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Totally bored....

I've been away from the game for a while now. My gaming comp had issues.

When I came back, a few things had changed, but not as much as was expected from the new updates.

They added ONE mission?!

...

And now I've run it into the ground....

I'm so far into the game that when I login, I have to set myself goals for things to do. Seriously, I'm totally bored now. I want stuff TO DO! And starting all over for the 50th time with a new toon is not appealing.

Done the Foundry thing for a while at one point. But that only lasts a short while and who ever sees them anyway?

so... bored. And here I've been playing STO since testing. Different accounts maybe, but still...

*sigh*

There's just something missing and I can't put my finger on it.

«13

Comments

  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    Play something else for awhile, problem solved.

    I'm playing SWTOR more than STO at the moment, since I was away from TOR for a couple of years and there's now a bunch of new story content.
  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    Play something else for awhile, problem solved.

    The good people over at Cryptic would have an extremely bad business model if their answer to boredom and game burnout was for players to go elsewhere for entertainment instead of playing and paying for this game.
  • nephitisnephitis Member Posts: 456 Arc User
    I am not really sure what sort of discussion you are looking for? Where exactly do you want this thread to lead? Do you want us to agree or disagree? It is not like we can quench your boredom.

    Well, I guess Cryptic releases content or rather, "features", here and there at certain intervals. To be perfectly honest I think this goes for any MMO developer. It is not like they are offering an entire new game with every expansion. I guess it seems less given how Cryptic releases content throughout the year rather than one large expansion every 2nd or 3rd year (see World of Warcraft etc.)
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    If the game makers could make stuff fast enough to keep players "un-bored" then we'd not have grind-fests. But they cannot. So either grind stuff or switch off to another game (or go outside!) I'm more than kept busy on WoW:Legion atm. But even there I'll grow bored and will wander back to STO to go pew pew w/ my starship. ;)
    Sometimes I think I play STO just to have something to complain about on the forums.
  • baudlbaudl Member Posts: 4,060 Arc User
    if there was a solution to the problem that is shared by ALL MMORPGs, let us know or start your own game company, because you got a gold mine.
    For the immediate releave of boredom: Foundry missions...play some, or create your own.
    personally, I enjoy other games too...logg in on a daily basis anyway, but just to klick dilithium button and some admirality missions.
    Lots of good games out there to enjoy.
    Go pro or go home
  • asuran14asuran14 Member Posts: 2,335 Arc User
    I got to agree that boredom an so content burn out is pretty much a issue of all mmos, which sadly is hard to deal with both for the players an devs. I would not mind the ability to buy mission or mini-story arc packs from the c-store, which could help to relieve that burn out on doing the same content over an over. Hell put some really amazing rewards in these packs of missions to entice players to buy the content as well, and it might actually work abit as it gives players more content to do as well as a incentive for the players to buy those missions. The bigger issue is that many players I am sure would find that quite distasteful that they would need to spend money to gain access to said content.

    I could see releasing mini-arcs that detail more of the delta quad, which could lead to giving us access to boffs of some of the other delta quad races as a reward. Maybe a mini-arc following the events of the Vaadwaur after their defeat, which might showcase a civil war or even a war between the Vaadwaur that are host to the Bluegil an those that are not.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    Discussion is just to see what other people think when in the same situation. STO is a decent game. Just wished they'd add larger self-generating areas to it (see: Defiance for an example - I said "Example" so don't slap me down about it). Once you see your millionth Ferengi-clone, everything starts looking the same. Heck, you can't even explore or really mod your own ship...

    Dockhand 1: "Have you seen the new replicators down in cargobay 3?"
    Dockhand 2: "New ones? You mean those big boxy things? I thought they were ship parts."

    Dockhand 1: "Nope. Heard they some kind of industrial grade replicators or fabricators or something."
    Dockhand 2: "Huh. So what can they do?"

    Dockhand 1: "Don't know. But wouldn't it be awesome if they can craft ship parts? If it's large enough, I heard you might be able to replicate smallcraft and such."
    Dockhand 2: "That'd be the day. No more maintence. Just build and scrap."

  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited November 2016
    The problem I think I'm having is that all the story arcs are shorter than a mini-arcs. There are no full storylines in the game, and I keep hoping for them. Each part/mission touches just enough on a subject to grab your interest and then falls flat by dismissing the subject entirely before you can really get into it.

