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  • saurializardsaurializard Member Posts: 4,404 Arc User
    sunfrancks wrote: »
    sunfrancks wrote: »
    I love the new lighting system. Well, once I fixed the resolution problem..

    Slight problem though, I advise anyone who want's to go to Nukara to disable it, as you just get a psychedelic rainbow effect as soon as you beam down!
    Then, time to stock my nepeta leaves and to be ready for a... trip.

    EDIT:
    So I went there and...
    9900_20161025230948_1.png
    Nope, everything seems normal to me. :/

    Interesting...

    This is what I get when I go there with 2.0 Lighting System enabled:
    UWdBhNc.png

    OK, I actually found a similar bright rainbow thing like that. It was during House Pegh when I had to put a charge on the first Omega generator. Instead of the transparent orange hologram telling me where to put the charge, I got this:
    9900_20161026003230_1.png
    #TASforSTO
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  • iconiansiconians Member Posts: 6,987 Arc User
    edited October 2016
    tacofangs wrote: »
    Huh? I don't remember this. Elaborate?

    I may be remembering wrong, but I seem to recall there was some kind of automated process for a DX11 upgrade some time ago, that irreversably corrupted some textures in the game (the various skyboxes in the game was the biggest one I remember), and I recall that because the automated process didn't work, that each texture had to be fixed one by one, and was a very time-intensive process.

    Again, it's been so long ago I may be remembering it wrong.​​
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  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    neoakiraii wrote: »
    Slamek.png?version=7b8b27130c4224d53c0590e24057f39b

    It's too Bright!


    ROFL!!! neo has won the thread :D

  • nephitisnephitis Member Posts: 456 Arc User
    The visual upgrades are great and I haven't had much problems with them at all, in particular with the whole dark vs bright scenarios. I like it a lot so far. I am not sure what people are expecting out of it.

    Also note that TXAA and FXAA makes your picture more blurry in practically any game (STO included) as opposed to MSAA so it might be worth looking into what you set it at.

    The only problem I noticed with this patch so far is that it keeps resetting your settings under the Control tab. It messed up auto fire and what not.
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    tacofangs wrote: »
    The vast majority of you who are saying this looks like @*#!, and saying that everything is pixelated or like playing an 8-bit game, etc. Your graphics options settings may be lying to you.

    Please try this:

    1) Goto your Graphics Options
    2) Turn on Use Sliders (if it isn't already)
    3) Slide both the Render Quality and the Graphics Detail sliders all the way to the left.
    4) Slide both of those same sliders all the way to the right again.
    5) Hit Apply
    6) Now go back and change your settings to whatever you usually use.


    This was a problem experienced on Tribble, which I thought had been fixed, but perhaps it is still present?

    O nice :)

  • xraiderv1xraiderv1 Member Posts: 488 Arc User
    soo..whats with the swirly rainbow bright mess I get whenever I move my camera?
    Murphy's laws:
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  • freightstopperfreightstopper Member Posts: 232 Arc User
    edited October 2016
    starmanj wrote: »
    Graphics Update:
    The Visual graphics quality has been improved to meet the standards of DX11 compatible cards.

    What the heck is this most of us are running Windows 10 and card Supporting DX12 why didn't you bring us up this this level?

    DX11 is yesterday Stuff you should had done that years ago. I am really disappointed.

    You can not EVER find enough money to pay me to even consider using microshite w@nkdows at all.
    starmanj wrote: »
    jexsamx wrote: »
    starmanj wrote: »
    most of us are running Windows 10 and card Supporting DX12

    Submit evidence
    Well Most Gamers like to keep there Systems up to date like me :smile:

    That bullsh1t excuse is the reason they got away with selling pre-beta test build OS's as fully working products and now everyone and their dog does it.

    After all it took them 5 years and 2 major patches just to get the basic XP OS to do what they claimed it could when they launched it.

    As for the graphics update... can't even get the game to even load up anymore, will wait and try again when the next patch comes out but not going to be surprised it if still won't work.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    xraiderv1 wrote: »
    soo..whats with the swirly rainbow bright mess I get whenever I move my camera?
    Try reseting your graphics settings. something as simple as typing "/renderscale 1" might work.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    nephitis wrote: »
    The visual upgrades are great and I haven't had much problems with them at all, in particular with the whole dark vs bright scenarios. I like it a lot so far. I am not sure what people are expecting out of it.

    Also note that TXAA and FXAA makes your picture more blurry in practically any game (STO included) as opposed to MSAA so it might be worth looking into what you set it at.

