This is essentially the same thing as I said. Ships have become too powerful for the queue. I totally agree CCA needs to be redone and have an elite version.
And then anyone who attains whatever passes for top-level DPS should be required to only queue elite.
They'll still whine about the quality of PUGs, but that can continue to be rightfully ignored.
This is essentially the same thing as I said. Ships have become too powerful for the queue. I totally agree CCA needs to be redone and have an elite version.
And then anyone who attains whatever passes for top-level DPS should be required to only queue elite.
They'll still whine about the quality of PUGs, but that can continue to be rightfully ignored.
WHY? There are times you just don't have the time to do the Elites and just want to smash and grab.
This is essentially the same thing as I said. Ships have become too powerful for the queue. I totally agree CCA needs to be redone and have an elite version.
And then anyone who attains whatever passes for top-level DPS should be required to only queue elite.
They'll still whine about the quality of PUGs, but that can continue to be rightfully ignored.
Hey there, I haven’t checked in a while but should be in the top 100 of the DPS charts in space as well as ground in this game.
I really can tell you that you got it a bit wrong here. All DPSer I know, and I know one or two in the top 10, pug passionately in the full expectation that they get a group of players which are all not as good as they are. They do not whine about the quality of pugs simply because they don’t need to. If they enter a pug they want to have a pug and so do I.
Your experience could be due to players in the lower DPS classes as in sub 50k or so as they are still as dependent on their teammates as the pugs themselves are.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
The way I would go about dealing with high dps-ers is simply to add FBP to a great many targets and laugh maniacally as they melt their own ships. Yes it's cheap, yes it's nasty but it'd work.
that...is not actually a helpful suggestion at all. It's a FUNNY one...from a certain point of view-but there's this little problem of "Cryptic can't afford another player exodus" to consider.
It's not so funny when really start to think about it. It's an actual practical and simple fix to the ballooning DPS scores in game.
Top-End players will have no choice but to readjust their builds to fit a couple neutroniums on board, as well as having to consider slotting a copy of Attack Pattern Delta, or Polarize hull. Or other defensive Boff abilities.
If I look at my own build, for PvE, its all offensive consoles, I have NOTHING to fear in ADV.
I only ever consider slotting a neutronium or 2 (or other Defensive Boff abilities) if I'm going to be queuing for Elite.
The repercussions of enemies who use FBP liberally are far reaching when you really analyze what players will have to do to compensate.
Higher end damage dealers will obviously have to sacrifice more of their min/maxed builds to "not die" to FBP (No DPS'er wants to die on a map, it will kill their end DPS score).
Lower end Damage dealers will not have to worry so much about fbp, because they aren't even dishing out enough damage to vaporize their hull on 1 fbp.
So in effect, the higher end guys will have to readjust, while the lower end damage dealers will have to do little different then what they are already doing.
Enemies liberally using FBP will in effect force the top end to adjust down to a more defensive mindset, instead of parading around ADV queues without a fear in the world.
I would estimate a "simple" (almost overnight - IE very little DEV time) change like this would cut a good 20-30% off the top end damage dealers, and almost none on ships doing 20k and under.
It's not as funny as it sounds on the surface.
The only other good suggestions I've seen in this thread were limiting the amount consoles of a certain type that you can equip, in most cases it would be 1 per console type.
But even while I like this suggestion, it's a lot more work for DEVs, then just giving almost every enemy FBP.
Look at the Mirror queues, like counterpoint, where a Mirror Vesta can and will use Kinetic FBP and FBP on players.
This is just about the only ADV queue where I'll think about "maybe" slotting another Defensive boff ability or console.
Right now there is literally nothing to fear in ADV if you're pulling 40 - 50k+ DPS.
It's a simple solution that would have drastic affects on the Top end damage dealers.
As the damage goes up per player, the danger of frying yourself increases exponentially.
I actually think its a brilliant quick fix remedy.
The way I would go about dealing with high dps-ers is simply to add FBP to a great many targets and laugh maniacally as they melt their own ships. Yes it's cheap, yes it's nasty but it'd work.
that...is not actually a helpful suggestion at all. It's a FUNNY one...from a certain point of view-but there's this little problem of "Cryptic can't afford another player exodus" to consider.
It's not so funny when really start to think about it. It's an actual practical and simple fix to the ballooning DPS scores in game.