    :(


    editted:

    This was an issue a couple of the companies I've worked for in the past wanted to avoid, since it leads to disillusion and loss of players. Nothing I can do about it here...
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    edited November 2016
    You can really see this limitation when you try to work in the Foundry. It'll only let you do a couple of things and then you either have to publish it or toss it. Can't even do a full "Chapter" or "Episode", let alone craft a full story-arc of your own that's worthwhile. Too many limitations on the maps and such for it.
  • discojerdiscojer Member Posts: 533 Arc User
    The correct size of chapters or even episodes are purely arbitrary though.

    I've read books where each chapter was only 2-3 pages. And then books where there are 3 chapters, each 100 pages.

    Episodes can range from a full movie (like Star Wars) to 15-20 minutes (many of the serials Star Wars was meant to be an homage to).
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    nephitis wrote: »
    I am not really sure what sort of discussion you are looking for? Where exactly do you want this thread to lead? Do you want us to agree or disagree? It is not like we can quench your boredom.

    Well, I guess Cryptic releases content or rather, "features", here and there at certain intervals. To be perfectly honest I think this goes for any MMO developer. It is not like they are offering an entire new game with every expansion. I guess it seems less given how Cryptic releases content throughout the year rather than one large expansion every 2nd or 3rd year (see World of Warcraft etc.)

    not asking for agreement or disagreement. Just talking. Wondering. Thinking.

  • asuran14asuran14 Member Posts: 2,335 Arc User
    wendysue53 wrote: »
    The problem I think I'm having is that all the story arcs are shorter than a mini-arcs. There are no full storylines in the game, and I keep hoping for them. Each part/mission touches just enough on a subject to grab your interest and then falls flat by dismissing the subject entirely before you can really get into it.

    :(

    editted:

    This was an issue a couple of the companies I've worked for in the past wanted to avoid, since it leads to disillusion and loss of players. Nothing I can do about it here...

    I do agree that some of the story arcs int eh game so far do leave a lot area that could be expanded on. THough that is both good an bad in different ways. As open ended story arcs allow the players to create their story-lines via these open ended story arcs in the foundry, but also as a con it gives some players a feel of a supposed finished story arc leaves things open ended.

    One thing I would say why I would do them as mini-arcs, like a set of three or four missions maximum, would be time an resources that would be needed to be expended. I mean what would be a worthwhile cost-wise in the c-store for a player to want to buy a pack of three missions, while aso still being reasonable for the devs to produce effectively?
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    What I think would help relieve this issue is for the devs to create two story teams who answer to the main scriptwriter but are otherwise independent of the rest of the dev team, these two teams could each create a mission every two weeks (thus giving us a new mission to play every week), this would keep us busy and so long as the stories are semi-decent it would be enough to prevent boredom due to lack of content, such missions wouldn't need flashy gear rewards, just some basic stuff.

    Ideally this would run parallel to a monthly release of a "featured episode" which hopefully would be something approaching the current standard. Such a cycle would maintain the life of the game universe, rather than having a spark of life whenever the devs feel like throwing a mission at us and then going dead for three to six months.
    ZiOfChe.png?1
  • asuran14asuran14 Member Posts: 2,335 Arc User
    adamkafei wrote: »
    What I think would help relieve this issue is for the devs to create two story teams who answer to the main scriptwriter but are otherwise independent of the rest of the dev team, these two teams could each create a mission every two weeks (thus giving us a new mission to play every week), this would keep us busy and so long as the stories are semi-decent it would be enough to prevent boredom due to lack of content, such missions wouldn't need flashy gear rewards, just some basic stuff.

    Ideally this would run parallel to a monthly release of a "featured episode" which hopefully would be something approaching the current standard. Such a cycle would maintain the life of the game universe, rather than having a spark of life whenever the devs feel like throwing a mission at us and then going dead for three to six months.

    Issue with creating story teams is where is that money going to come from to pay those groups. I think if we saw something like a mini-arc pack work out as possible revenue via players buying them, and having worthwhile rewards to entice those players to buy them, than they very well could create a second team for it at that time. Since it is shown that the team could create the content, as well as be profitable enough to warrant the added cost.

