Everything in "Starbase Fleet Defense" glows white now. Yea there are some improvements I can see. But there are some instance's where it is a step backwards when it comes to graphics. Has anyone else have this ship/starbase white glow problem?
On the other hand, I am sitting in the SOL system right now, and all graphics are great.
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My character Tsin'xing
normal text = me speaking as fellow formite
colored text = mod mode
^Words that every player should keep in mind, especially whenever there's a problem with the game...
normal text = me speaking as fellow formite
colored text = mod mode
[SIGPIC][/SIGPIC]
You'd think a 'lighting update' would IMPROVE the way a game looks - not require you to use sunglasses or don radiation protection. I have to wonder if anyone LOOKED at what they were doing as they implemented this for the PC version. If they hadn't given us (thankfully) the option to disable it, I would have dropped this game entirely.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
My character Tsin'xing
You can fix that by turning off the reflection in the graphic settings.
Just going with Lighting 2.0 off, and with whatever settings get me by without making the animations crawl or having to adjust shadows constantly.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Lighting 2.0 with Shadows (and probably what it should look like).
Lighting 2.0 with intense glow. Shadows disabled (happens on Low too).
Lighting 2.0 completely disabled. Old graphics fully maxed.
Thanks, it should not be resource heavy now.
-Lord Commander Solar Macharius
Here's a pic with 2.0 enabled and post processing effects smaa and fxaa on top of msaa*8 and Lift Gamma 0.82. Settings between 80%-82.5% of original gamma worked best for my tastes. Make a note of that Cryptic.
That was using Reshade 3.03 which works amazingly well. This is a lot closer to what the game should look like. Although it will not fix any of the problems. It only lessens some of the problems. And lessening some problems like making greys into blacks means dark areas without the much needed added lights is just to dark. So it's a tradeoff until they correct it.
Personally even with lighting 2.0 enabled faults I am liking it more then having it disabled. Making that gamma change helped a lot for me and after taking screenshots of a few areas I can see the improvement. I find it difficult to switch back now. But yes it most definitely still needs more luving.
It looks nicer for me. Still a bit of glare....but not as bad as it was.
I think they may have adjusted the default contrast on the game.
I think I will wait another couple of patches and then go through all my settings, again.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
This would explain a lot. I have shadows enabled and never noticed a glow. I know disabling shadows helps with improving performance, but if players have shadows disabled because they are that tight on resources, they probably shouldn't be running with lightening 2.0 either.
True for some and not true for others. I've found the opposite to be true. My 2600k@4.4ghz with my gtx970 performs extremely well. Lighting 2.0 enabled is from 10%-40% increased fps vs disabled. However lesser systems will actually perform worse. So it's really dependent on your system.
Not really true. I've had newer maps such as echos of Lights go really nuts when I turned it off.
I dislike it, and I dislike playing with settings as well. Designers should present their work as it should be seen under default settings and they've done a poor job here.
My character Tsin'xing