Youve all seen those federation patrol missions at random star systems right?
well why not make those into PvP battle zones, the winners claim that zone for their faction until its taken by the other faction, the battles would be 5 v 5 queued with a 30 minutes CD.
This would give PvP'ers places to fight and give them something to accomplish in the process.
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Don't see it working without any way to balance the terms. Would be a gankfest.
Nope, wouldn't solve a damn thing.
The problem isn't PvP content, it's that PvP itself is fundamentally unbalanced and broken from rampant power creep.
Nope. The problem is rewardless PvP doesn't contribute to the power creep, therefore doesn't interest players who actually like to play games like this.
But they have restructured forum PvP!! We have factions now - PC vs Console
now if we only had a way to tag ourselves in our header so we knew friend from foe, we would have a better time focusing our flames.
Oh, that's easy. PC players are the ones who whine about all the new features they're getting, and console players are the ones who whine about all the old features they're not getting.
Lol ... plus the PC players will float an idea and start the post with "I know this isn't going to ever happen but ...." whereas the console players are still at the demanding stage.
Would never work with the current PvP population we have now.
It wouldn't be a bad idea if this was 2012-13. But now ? won't help anything.
False
Space battles should be two fold: Deep space and in-system.
Deep space engagements - The ships of both empires engage in deep space. Depending on the location of the engagement (which sector you are in when you meet) the empire with control of that sector may get assistance from NPC vessels. A "win" can be obtained in one of two possible methods. "Last man standing" though I suspect that wouldn't be popular. Or a series of points is awarded to the empire that destroys the most enemy vessels. If a challenging empire is venturing into enemy territory when this happens and they win, the control of that particular sector is severely diminished.
In-system - In this instance, the empire that controls the planetary star system has the advantage. (NPC support from the world in question if there is an allied race [Vulcan, Tellerite, ect] or even orbital defenses. Cannons, mine fields and so on.) The empire challenging control of the system will start out on the outer edge of the system and try to force their way through the enemy lines. Again, a win is accomplished by scoring the most points via kills.
Keeping the engagements open to passer-by's, like the current enemy contacts, makes the engagements more fluid. With the security of sectors and planets hanging in the balance, it keeps the sense of urgency real.
If you are worried that one side will be completely overwhelmed, again NPC's can be used to balance the scales.
Just my thoughts, but it wouldn't require a radical overhaul of current game mechanics to pull such a trick off. They've already utilized it to a point with the Voth engagements.
"An artist's growth depends upon accurate feedback." ~Data
What if mission goals in a pvp match required conditions that made different builds valuable? Just saying ...
What if you HAD to have a PC science ship that had to be left alone to complete vital scans? maybe it needs escorting, and mission victory requires THAT player to avoid X number of deaths in combat. Or make it a Cruiser transporting troops or medical supplies. It needs escorting. Or the lowest rank character or lowest Tier ship is Carrying vital intelligence and needs protecting. Bonus points for if the escorted ship seldom, or never blows up! The escorted ship then has to focus on surviving unharmed, not DPSing. Support abilities still help the escorting ships to succeed. You get the idea...
Different types of support builds might make a comeback ... just maybe.
Or only give rewards in a PVP scenario for blowing up the other teams science ships, (Neutralize the enemies intelligence gathering capabilites) but none for killing tac ships etc. Because otherwise it is all the same, all the time. You have seen it all before and it really is just chopping the firewood ... you show up and shoot stuff and get the reward, hopefully without blowing up enough times to get an afk penalty. Randomize the victory conditions a little so a team has to adapt! Make PUGs more fun by finding out how you can work together in a pinch.
PVE is dangerously close to being the same way. If I didn't need the rewards to help my Fleets I wouldn't do a lot of them. I won't say that PVP or PVE are dead. Not a doomsayer. Just saying why I don't care anymore and hinting at what it would take to draw me back.
I only PVP to see what my build can do vs other friends builds. That at least IS interesting. Also a lot more polite. if I am getting completely destroyed I may get some useful tips. If I am the destroyer, maybe I can teach someone something. Otherwise I really have no use for just opening the box to see who has more dps this time.
Qapla! Live Long and Prosper. Remember the I.D.I.C.
didnt say solve the issues with PvP, just a way to put a little life back into it, but it seems the majority would rather not have PvP sad really tons of potential lost.