    The thing is you would need to make creating more content like missions an story arcs a profitable option, which is hard as either pl;ayers will see it as a bad choice with content being placed behind a pay wall, or just not seeing the new content as worth the cost of it to buy for the rewards they give.THis is why I think if they did make mission packs/mini-arcs you could buy in the c-stre they would need to give some good unique rewards. look at the fact ship sales are largely pushed an made profitable via how effective the ship is, and/or the popularity of the ship in the playerbase.
  • phoeniz1994phoeniz1994 Member Posts: 102 Arc User
    edited November 2016
    I indeed have an idea...i remember back in twe day there were Deep Space Enconters, where either you join Open battles or enemy AI ships that intercept you chase you down until you are forced to fight them (still open battles so any player could intervene in cae the guy you are facing is too strong, as their level and faction vary basing on the region) or you outrun them...
    No need to hire story guys or voice actors, just make it so that every time you go around you may face something unexpected or simply add some spicy in the game...considering it was a release feature...
    0he9rXF.png
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    Play something else for awhile, problem solved.

    The good people over at Cryptic would have an extremely bad business model if their answer to boredom and game burnout was for players to go elsewhere for entertainment instead of playing and paying for this game.

    Well, Cryptic are just not capable of releasing unique and engaging content fast enough, so boredom is bound to happen..

    I also play SWTOR, though will be quitting soon due to the new rng gearing system that they're introducing soon..

    I mostly play Guild Wars 2 these days, as the game is massive and there is always something to do!
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    asuran14 wrote: »
    adamkafei wrote: »
    What I think would help relieve this issue is for the devs to create two story teams who answer to the main scriptwriter but are otherwise independent of the rest of the dev team, these two teams could each create a mission every two weeks (thus giving us a new mission to play every week), this would keep us busy and so long as the stories are semi-decent it would be enough to prevent boredom due to lack of content, such missions wouldn't need flashy gear rewards, just some basic stuff.

    Ideally this would run parallel to a monthly release of a "featured episode" which hopefully would be something approaching the current standard. Such a cycle would maintain the life of the game universe, rather than having a spark of life whenever the devs feel like throwing a mission at us and then going dead for three to six months.

    Issue with creating story teams is where is that money going to come from to pay those groups. I think if we saw something like a mini-arc pack work out as possible revenue via players buying them, and having worthwhile rewards to entice those players to buy them, than they very well could create a second team for it at that time. Since it is shown that the team could create the content, as well as be profitable enough to warrant the added cost.

    I see no reason to hire more people to make the new story content, I picture a team as five people (1 writer, 1 map designer, 1 character artist, 2 QA/bug fixers) these ten people I'm sure could easily be found among the existing staff.
    The thing is you would need to make creating more content like missions an story arcs a profitable option, which is hard as either players will see it as a bad choice with content being placed behind a pay wall, or just not seeing the new content as worth the cost of it to buy for the rewards they give. This is why I think if they did make mission packs/mini-arcs you could buy in the c-store they would need to give some good unique rewards. look at the fact ship sales are largely pushed an made profitable via how effective the ship is, and/or the popularity of the ship in the playerbase.

    While it's true that creating missions may not be profitable directly, it does keep people around which increases the likelihood of people buying Zen for various reasons and with it in theory not costing any more to make these missions than it currently costs to make the game, I don't see a serious downside.
    ZiOfChe.png?1
  • marcusdkanemarcusdkane Member Posts: 7,439 Arc User
    adamkafei wrote: »
    asuran14 wrote: »
    adamkafei wrote: »
    What I think would help relieve this issue is for the devs to create two story teams who answer to the main scriptwriter but are otherwise independent of the rest of the dev team, these two teams could each create a mission every two weeks (thus giving us a new mission to play every week), this would keep us busy and so long as the stories are semi-decent it would be enough to prevent boredom due to lack of content, such missions wouldn't need flashy gear rewards, just some basic stuff.

    Ideally this would run parallel to a monthly release of a "featured episode" which hopefully would be something approaching the current standard. Such a cycle would maintain the life of the game universe, rather than having a spark of life whenever the devs feel like throwing a mission at us and then going dead for three to six months.

    Issue with creating story teams is where is that money going to come from to pay those groups. I think if we saw something like a mini-arc pack work out as possible revenue via players buying them, and having worthwhile rewards to entice those players to buy them, than they very well could create a second team for it at that time. Since it is shown that the team could create the content, as well as be profitable enough to warrant the added cost.

