test content
What is the Arc Client?
Install Arc

Idea: Fleet Marks Reward in Battle Zones

qaleghqa'neS, Forums!

I have noticed in game that Fleet Marks are in high demand by many fleets... More so than reputation marks which can easily accumulate from reputation missions on a character level. To even out the balance, I propose having battle zones offer a fleet mark package reward option in addition to reputation marks. This will help fleets complete projects a little faster & deal with the fleet mark drought that many small & medium sized fleets are affected with. This will also increase traffic to battle zones & help maintain popularity of them among characters at all manner of stages of development allowed to enter the battle zone.

I am totally open to discussion & debate upon this.

Thoughts?
@Galaranth

Comments

  • risian4risian4 Member Posts: 3,711 Arc User
    While I'm not necessarily opposed to this, I think you're wrong in your assumption that Fleet Marks are in high demand by many fleets. Most fleets are short on dilithium and DOFFs maybe, not marks.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    risian4 wrote: »
    While I'm not necessarily opposed to this, I think you're wrong in your assumption that Fleet Marks are in high demand by many fleets. Most fleets are short on dilithium and DOFFs maybe, not marks.

    Dilithium. Definitely Dilithium.
    Even with several toons on a single account, it's hard for players to contribute Dilithium since they're busy saving it up for the Exchange.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    Fleet marks on the other hand...

    I have so many that they seem to litter the ground around my starbase. Just don't have anything to spend them on.
  • wendysue53wendysue53 Member Posts: 1,569 Arc User
    Think the real question would be: How to get people into the battle zones to do stuff outside of special events or farming, once the episode needing it is over. I remember the battlezones in the spheres during the Iconian event and then again during the Delta expansion. They swarmed with players. Now you see only a couple and most are just sitting there doing nothing.
  • risian4risian4 Member Posts: 3,711 Arc User
    Defera is still pretty popular if you keep in mind how little attention it has received. And I usually see at least 3 or 4 filled instances with between 8 and 15 people in it on Kobali Prime. Realising that some queues seldom have more than 5 people in them at the same time, I'd say most zones are doing relatively well (especially if you realise that most people I've talked to on the subject absolutely despised the idea of helping the Kobali instead of the Vaadwaur in that particular instance).

    Dyson Battlezone has no problems at all of course, due to the high dilithium rewards.


    If more people are needed in them, then I'd say they should add some unique rewards (also to new, yet to be designed zones) that can only be obtained there. Or, if it's too expensive to create new rewards just for one particular zone, add some non-unique but very rare and wanted items there. Something like previous Crystalline/Mirror event rewards for example. Or even previous event ships as very, very rare drops or something that can be grinded for for over a few months. Even a lock box ship maybe, that would definitely get people to play these zones more.

    It would give people who absolutely want these things something to do, and it would also give Cryptic an opportunity to use assets that were removed for some reason after having been available for only a limited amount of time.

    Or create new events around these zones where unique or ultra rare rewards like ships can be obtained.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited November 2016
    Bah, fleet marks are like garbage to be dumped and have been for a long time.

    On the contrary, we need a conversion for flarks to dil ore, so people can do something useful with their excess heaps of them.
  • angrybobhangrybobh Member Posts: 420 Arc User
    risian4 wrote: »
    While I'm not necessarily opposed to this, I think you're wrong in your assumption that Fleet Marks are in high demand by many fleets. Most fleets are short on dilithium and DOFFs maybe, not marks.


    warpangel wrote: »
    Bah, fleet marks are like garbage to be dumped and have been for a long time.

    On the contrary, we need a conversion for flarks to dil ore, so people can do something useful with their excess heaps of them.

    While I would agree most fleets need dilithium, I would like to point out that I know of a number of fleets that have no such problem, their problem is flarks. One of my fleets fills everything in a project near instantly except for flarks. It is a small fleet but rich on the dil side since that is easy to get. I hate getting flarks. There are only a couple of queues that pop regularly and I am quite tired of those. I would like more options for flarks to break up the monotony. Fleet marks instead of other marks would be a great option for BZs.
  • byozuma#0956 byozuma Member Posts: 502 Arc User
    While I'm not opposed to the idea of additional sources for fleet marks... I think fleet marks aren't really appropriate to be rewarded from random content that barely even have a passing relation to fleets and more about the characters participating in them. Perhaps actual fleet initiatives and queues only accessible to fleets, that would make more sense to me. This would further promote more activity within the fleet as needed, as well, so that fleets are more viable than just another kind of vendor.
    oldracesbanner.jpg
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    Well, it seems to differ, in my fleets the bottlenecks are doffs and then (with quite some distance) dilithium. With fleet marks, we regularily, almost constantly, field the "excess fleet marks" assignment, so people can get rid of their stuff, even at half price.

