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Sword melee changed intentionally?

callonorcallonor Member Posts: 18 Arc User
I discussed this in general, but I'm going to ask here in hopes of seeing if it's a mistake or an intended change that didn't hit the patch notes.

As of this patch, the autorun to nearby selected targets when using a melee sword looks to have been removed. Someone in general said it's like this on consoles already. Was this change intended to happen on PC as well? I rather liked the different feel of playing a sword vs. bat'leth or lirpa. If this is not a bug, please consider bringing the sword DPS up to match the bat'leth and lirpa if it's going to operate the same. If it's now an AoE weapon on standard hits, the info text needs to be changed to reflect this as it still says one target when you bring up detailed info on the weapon.

I'm really hoping this is a bug that can be addressed in one of the next few patches as it substantially changes the feeling of melee combat, IMO.

Comments

  • ichaerus1ichaerus1 Member Posts: 986 Arc User
    I agree. As it is, since the sword has lower damage, the gap closer mechanic was nice. Now? My sword has become relegated to being there for RP purposes. Especially since you're rooted in place while swinging currently. It's ********, when many enemies run willy-nilly all over the place except for the Borg slowly waddling to you. And if I was to take it into PvP, pretty much the only stickiness comes from either Stealth Module, or Lunge for tactical officers. Or if it is to be kept this may, perhaps change the stance for swordplay, since it currently shows as a more mobile stance, wanting to move forward, to close the distance or pursue, with faster, lighter swings.
  • callonorcallonor Member Posts: 18 Arc User
    Yeah. My sword has moved to a BOFF. If they would remove the root, I might be able to adjust, but the root just kills it for me. I play melee in other games without a root and do reasonably well against NPCs when I have to chase them, but here it's just one too many things to juggle unless I want to try to macro stuff.

    My guess is that they had problems making the gap closer work properly on one of the consoles (or just wanted to simplify code) and pulled it out and now it has made its way here with the update. It's a pity, because IMO, it removed an enjoyable aspect of the game. If they intentionally removed it, or just did it without much thought, I'd ask that they revisit the decision or make some adjustments to what is there now. It's always sad when PC games get dumbed down for consoles--especially an established game like this one.

    At this point, I'd just appreciate if they'd let us know if it's WAI or a bug.
  • elvnswordelvnsword Member Posts: 4 Arc User
    Please change this back. The whole reason I use a sword rather than a lirpa or Batleth is that swords are more tied to traditions of the navy, and with lethargic damage, the close mechanic was one of the major advantages in using them. I have MAJORLY invested in my sword as well, it is a Gold Max tier item, and having it's useage changed out of the blue like this is well, harmful to the gaming experience.

    Please Address
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