Top-End players will have no choice but to readjust their builds to fit a couple neutroniums on board, as well as having to consider slotting a copy of Attack Pattern Delta, or Polarize hull. Or other defensive Boff abilities.
If I look at my own build, for PvE, its all offensive consoles, I have NOTHING to fear in ADV.
I only ever consider slotting a neutronium or 2 (or other Defensive Boff abilities) if I'm going to be queuing for Elite.
The repercussions of enemies who use FBP liberally are far reaching when you really analyze what players will have to do to compensate.
Higher end damage dealers will obviously have to sacrifice more of their min/maxed builds to "not die" to FBP (No DPS'er wants to die on a map, it will kill their end DPS score).
Lower end Damage dealers will not have to worry so much about fbp, because they aren't even dishing out enough damage to vaporize their hull on 1 fbp.
So in effect, the higher end guys will have to readjust, while the lower end damage dealers will have to do little different then what they are already doing.
Enemies liberally using FBP will in effect force the top end to adjust down to a more defensive mindset, instead of parading around ADV queues without a fear in the world.
I would estimate a "simple" (almost overnight - IE very little DEV time) change like this would cut a good 20-30% off the top end damage dealers, and almost none on ships doing 20k and under.
It's not as funny as it sounds on the surface.
The only other good suggestions I've seen in this thread were limiting the amount consoles of a certain type that you can equip, in most cases it would be 1 per console type.
But even while I like this suggestion, it's a lot more work for DEVs, then just giving almost every enemy FBP.
Look at the Mirror queues, like counterpoint, where a Mirror Vesta can and will use Kinetic FBP and FBP on players.
This is just about the only ADV queue where I'll think about "maybe" slotting another Defensive boff ability or console.
Right now there is literally nothing to fear in ADV if you're pulling 40 - 50k+ DPS.
It's a simple solution that would have drastic affects on the Top end damage dealers.
As the damage goes up per player, the danger of frying yourself increases exponentially.
I actually think its a brilliant quick fix remedy.
Endgame becomes a Torp Boat / Science Exotic meta. Basically anything that doesn't rely on energy weapons which are susceptible to FBP...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
The way I would go about dealing with high dps-ers is simply to add FBP to a great many targets and laugh maniacally as they melt their own ships. Yes it's cheap, yes it's nasty but it'd work.
that...is not actually a helpful suggestion at all. It's a FUNNY one...from a certain point of view-but there's this little problem of "Cryptic can't afford another player exodus" to consider.
It's not so funny when really start to think about it. It's an actual practical and simple fix to the ballooning DPS scores in game.
Top-End players will have no choice but to readjust their builds to fit a couple neutroniums on board, as well as having to consider slotting a copy of Attack Pattern Delta, or Polarize hull. Or other defensive Boff abilities.
If I look at my own build, for PvE, its all offensive consoles, I have NOTHING to fear in ADV.
I only ever consider slotting a neutronium or 2 (or other Defensive Boff abilities) if I'm going to be queuing for Elite.
The repercussions of enemies who use FBP liberally are far reaching when you really analyze what players will have to do to compensate.
Higher end damage dealers will obviously have to sacrifice more of their min/maxed builds to "not die" to FBP (No DPS'er wants to die on a map, it will kill their end DPS score).
Lower end Damage dealers will not have to worry so much about fbp, because they aren't even dishing out enough damage to vaporize their hull on 1 fbp.
So in effect, the higher end guys will have to readjust, while the lower end damage dealers will have to do little different then what they are already doing.
Enemies liberally using FBP will in effect force the top end to adjust down to a more defensive mindset, instead of parading around ADV queues without a fear in the world.
I would estimate a "simple" (almost overnight - IE very little DEV time) change like this would cut a good 20-30% off the top end damage dealers, and almost none on ships doing 20k and under.
It's not as funny as it sounds on the surface.
The only other good suggestions I've seen in this thread were limiting the amount consoles of a certain type that you can equip, in most cases it would be 1 per console type.
But even while I like this suggestion, it's a lot more work for DEVs, then just giving almost every enemy FBP.
Look at the Mirror queues, like counterpoint, where a Mirror Vesta can and will use Kinetic FBP and FBP on players.
This is just about the only ADV queue where I'll think about "maybe" slotting another Defensive boff ability or console.
Right now there is literally nothing to fear in ADV if you're pulling 40 - 50k+ DPS.
It's a simple solution that would have drastic affects on the Top end damage dealers.