    The only problem I noticed with this patch so far is that it keeps resetting your settings under the Control tab. It messed up auto fire and what not.
    this might mean it's not saving them properly. :/
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Lol, maybe it's because the graphics reset forced me to tinker with settings including advanced ones, but, even in DX9 land, the game looks better for me now. I've played with the fancy lighting on the XBOX and I like the PC game fine without it.
  • gaalomgaalom Member Posts: 531 Arc User
    The ops statement is exactly the type of thing that just ticks me off. Any long time pc gamer makes there machine last years before upgrading it. Unless your a person who can afford to throw 1000 or 2000 bucks at something randomly to be a top of the line machine of the year. Everyone uses windows 10 you say? Guess what I dont. I have a machine thats about five years old and I hear there are a good bit of people in game with older machines then that. You want them to update the graphics even more? Something called responsibilities has a tendency to chew up peoples money, so they can not afford to have a state of the art machine. Your original statement is one of arrogance, and one of not knowing whats going on in the real world from a practical stand point.

    As for the graphics upgrade I am pleased with it and happy with the way it turned out. The opinion of one player.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    sunfrancks wrote: »
    Interesting...

    This is what I get when I go there with 2.0 Lighting System enabled:
    UWdBhNc.png

    There are FOUR LIGHTS!!!
    GwaoHAD.png
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited October 2016
    goodscotch wrote: »
    Regardless of the age of the software being used, I'm still grateful for the improvement.

    Me too and I think the new lighting looks pretty in most cases, even though not all.

    Maps that were purposely bright before are quiet overdone at the moment. The dil mine for example looks ridiculous. Other maps really gained beauty like the Klingon Home world or ESD.

    On the PvE runs I managed yesterday it was the same. Miners Instabilities was ways over-lighted while other maps like Rhi, Hive, Nukara and Brotherhood look nice and deliver all different moods over 2.0. Quiet cool.

    My absolute favorite is Bug Hunt at the moment . Thats a real beauty now.

    I think in most cases peeps just need to readjust their settings to fully enjoy the new lighting. One might also cut back on bloom intensity a bit. ;)
    Post edited by peterconnorfirst on
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  • aliensamongusaliensamongus Member Posts: 285 Arc User
    I like the graphic upgrade. All the ships are more detailed than they used to be.

    I did notice that the floors in some area's kind of conflict with the rest of the environment. Like it's washed out or something compared to the walls etc. DS9 for example.

    Also, the Undine Battlezone seems very sickly colored now, it was a bit brighter shade of green - it's more grey now. Still, the FPS in Dyson Sphere hasn't improved.. which I thought this upgrade would fix.

    When I edit my captain's outfit, the lighting is far too bright. If I make anything white, I look like some kind of astral being. It's facinating actually.

    I could use a fix on the texture of Liberated Borg captain's borg pieces. They lack texture.

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  • daveynydaveyny Member Posts: 8,227 Arc User
    When I turn on Lighting 2.0 it's like almost every light source in the game suddenly becomes a high powered spotlight.
    All the colors are washed out, the floors and walls blend together.

    The sun shining into Admiral Quinn's office makes it look like a high powered tanning booth.

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  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    ltminns wrote: »
    Set Bloom to around 20 - 25%

    yeah, that doesn't help with all the extra ambient light on the maps. Best solution on the Graphics setting page: Set "Lighting 2.0" to "off".

    Oh God Thank You for this info I could not find "off."

    I still have a migraine after the Fleet transporter room and I can't keep from clenching my jaw.

    I have a doctors exam tomorrow and can't have this stress.
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  • ceesay09ceesay09 Member Posts: 18 Arc User
    well i think the game looks good @ 4k with update thx :D
  • szimszim Member Posts: 2,503 Arc User
    edited October 2016
    I'm not particulary fond of the "sepia look" of the interior of ESD. And most old ground maps (old bridges included) just don't look that great. But the newer maps and especially space maps look fantastic.
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    neoakiraii wrote: »
    sunfrancks wrote: »
    Interesting...

    This is what I get when I go there with 2.0 Lighting System enabled:
    UWdBhNc.png

    There are FOUR LIGHTS!!!

    ^ He's on a roll.
    [img][/img]OD5urLn.jpg
  • dalolorndalolorn Member Posts: 3,655 Arc User
    starmanj wrote: »
    jexsamx wrote: »
    starmanj wrote: »
    most of us are running Windows 10 and card Supporting DX12

    Submit evidence
    Well Most Gamers like to keep there Systems up to date like me :smile:

    Guess I'm a minority, then. I only just got an upgrade a year ago because the old PC started coming apart at the seams (and I wouldn't necessarily have gotten a new one if it weren't necessary for work, Android Studio no longer ran on it) - its two clones, the ones still being used by my younger siblings, are possibly a year or two older than StarCraft 2, so do the math.