    But it may depend on play style, and fleets may fall into a group behavior there. It may also depend on the number of active members. For example, the famous "five minutes a day" of doffing will get you enough CXP to turn in at your fleet starbase for a couple of hundred fleet marks a week. But many don't do that (I don't either at the moment), since it doesn't really advance the character (XP are negligible), and you cannot scale it up that easily. Also, clicking on windows isn't the excitement people were looking for when starting to play STO. So with 20 active members you easily accumulate loads of fleet marks, with 5 active contributors you may not.

    Special situation about fleet marks is, though, that unlike doffs and especially dil, they don't have any other use, so people will part with them without thinking, which may explain the rush. With dil, well, I could give 50k, but if somebody else does it, I still have 50k of dil and I will find a use for it somehow.
    My mother was an epohh and my father smelled of tulaberries
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    xyquarze wrote: »
    Well, it seems to differ, in my fleets the bottlenecks are doffs and then (with quite some distance) dilithium. With fleet marks, we regularily, almost constantly, field the "excess fleet marks" assignment, so people can get rid of their stuff, even at half price.

    But it may depend on play style, and fleets may fall into a group behavior there. It may also depend on the number of active members. For example, the famous "five minutes a day" of doffing will get you enough CXP to turn in at your fleet starbase for a couple of hundred fleet marks a week. But many don't do that (I don't either at the moment), since it doesn't really advance the character (XP are negligible), and you cannot scale it up that easily. Also, clicking on windows isn't the excitement people were looking for when starting to play STO. So with 20 active members you easily accumulate loads of fleet marks, with 5 active contributors you may not.

    Special situation about fleet marks is, though, that unlike doffs and especially dil, they don't have any other use, so people will part with them without thinking, which may explain the rush. With dil, well, I could give 50k, but if somebody else does it, I still have 50k of dil and I will find a use for it somehow.

    Well seems that many people don't seem to remember that common duty officer's of all type's can be acquired in group's of 4's from different missions at the Klingon or Starfleet Academies. If only fleet leader's would organize and ensure this were communicated to help finish fleet project's I suspect it would be far less of a problem as they only take minutes to run.

    As for DILITHIUM being hard to acquire for other fleets then those fleet need to priortize earning fleet credit for when their assets are build to acquire the many special items of value.
    0zxlclk.png
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Any bottleneck other than the cooldown timers can be averted by recruiting enough active people.
  • xyquarzexyquarze Member Posts: 2,120 Arc User
    strathkin wrote: »
    Well seems that many people don't seem to remember that common duty officer's of all type's can be acquired in group's of 4's from different missions at the Klingon or Starfleet Academies. If only fleet leader's would organize and ensure this were communicated to help finish fleet project's I suspect it would be far less of a problem as they only take minutes to run.

    Actually, there's 7 missions, of which one is only of limited value (civilian doffs), which can give between 2 and 5, depending only on luck (you do not assign own doffs top them, so chances stay the same). Yes, I do know of them. They're not only at the academies, but also at the fleet starbases - same missions though, so no double slotting. Roms get another 3 at the New Rom command center.

    Having said that, they also have a cooldown timer of 72 and 96 hours, so you can only slot them twice a week. And they tend to be in set locations, which may make them quite inconvenient, with travel and loads of loading screens if you happen to be at another place for a reason.

    So yes, they work, but for, say, 150 doffs you need 3 manweeks. And that's a provisioning assignment. And it's more or less the only way to get them outside of spending fleet creds at your starbase, grinding them from greens (which is very annoying), or buying them off the exchange. Nothing of that is a real problem - but everything else is easier IMO.
    My mother was an epohh and my father smelled of tulaberries
  • gaalomgaalom Member Posts: 531 Arc User
    I think this is a bad idea, especially since, it would probably entail a nerf to the rewards we get. Some of those battlezones work way better for specific marks then stfs.
  • This content has been removed.
  • nixie50nixie50 Member Posts: 1,343 Arc User
    Fleet marks are useless for those not in fleets
    u7acy6aymfw7.gif
    We Need BERETS in the tailor
  • admiralwuffadmiralwuff Member Posts: 42 Arc User
    Excellent, excellent discussion :-) . Some very valid points here. I guess it depends what projects are on in said fleet & how many contributors are active. I kind of think just having the option in general would be good. Maybe as not as much the reputation marks, I suppose.
  • cidjackcidjack Member Posts: 2,017 Arc User
    Something else.that can be considered, a choice of rep marks for that battle zone of fleet marks, and only fleet marks as an option in that rep for that toon is a maxed out rep.

    As for how fleets/Armadas fill projects and finish holdings, there is not enough space on the internet for my comments.
    Armada: Multiplying fleet projects in need of dilithium by 13."
    95bced8038c91ec6f880d510e6fd302f366a776c4c5761e5f7931d491667a45e.jpgvia Imgflip Meme Generator
Sign In or Register to comment.