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Reflections Bug (Using Direct3D9)

freakiumfreakium Member Posts: 439 Arc User
edited October 2016 in Graphical and Sound Issues
Currently, highly reflective surfaces are way too bright after the update when using Direct3D 9. I do not know what Direct3D 11 users are seeing as my current GFX card is incapable of DX11. Semi-reflective surfaces are fine.

Where once my ship looked like this:
4C7v7GT.jpg

After the update it looks like this:
KWmdd87.jpg

Bug report filed under ticket # 4,129,366.
m12Pkoj.png
Post edited by freakium on

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