    I see no reason to hire more people to make the new story content, I picture a team as five people (1 writer, 1 map designer, 1 character artist, 2 QA/bug fixers) these ten people I'm sure could easily be found among the existing staff.
    The thing is you would need to make creating more content like missions an story arcs a profitable option, which is hard as either players will see it as a bad choice with content being placed behind a pay wall, or just not seeing the new content as worth the cost of it to buy for the rewards they give. This is why I think if they did make mission packs/mini-arcs you could buy in the c-store they would need to give some good unique rewards. look at the fact ship sales are largely pushed an made profitable via how effective the ship is, and/or the popularity of the ship in the playerbase.

    While it's true that creating missions may not be profitable directly, it does keep people around which increases the likelihood of people buying Zen for various reasons and with it in theory not costing any more to make these missions than it currently costs to make the game, I don't see a serious downside.
    Grinding keeps people around too... All the time missions offer multiple rewards which makes up a set, that sets up the need to grind... Sure, some might not want to do it, but some don't have an issue with it. Releasing new stories each week, is just giving people more to do, which, if they're happy grinding a Full Set, they may not have the time to do, and it just adds to the ongoing list of missons to do :D
  • talonxvtalonxv Member Posts: 4,257 Arc User
    Rotate a bunch of games. I play this, SWTOR, World of Warships, DCUO, so I'm never really bored. Having said that, it's LONG past time for some sandbox stuff to come to STO. All these planets and nothing to do with them except maybe a mission here and there.
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited November 2016
    adamkafei wrote: »
    Ideally this would run parallel to a monthly release of a "featured episode" which hopefully would be something approaching the current standard. Such a cycle would maintain the life of the game universe, rather than having a spark of life whenever the devs feel like throwing a mission at us and then going dead for three to six months.

    Issue with creating story teams is where is that money going to come from to pay those groups. I think if we saw something like a mini-arc pack work out as possible revenue via players buying them, and having worthwhile rewards to entice those players to buy them, than they very well could create a second team for it at that time. Since it is shown that the team could create the content, as well as be profitable enough to warrant the added cost.[/quote]

    I see no reason to hire more people to make the new story content, I picture a team as five people (1 writer, 1 map designer, 1 character artist, 2 QA/bug fixers) these ten people I'm sure could easily be found among the existing staff.[/quote]


    Though how many of those group members do you think they have in the team? I am thinking that side of the team is quite small compared to the group that say works on the ships they put out. So the same people that make the featured missions an story arcs would be merely the same ones doing this, making them put in more work hours an so increasing cost There is also the fact if some of them pull double duty in some department, which would be dividing their time between a product/content that could generate more revenue, or working on content that directly generate revenue. This is why i would say if you put into these mission/story arcs items, rewards, and such that would be desired enough to entice the player-base to buy these packs to produce a good degree of revenue.

    adamkafei wrote: »
    While it's true that creating missions may not be profitable directly, it does keep people around which increases the likelihood of people buying Zen for various reasons and with it in theory not costing any more to make these missions than it currently costs to make the game, I don't see a serious downside.


    Yet we see them only doing the minimum of content production dealing with the arcs an missions with the team they have already in place, which to me shows that they don't find enough profit in producing more of that content than that amount they do right now. Though you are looking at it from one side the side of a player, and not knowing how much of a return they are getting for the current rate they produce content. It is not so much a downside as it is they might feel it is wasted time, and effort to create more of that content, when they could produce more directly generating revenue content

    I really am not against the idea, but merely that we are talking about a very small group of devs that most likely share duties, and so content that gets done is done on a idea of cost to return scale. The better the return they can see coming from the investment of time an effort, than the more possible it is of being done an continued. I honestly think that if the player-base were okay with having mini story-arc missions, which had quite good an desired rewards in them in the -store to purchase, than this idea of getting smaller packs of missions throughout the year would be possible.
  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited November 2016
    Last I checked the Foundry was down for an undisclosed period of time, due to Lighting 2.0. Has this been reinstated?

    As far as Boredom goes, I know exactly how you feel OP. I am only logging in nowadays to set up Projects and run Admiralty and doff on my AOY.