As the damage goes up per player, the danger of frying yourself increases exponentially.
I actually think its a brilliant quick fix remedy.
Endgame becomes a Torp Boat / Science Exotic meta. Basically anything that doesn't rely on energy weapons which are susceptible to FBP...
Yup but don't forget the often overlooked "Kinetic FBP", which is one of the consoles from the Vesta console set.
There is no reason that this ability couldn't be added to enemy ships just like FBP (Even if it's not a Vesta).
If it's just a matter of Devs toggling abilities on and off enemies, then it should theoretically be just as simple as enabling FBP on any and all ships.
So everyone should be forced down to your level because you can't improve? It's nothing to do with paying for things either, there are F2P DPSers out there doing well over 60K DPS with MK XII Purple gear.
Get better, instead of whining about people doing better than you.
Comments
And then anyone who attains whatever passes for top-level DPS should be required to only queue elite.
They'll still whine about the quality of PUGs, but that can continue to be rightfully ignored.
WHY? There are times you just don't have the time to do the Elites and just want to smash and grab.
Hey there, I haven’t checked in a while but should be in the top 100 of the DPS charts in space as well as ground in this game.
I really can tell you that you got it a bit wrong here. All DPSer I know, and I know one or two in the top 10, pug passionately in the full expectation that they get a group of players which are all not as good as they are. They do not whine about the quality of pugs simply because they don’t need to. If they enter a pug they want to have a pug and so do I.
Your experience could be due to players in the lower DPS classes as in sub 50k or so as they are still as dependent on their teammates as the pugs themselves are.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
It's not so funny when really start to think about it. It's an actual practical and simple fix to the ballooning DPS scores in game.
Top-End players will have no choice but to readjust their builds to fit a couple neutroniums on board, as well as having to consider slotting a copy of Attack Pattern Delta, or Polarize hull. Or other defensive Boff abilities.
If I look at my own build, for PvE, its all offensive consoles, I have NOTHING to fear in ADV.
I only ever consider slotting a neutronium or 2 (or other Defensive Boff abilities) if I'm going to be queuing for Elite.
The repercussions of enemies who use FBP liberally are far reaching when you really analyze what players will have to do to compensate.
Higher end damage dealers will obviously have to sacrifice more of their min/maxed builds to "not die" to FBP (No DPS'er wants to die on a map, it will kill their end DPS score).
Lower end Damage dealers will not have to worry so much about fbp, because they aren't even dishing out enough damage to vaporize their hull on 1 fbp.
So in effect, the higher end guys will have to readjust, while the lower end damage dealers will have to do little different then what they are already doing.
Enemies liberally using FBP will in effect force the top end to adjust down to a more defensive mindset, instead of parading around ADV queues without a fear in the world.
I would estimate a "simple" (almost overnight - IE very little DEV time) change like this would cut a good 20-30% off the top end damage dealers, and almost none on ships doing 20k and under.
It's not as funny as it sounds on the surface.
The only other good suggestions I've seen in this thread were limiting the amount consoles of a certain type that you can equip, in most cases it would be 1 per console type.
But even while I like this suggestion, it's a lot more work for DEVs, then just giving almost every enemy FBP.
Look at the Mirror queues, like counterpoint, where a Mirror Vesta can and will use Kinetic FBP and FBP on players.
This is just about the only ADV queue where I'll think about "maybe" slotting another Defensive boff ability or console.
Right now there is literally nothing to fear in ADV if you're pulling 40 - 50k+ DPS.
It's a simple solution that would have drastic affects on the Top end damage dealers.
As the damage goes up per player, the danger of frying yourself increases exponentially.
I actually think its a brilliant quick fix remedy.
Endgame becomes a Torp Boat / Science Exotic meta. Basically anything that doesn't rely on energy weapons which are susceptible to FBP...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Yup but don't forget the often overlooked "Kinetic FBP", which is one of the consoles from the Vesta console set.
There is no reason that this ability couldn't be added to enemy ships just like FBP (Even if it's not a Vesta).
If it's just a matter of Devs toggling abilities on and off enemies, then it should theoretically be just as simple as enabling FBP on any and all ships.
So everyone should be forced down to your level because you can't improve? It's nothing to do with paying for things either, there are F2P DPSers out there doing well over 60K DPS with MK XII Purple gear.
Get better, instead of whining about people doing better than you.