Our crafting schools and Doffs can make some very exotic things, like antiproton beams and chroniton torpedoes, and they can make very complicated things, like singularity cores and warp cores. Yet these same people don't have the knowledge or the technology to make ... a pointed stick. Why can't we craft melee weapons? I suggest melee weapons get added to crafting.
Speaking of melee weapons, it makes perfect sense that the Klingons have the bat'leth, and the Vulcans (Federation) have the lirpa. But, by default, the Romulans end up with the ... Nausican sword. Remember the artifact sword that gets found on New Romulus? It makes sense that Romulans would be into swords. So, Cryptic, can you please add Romulan swords to the game?
Speaking of melee weapons, there is something very iconic missing from the game: daggers. Yeah, they are part of some costumes and emotes, but no one can actually use them, which was done in Star Trek. Need I even mention the Klingon daggers? The Romulans are very happy about daggers, as well. The Feds could be given the Andorian Ushan or mirror universe daggers. The game already has melee weapons and punching. A dagger (or equivalent) could be given to each faction. So, Cryptic, can you please add this to the game?
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A Romulan sword makes sense, since D'Tan did cal the raptor star a symbol of his people.
Having a doff using lunge with two daggers would be cool, but swords make more sense for anything besides a duel. It would also require new animations so it's probably too much work for Cryptic.
Adding melee weapons to crafting is something I can see. As long as it's faction specific. Meaning the Federation can only craft Federation melee weapons. Romulans can only craft Romulan melee weapons. Klingons can only craft Klingon melee weapons. I wouldn't want to use a bat'leth or sword made by the Federation.
Sadly, there are no animations for deflecting blaster bolts with your sword
It's an unfair advantage and it's promoting lazy builds (lazy as in: no further thought on it needed, just put everything that deals kinetic damage on your kit/character and be done with it).
Shield-ignoring damage should be restricted to melee weapons and combat. Not just because I want it, also not just because it would be fair since using melee weapons means you're sacrificing something for that shield-ignoring damage, but also because it would make more sense.