    I rhink the real issue with boredom is Cryptic thinks adding in Lockboxes and ships is adding in content. Content in my definition is giving the players something to due. Missions, events, Heck even rotating the events would give people something to look forward to. But when all you have to look forward to is running the same mission for the 3 time on the 20th character to get the one set peice needed to finish a set. Why bother.
    I have 20 plus toons, and I have only run Echoes 3 times on one toon. Why? Its BORING having to run it that much. At least its a great story. Great for Metrics. "See the players love it so much they are replaying it over and over again", Not so great for the players as "TRIBBLE we have to do this 30 more times?!"
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  • asuran14asuran14 Member Posts: 2,335 Arc User
    talonxv wrote: »
    Rotate a bunch of games. I play this, SWTOR, World of Warships, DCUO, so I'm never really bored. Having said that, it's LONG past time for some sandbox stuff to come to STO. All these planets and nothing to do with them except maybe a mission here and there.

    I agree it is good to have a rotation of games to help alleviate boredom. Though not everyone wants to play other games, but merely stick to a single game, which is just as valid though too. I don't see any issue with people that enjoy, and even would like to keep enjoying a single game asking for more content to do in that game. Honestly a dev team that might see that may find it is a good idea to tap that fact, and generate more revenue from those players that are seeking to get more content to do in that game.
  • theanothernametheanothername Member Posts: 1,511 Arc User
    sunfrancks wrote: »
    Play something else for awhile, problem solved.

    The good people over at Cryptic would have an extremely bad business model if their answer to boredom and game burnout was for players to go elsewhere for entertainment instead of playing and paying for this game.

    Well, Cryptic are just not capable of releasing unique and engaging content fast enough, so boredom is bound to happen..

    I also play SWTOR, though will be quitting soon due to the new rng gearing system that they're introducing soon..

    I mostly play Guild Wars 2 these days, as the game is massive and there is always something to do!

    It feels like they are too deep into how to develop monetization foundations and THEN how to make them engaging enough to play with instead of the other way around. I too got told to just take a break. Over a year ago; I casually look back, maybe play one of the new missions; be a bit more active at some seasonals but all the new piles of added mechanics & items & skills & ships? Meh, they add NOTHING. Nothing if there is not enough to play with.

    Just flew over the Starbase 13 thingy; a new fleetholding I guess. First things in mind 1) there is still no way to shut the tribble plague from that main SB special completely; yeah that still annoys after all these years 2) my fleet is a pale shadow of what is was anyway; new fleet holdings are rather dead in the water 3) why bother, its not like it adds to the spaceship/crew interaction/adventure; the TOS; TNG; Voy, ENT & even DS9 "one ship, one crew" like-feeling anyway. Why do I need a bigger gun if there is no deep space to get lost into and use it?

    Dang; that came of stronger that I anticipated. To add something positive: besides the yesteryear ones (not played yet) all missions where great and far above whats usually gets presented in RPGs. Game just need the living endless space simulation aspect done to utilize all the toys it wants me to spend money on.
  • chewmagnachewmagna Member Posts: 49 Arc User
    I have to agree with the OP. I've been playing off and on for around four years now, and while I love the game, it never holds me for more than a month or two at a time. I'll pick it up, start a new character, play through all the episodes, and when I get to the grind at the end I move on to another game. I just don't see the point in grinding to get better gear to do the exact same content a little faster with no progression in newer, more difficult content.

    I'm in this exact same predicament right now. I came back to the game a couple weeks ago, started a TOS toon, and now it's level 60 with nothing else to do but grind. I want to play, but when I log on I just kinda sit there like "ok, now what?" There's nothing for me to do but grind the same three or four STF's (since that's about all anyone does), re-run the content I just did, or make another toon, which will be in the same boat in a couple more weeks.

    I really want to play the game. I like it enough that I'd put money into it, but there's really not much to do after the episodes unless you can stomach grinding. I can't.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    asuran14 wrote: »
    talonxv wrote: »
    Rotate a bunch of games. I play this, SWTOR, World of Warships, DCUO, so I'm never really bored. Having said that, it's LONG past time for some sandbox stuff to come to STO. All these planets and nothing to do with them except maybe a mission here and there.

    I agree it is good to have a rotation of games to help alleviate boredom. Though not everyone wants to play other games, but merely stick to a single game, which is just as valid though too. I don't see any issue with people that enjoy, and even would like to keep enjoying a single game asking for more content to do in that game. Honestly a dev team that might see that may find it is a good idea to tap that fact, and generate more revenue from those players that are seeking to get more content to do in that game.

    Well a game like this, IMHO BEGS for sandbox elements to be added. Like exploration, that was meh, but so much more could of been done with it that simply wasn't developed.