Look, PVP or PVE it doesn't matter which that much, is broken enough to not be fun, even if you are winning all the time. Now THAT is what is sad. I am all for a PVP/PVE enviroment that actually requires a team, instead of five or more player controlled death ray projectors. It isn't a battle when one side or the other disintegrates without much chance to respond, or use actual tactics. Tactics have no place in a nuke fight. Flash and it's over. If you flip a coin it takes longer to see which side won that way, than it does in PVP. Heaven help you if you have any lag at all. You won't see the battle. You may even get afk'd.
If PVP/PVE was something besides a simple exchange of damage done, it might be fun. But it isn't. I would love for it to be fun. making more places for battles to occur, when the battles aren't fun in the first place, isn't what I call a fix.
In the case of Nuggets or noobs who don't know how to play well yet, then what you would see is the masters of death locking all the noobs out of these contested zones by sheer experience, and PVP would be only that much closer to being really and truly dead.
If you saw my earlier post you may recall that I was also interested in having something for PVP, or PVE to accomplish, like protecting the quarterback, and getting the ball into the end zone by running, dodging, distracting, blocking or passing ... not just hosing down the other team with a flamethrower! Some of what I suggested would even allow the noobs to play with the death lords and not be in the way.
I'll wager the majority would love to have PVP/PVE be a more interesting experience. It's just that the majority are probably done hoping for a fix that works.
The weapons have recharge times, make those times longer. It would reduce DPS across the board in a literal sense without changing much else about the builds that work best ( I'm pretty sure anyway) Losers would still be losers, and winners would still win, but maybe they would both still have more fun doing it. It might aggravate those who have already embraced the idea that PVP/PVE is something you only do for resources, and therefore the faster it goes the better. Even they might be willing to admit that increasing the popularity of PVP/PVE would be worth a slight delay in raking in the wealth.
Either way, don't presume that most of us would rather not have PVP etc. I have enjoyed many a team PVP game. I would like to enjoy this one, so really, I am on your side. I think most of us are in that sense.
Live long and Prosper. Qapla! Remember the I.D.I.C
Also it is worth noting that the suggestion about weapon recharge times is not going to be popular,and won't make weak builds stronger, it just lets you maybe see what is happening and turn your ship faster subjectively. That sort of thing. So it isn't a damage creep fix, at all. To be fair, it could even be less fun. I just don't have any easy answers.
You get the gist of it? Then it would be more flying & fighting skills than hold gold your gear is or how many uber traits you bought off the exchange.
I think I mentioned long ago a similar idea, but maybe it wasn't on these forums.
I know I was trying very briefly to encourage PVP duels with low tier ships in my own circle. I even intentionally would take a low T1-T3 ship with a cloak solo, and see how many in the opposing team could find and kill the target. Basically whoever got the most kills got the praise. I had fun just trying to be elusive, so blowing up was to be expected.
Another time I really liked was taking a team of T1 KDF birds of prey against a much tougher opponent to see how much better we could get at Flanking. These were of course friendly PVPs and you could never do it in random ones.
There are other filters in the game for selecting things, like doffs. Why not a scenario filter for PVP?
Have fun all!
'You can't take the sky from me..'
We've pitched ideas back and forth over this issue for years. But that's just the players talking, Cryptic isn't listening.
A filter to select a PvP scenerio, will never happen. Mainly because it removes the "God Mode" the current state of the game has.
^^^^^^^^^^
Plus a lack of any KDF players. Let's face it, KDF is horribly underpopulated compared to anything Fed.
They kind of ally in Warcraft too. iirc, they call it the "uneasy truce" with a few PvP hotspots where fighting occurs. In-game, it's easy to hand wave.
If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
They tried to do something similar to this a long while back. Basically Federation players were supposed to protect freighters from Klingon players.
It was up on tribble for testing for a few weeks. We could shoot at one another, but the devs couldn't hook up the objectives or scoring. It was a valiant effort by Cryptic, but in the end they couldn't get it to work and gave up.
They tried to add a more vanilla ground map. Even though the map exists (it's Facility 42..whatever from the Jem'Hadar arc), they just couldn't hook it up for PvP.
From what was said, none of the devs know how to do anything with PvP that doesn't involve just changing variables/switches. Anything more than that they can't do (anyone who has looked at undocumented code can understand the problem). The people who do left STO, and possibly Cryptic, a long time ago.
Basically the maps we've got we're stuck with. Just pray one doesn't develop a game breaking bug, because then it'd be goodbye, like that map we lost WAY WAY back when the game was released.
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