    None of the PCs I just mentioned were top-of-the-line even when they were bought, so even if the 'like' part is accurate (which, to be fair, it probably is), it doesn't necessarily match up with what actually happens.

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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited October 2016
    I think the lighting effects are going in the right direction, but makes the graphics a bit bright, Turning on shadows and ocular occlusion does help. I'll need to tweak the settings... While ESD looks a bit too bright, I do like the effects in Ganalda Station (KDF) where most of the light is ambient coming from console screens.

    I'll fiddle around with graphic settings after Cryptic patches the game since I can only see text when I launch the game in safe mode which means my tweaks are not saved.
  • jam3s1701jam3s1701 Member Posts: 1,825 Arc User
    Has anyone else had to set their renderscale to 2 to get rid of jagged lines?

    I altered everything and the only way to get the lines in the game to be straight was to up my render scale.
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  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    I like the new lightning in space and a few other areas. But where it's bad, and it's bad on the Fleet Starbase and other (for me) high traffic areas, it's really really bad. I've turned it off.

    As for going into the options and trying to adjust the settings, no thanks. Defaults settings should present the game as the devs intended on standard reasonably modern hardware like mine. If not, that's on them. I find things acceptable with it turned off, and I'm not lifting another finger to minimize their errors.
  • danquellerdanqueller Member Posts: 506 Arc User
    edited October 2016
    "Number one, you have the conn. I'll be in my Ready Room."

    "Uh, sir. That's not a good idea. The Engineers just changed the lights in there and..."

    "AAAAAAAAGGGGGGGGG!!!!!!"

    "Medical team to the Captain's Ready Room. The Captain has been blinded. Equip for Medusan protocols."


    Seriously. The effects in space and some other locations look great (though I do hope Risa's planetary rotation resumes soon...it's just not the same without sunssets and sunsrises), but the ship interiors, especially the Ready Rooms, the places players actually are supposed to do things when -on- their ships? Utterly unbelievable no devs actually stepped onto the ships they were working on and noticed what they had done.
  • hfmuddhfmudd Member Posts: 881 Arc User
    @drakethewhite - Agreed.
    @danqueller - Great post. Also agreed. (Though at least the Origin bridge is actually, like, lit now.)
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    edited October 2016
    I have been fiddling with this on Tribble for a while, now.
    I think I finally found something that corrects coloration and shadows for me...finally after it got to Holodeck.

    Anyhoo.... TURN OFF "Texture Anisotropic Filtering".
    I can now use "Lighting 2.0" and SEE something other than glare!!!

    It is something I hadn't tried on Tribble at all....but seems to clear up "Lighting 2.0" for me.


    I still need to check on other my characters and on some KDF social maps. But the "Lighting" and "Shadows" have much improved on DS9. I am out of time to fiddle any more, though....but thought I would drop this off here in case some other people wanted to try it. Your mileage may vary.

    EDIT: Yeah, don't bother. This only worked on DS9. Every other place I tried....no go. It only made things at a distance get blurrier. LOL!

    Sorry, I had some hope there for a few mins....until I had time to check First City. Nasty on First City with "Texture Anisotropic Filtering" turned off.
    Post edited by where2r1 on
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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    tacofangs wrote: »
    goodscotch wrote: »
    Regardless of the age of the software being used, I'm still grateful for the improvement.
    What improvement? Soo much ambient light in every ground map that the faces all look washed out? I am thankful they at least gave us the option to turn it off because deep down, they KNOW how poor the PC implementation of this new lighting system is.

    No, you have the ability to turn it off because of the above. Some players don't have cards that can run it, and need to play without it.
    IDK - on my Nvidia GTX670 (2 MB) - which can run at max settings - the new lighting system overall still looks bad. Too much ambient light in most ground maps and it just makes it all look overlit and washed out in general.

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  • shevetshevet Member Posts: 1,667 Arc User
    I had to spend a lot of time tinkering with the settings before I could get to something which looked good, but when I did, it looked good.

    As far as the "bloom" goes.... A friend of mine does Second Life, and when she is not doing unspeakable things with consenting catgirls, she tinkers with its inworld building system. (As far as I can tell, this is about the full range of possibilities with Second Life.) She mentioned weird effects surrounding the feature they call "glow", on account of there actually being no accepted universal standards for how graphics cards should render it... so, some people might look at an object and see a faint halo around it, while others would see only a vast featureless glare. I wonder whether we're not getting something of the same here - that is, the rendering of "bloom" depends on a lot of quirks of individual settings and graphics configurations, and global consistency is too much to hope for.

    In which case, we might as well just give up and look for the catgirls. (N.B. - leave my catgirls, Rrueo and M'eioi, strictly alone, thank you, they are not into that sort of thing at all.)
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