    First contact with someone like the Lukari, you the player develop relations and do a whole chain of events and depending on how well you do, they get included into the Federation, remain neutral, or go hostile and you end up having to defend Federation interests.

    KDF, more along the lines of expanding the Empire, finding new and exciting people to meet and defeat them in the name of Honor, romulans expanding out farther into the Beta quadrant.

    That's just exploration. Also the pirate supression, just a whole heap of stuff that is sandbox in nature that we could go do that PWE just doesn't want to invest in.
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  • phoeniz1994phoeniz1994 Member Posts: 102 Arc User
    edited November 2016
    It's not Cryptic's Fault, it's our own fault.

    I know this will sound kind of harsh but we need torealise that we have a certain influence over the grouth of this game, that's how MMOs work.

    Back in the day There were many cool features that were removed because players (including us if there are other old times players here) didn't give a darn of giving feedback about them and those were considered useless as a consequence.

    We had our chance of having and Keeping these interesting features ( Like the Kobayashi Maru Scenario, The Deep Space Encounteres or Enmy AI Ships Intercepting you in enemy areas of sector space and you had to either outrun them or fight) but we didnt andfrom now on just reflect about your own influence on a game MMO's grouth and give actual feedback when asked and make actual contribution to the developing as they ask you for opinions whenever they change something instead of whining all the time because of "baddie Cryptic".
    0he9rXF.png
  • talonxvtalonxv Member Posts: 4,257 Arc User
    It's not Cryptic's Fault, it's our own fault.

    I know this will sound kind of harsh but we need torealise that we have a certain influence over the grouth of this game, that's how MMOs work.

    Back in the day There were many cool features that were removed because players (including us if there are other old times players here) didn't give a darn of giving feedback about them and those were considered useless as a consequence.

    We had our chance of having and Keeping these interesting features ( Like the Kobayashi Maru Scenario, The Deep Space Encounteres or Enmy AI Ships Intercepting you in enemy areas of sector space and you had to either outrun them or fight) but we didnt andfrom now on just reflect about your own influence on a game MMO's grouth and give actual feedback when asked and make actual contribution to the developing as they ask you for opinions whenever they change something instead of whining all the time because of "baddie Cryptic".

    True, but there are others like many people had a hissyfit when they removed the exploration areas. Many including myself liked them and it was a nice change of pace when ya needed it.
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  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    People must remember that despite this game being free, it has way, way more content than most games that you pay for outright!

    People are quick to blame Cryptic at the moment, yet it is we players that carry the blame too. The very fact STF's are quiet is down to 2 things, which is Cryptic's unwanted need to keep adding power creep and the fact that players have migrated to the faster queues. Cryptic need to do 2 things here. 1. Rebalance the game completely, that means introducing proper canon weapon arcs (as per the SFC system) and 2. Change back to the hourly system, by which I mean, move all the non-fleet STF's to an hourly rotation. It also wouldn't hurt the game to introduce live damage and live repairs. The current damage system is poor, where you only get damaged if you die!

    As for missions, well, they are fine, there are over a hundred episodes to play, not exactly a lack of content! On top of that there are numerous other things in game that people can seek out. Again, the perception that there isn't much to wrong is totally inaccurate.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • questeriusquesterius Member Posts: 8,485 Arc User
    wendysue53 wrote: »
    I've been away from the game for a while now. My gaming comp had issues.

    When I came back, a few things had changed, but not as much as was expected from the new updates.

    They added ONE mission?!

    ...

    And now I've run it into the ground....

    I'm so far into the game that when I login, I have to set myself goals for things to do. Seriously, I'm totally bored now. I want stuff TO DO! And starting all over for the 50th time with a new toon is not appealing.

    Done the Foundry thing for a while at one point. But that only lasts a short while and who ever sees them anyway?

    so... bored. And here I've been playing STO since testing. Different accounts maybe, but still...

    *sigh*

    There's just something missing and I can't put my finger on it.

    Potential boredom is one of the reasons why i stay away from the DPS league style of play. With things easy as they are, i do not want to dumb down everything further by flying a 5 second vape - end queue build.

    Aside from some standard content which i do on most characters (not ISA) i have adopted a completely different play style for each of my characters. They also wield different ships.

    Tired of a specific play style, switch to another. Space boring then move to ground combat.
    Queues lame then move to foundry or battle zones.

    Bottom line is that there is plenty of variation available.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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