qaleghqa'neS, Forums!
I have noticed in game that Fleet Marks are in high demand by many fleets... More so than reputation marks which can easily accumulate from reputation missions on a character level. To even out the balance, I propose having battle zones offer a fleet mark package reward option in addition to reputation marks. This will help fleets complete projects a little faster & deal with the fleet mark drought that many small & medium sized fleets are affected with. This will also increase traffic to battle zones & help maintain popularity of them among characters at all manner of stages of development allowed to enter the battle zone.
I am totally open to discussion & debate upon this.
Thoughts?
@Galaranth
Comments
Dilithium. Definitely Dilithium.
Even with several toons on a single account, it's hard for players to contribute Dilithium since they're busy saving it up for the Exchange.
I have so many that they seem to litter the ground around my starbase. Just don't have anything to spend them on.
Dyson Battlezone has no problems at all of course, due to the high dilithium rewards.
If more people are needed in them, then I'd say they should add some unique rewards (also to new, yet to be designed zones) that can only be obtained there. Or, if it's too expensive to create new rewards just for one particular zone, add some non-unique but very rare and wanted items there. Something like previous Crystalline/Mirror event rewards for example. Or even previous event ships as very, very rare drops or something that can be grinded for for over a few months. Even a lock box ship maybe, that would definitely get people to play these zones more.
It would give people who absolutely want these things something to do, and it would also give Cryptic an opportunity to use assets that were removed for some reason after having been available for only a limited amount of time.
Or create new events around these zones where unique or ultra rare rewards like ships can be obtained.
On the contrary, we need a conversion for flarks to dil ore, so people can do something useful with their excess heaps of them.
While I would agree most fleets need dilithium, I would like to point out that I know of a number of fleets that have no such problem, their problem is flarks. One of my fleets fills everything in a project near instantly except for flarks. It is a small fleet but rich on the dil side since that is easy to get. I hate getting flarks. There are only a couple of queues that pop regularly and I am quite tired of those. I would like more options for flarks to break up the monotony. Fleet marks instead of other marks would be a great option for BZs.
But it may depend on play style, and fleets may fall into a group behavior there. It may also depend on the number of active members. For example, the famous "five minutes a day" of doffing will get you enough CXP to turn in at your fleet starbase for a couple of hundred fleet marks a week. But many don't do that (I don't either at the moment), since it doesn't really advance the character (XP are negligible), and you cannot scale it up that easily. Also, clicking on windows isn't the excitement people were looking for when starting to play STO. So with 20 active members you easily accumulate loads of fleet marks, with 5 active contributors you may not.
Special situation about fleet marks is, though, that unlike doffs and especially dil, they don't have any other use, so people will part with them without thinking, which may explain the rush. With dil, well, I could give 50k, but if somebody else does it, I still have 50k of dil and I will find a use for it somehow.
Well seems that many people don't seem to remember that common duty officer's of all type's can be acquired in group's of 4's from different missions at the Klingon or Starfleet Academies. If only fleet leader's would organize and ensure this were communicated to help finish fleet project's I suspect it would be far less of a problem as they only take minutes to run.
As for DILITHIUM being hard to acquire for other fleets then those fleet need to priortize earning fleet credit for when their assets are build to acquire the many special items of value.
Actually, there's 7 missions, of which one is only of limited value (civilian doffs), which can give between 2 and 5, depending only on luck (you do not assign own doffs top them, so chances stay the same). Yes, I do know of them. They're not only at the academies, but also at the fleet starbases - same missions though, so no double slotting. Roms get another 3 at the New Rom command center.
Having said that, they also have a cooldown timer of 72 and 96 hours, so you can only slot them twice a week. And they tend to be in set locations, which may make them quite inconvenient, with travel and loads of loading screens if you happen to be at another place for a reason.
So yes, they work, but for, say, 150 doffs you need 3 manweeks. And that's a provisioning assignment. And it's more or less the only way to get them outside of spending fleet creds at your starbase, grinding them from greens (which is very annoying), or buying them off the exchange. Nothing of that is a real problem - but everything else is easier IMO.
As for how fleets/Armadas fill projects and finish holdings, there is not enough space on the internet for my comments.
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