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Missing Vaadwaur Map Assets

I recently re-ran Takedown, and while it was still playable (just), I noticed some asset losses which really compromised visual appeal, and one almost stopped mission progression. All missing assets can be found in the Hangar Bay area of the mission during the Vaadwaur Prime ground bit.

-Ceiling supports were missing, resulting in floating pieces above the grounded fighters. No impact of playability, just visual.
-Many of the floors on the walkways were totally gone, leaving me to awkwardly run along the railing to progress. This seemed to be just one of the Vaadwaur pattern floor tiles, as most places had the correct floor. This is both a visual issue and a playability issue, one that thankfully was bypassable with some jumping and climbing.

There may be some more minor details that I have missed, as well as assets from other factions.

Also, on the subject of asset packs. I am aware that recent assets for map building are mostly modular (especially corridors), would it be possible to have them in the Foundry (once you have re-lit it's assets) so we can use them to create custom interior spaces (which would give much more variety to the Foundry than the maps that mostly seem to be from retired non-foundry missions)?
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If you can't solve it logically, solve it like a moron.

51 + 1 Foundry Character Slots is NOT enough. Some of us love our characters. If I want to buy more character slots, why can't I? I couldn't experience the entire Delta Recruitment event without deleting a character.

The Iconians themselves can't time travel because their memories revert, but there is nothing to say an Iconian couldn't write everything she needed to do on a PADD, pin it to herself, travel back, read the PADD, do the tasks and return. Or just get one of her Non-Herald underlings to go back in time for her.

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Oh yeah, I do Foundry missions for both KDFs and Feds. Just search KSTF (Short for Kinas Special Task Force, where Kinas is the name of the Admiral you will be serving under). The earlier ones are less story based and more combat based, while the later ones have a much heavier story element, but keep the large battles.

Comments

  • strathkinstrathkin Member Posts: 2,671 Bug Hunter
    edited November 2016
    There is a thread or two in Bug Reports

    One posted the thread, "MISSING FLOORS" & another "Takedown: Hunt for Gaul - walkways broken"

    This issue was discovered a few days ago. The biggest issue appears often you can walk across the 3 missing floor tiles without most officer's falling many can't get over the hump where the tiles slope downward. Also using waypoint markers to position NPC's in attempt to gain them to jump over seems find them fall to the visible tile below making it even more difficult.

    It occurs leaving the narrow hallways of the Vaudwaur base entering the top of the large warehouse.
    Post edited by strathkin on
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