

tostrekkie7tostrekkie7 Member Posts: 50 Arc User
I wrote this thread to act as a public service announcement. This trait is currently available on the Exchange for 125 million EC but I'm not sure it's worth that much. The in-game info is vague regarding specifics.

I originally thought the PDP trait was going to be similar to the Universal Point Defense System console that produces 200.0 Phaser/Disruptor Damage x4 per sec for 10 sec. Not bad, but I've read another (vague) thread and it's possible the PDP trait is better described as another version of the Automated Defense Turret Tactical Console (ADT). The ADT is stated to "behave similarly to a turret - it has a full 360° firing arc, but only does a minimal amount of damage (45 Plasma dmg) and has a short range.

Big difference and that's my concern. If the PDP trait can be used as an additional turret, the 125 million EC "could" be justified. If it's more like the ADT however, it's not worth the cost. So if you have the PDP trait would you please answer these questions. Thanks.

1. What is the firing arc?
2. What's its firing range?
3. What is the DPS for the proton dmg?
4. The turret fires while certain energy weapon enhancements (FAW, Rapid Fire, Scatter Volley, & Surgical Strike) are active. Does that mean the turret fires once those specific skills are activated OR do the normal weapons have to be firing?

Any other details would be appreciated.

Comments

  • imperatorpaveliimperatorpaveli Member Posts: 346 Arc User
    1. Don't know.

    2. Don't know.

    3. Via reddit (https://www.reddit.com/r/sto/comments/3kmkfa/anyone_has_the_point_defense_protocols_trait/) it did about 500 DPS over an ISA.

    4. I'd imagine that it fires while those abilities are active. What would weapon fire have to do with it?
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited November 2016
    I wrote this thread to act as a public service announcement. This trait is currently available on the Exchange for 125 million EC but I'm not sure it's worth that much. The in-game info is vague regarding specifics.

    I originally thought the PDP trait was going to be similar to the Universal Point Defense System console that produces 200.0 Phaser/Disruptor Damage x4 per sec for 10 sec. Not bad, but I've read another (vague) thread and it's possible the PDP trait is better described as another version of the Automated Defense Turret Tactical Console (ADT). The ADT is stated to "behave similarly to a turret - it has a full 360° firing arc, but only does a minimal amount of damage (45 Plasma dmg) and has a short range.

    Big difference and that's my concern. If the PDP trait can be used as an additional turret, the 125 million EC "could" be justified. If it's more like the ADT however, it's not worth the cost. So if you have the PDP trait would you please answer these questions. Thanks.

    1. What is the firing arc?
    2. What's its firing range?
    3. What is the DPS for the proton dmg?
    4. The turret fires while certain energy weapon enhancements (FAW, Rapid Fire, Scatter Volley, & Surgical Strike) are active. Does that mean the turret fires once those specific skills are activated OR do the normal weapons have to be firing?

    Any other details would be appreciated.

    https://sto.gamepedia.com/Trait:_Point_Defense_Protocols

    1. Doesn't have an arc.
    2. Same range as all other energy weapons..(though they are very hard to spot in combat..like most other proton stuff)
    3. somewhere between 1000-1500 average damage on my Rom Engineer (Per my parser logs for ISA). Slightly more than the Proton procs in ISA (Which can be buffed)
    4. Has to have one of those skills activated.

    I pretty much use this on my Rom DSD. Keeps me safer when dealing with torps and such..They become really nasty in PVP when someone activates a Subspace Field Modulator...
    Post edited by odinforever20000 on

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    Rouge Sto Wiki Editor.


  • imperatorpaveliimperatorpaveli Member Posts: 346 Arc User
    The Subspace Field Modulator debuffs the user's damage resistance to Proton by 400% or something.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    The Subspace Field Modulator debuffs the user's damage resistance to Proton by 400% or something.

    Sure sure..and players use it mostly for the +34 All Energy Damage resistance for 15 sec

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • autumnturningautumnturning Member Posts: 743 Arc User
    This trait is currently available on the Exchange for 125 million EC but I'm not sure it's worth that much.

    Say WHAAAA...? I picked mine up a couple months ago for about 35 million EC. Must be a supply shortage driving up the price.
  • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
    more likely someone trying to drive the price up since kool-aid popularized it somewhat - good luck keeping it up there...boxit will ensure it doesn't stay high for long​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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  • autumnturningautumnturning Member Posts: 743 Arc User
    since kool-aid popularized it somewhat​​

    Yet more proof (as if I needed it) that I'm a Bad Influence On You People™ ...
  • stee1maxstee1max Member Posts: 227 Arc User
    edited November 2016
    Long story short: it's useless. I obtained the trait for my Scimitar and the cost-to-performance ratio was pathetic.
  • nephitisnephitis Member Posts: 456 Arc User
    edited November 2016
    I have the trait as well and can confirm that it underperforms quite significantly. It is a cool and niché thing to have but that's the only role it serves.

    Now, I didn't test it extensively but what I could deduce from the short trial I gave it, I would say its range is ~5 km. It is important to note that it engages enemies in "close range". In other words, you have to be in the midst of your targets for it to work.

    Additionally, I would say that it seems to have a full 360 degree arc as long as the abovementioned criteria is fulfilled. But it only fires during Fire at Will (etc.) and it will pick a random target too.

    As for the damage I can say it is quite low. For example, my MK XIV [DMGx3] [Pen] beam arrays do about unbuffed 2500 (normal) - 6000 (critical) hull damage per strike in Tau Dewa (5 enemy waves). The Point Defense Protocol trait does about ~500 hull damage per bolt.

    Is it worth using? Well, if you don't have other starship traits to fill the slots with then I guess you could use the Point Defense Protocol trait if you got nothing else. But if you do have better and more useful traits then I would highly recommend that you use those instead.

    Its biggest weakness is the fact that it requires Fire at Will etc. and ~5 km close range attacking. For some people that works just fine but for some of us our mobility hinders the use of the Point Defense Protocol trait. I, for example, have an attack sphere of 15 km so the trait is quite useless to me.

    I hope this offers some insight. I am sorry if I couldn't provide you with more tested and proved data.

  • nikeixnikeix Member Posts: 3,972 Arc User
    edited November 2016
    I think the comparison to the auto-turret (and the lobi store Xindi Autoturret) is quite accurate. Its value is that it strips your local environment of hostile projectiles/fighters. It only becomes an offensive tool if there's nothing left coming towards you/buzzing around, because it prioritizes closest-to-farthest all attackable objects. With a max range of 5km as far as I can tell.

    Personally I like auto-turrets. I had the pre-order console version and its a nice survivability tool while leveling up. I also have the Xindi one and it's also nice for essentially turning off the entire destructible torpedo mechanic - you just don't get hit by them, period. I have the trait on that captain and the dual auto-turret effect does tend to switch to aggressive targeting more often because the two of them rapidly clear out lesser targets and are only left with capital ships to engage.

    It will go on offense, but its primary function (which it performs quite well) is defense, not DPS.
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