Hi! Second time posting on the thread, been lurking for a week. I've been playing STO on Xbox One since it was released, and I've noticed a couple of bugs/issues that really mess me up when I'm playing.
First one is regarding the camera angle on ground incursions. Being an avid Gears of War player, I very much prefer the third person over the shoulder camera angle to see what I'm doing. I can set that camera angle, but once I get in a firefight and finish it...the camera flips back to an unnecessarily far distance. It's very irritating to have to constantly reset my camera angle after every fight. Is there a way to lock the camera to my preferred distance? I can understand the need to see all around you, but not everyone sees it that way.
The second one is kind of twofold, really. In ground incursions once again, my AI controlled allies have a very very horrible habit of just running in front of me when I'm trying to assault my enemy. I know that you can set squad AI using the RT and dpad, but it's not exactly the first thing on my mind. Is there a way to stop the AI from clogging up a player controlled field of fire?
And that leads to my last: When I'm sighted in on my enemy and firing, my AI allies' habit of playing bullet sponge automatically causes my targeting to lock onto them and stay locked no matter what they're doing. When this happens, I will invariably always find myself being spun around since the AI ends up running around me in a circle for some unknown reason. The targeting really seems to love the AI allies, but I cannot seem to stay targeted on my enemies for the life of me. Is there anything that can be done about that? I can't tell you how many times I've died because the AI runs in my field of fire, i target them and get killed because I get confused.
That said, I LOVE this game. I've paid at least 60-70 bucks on ships and keys happily and I'm nearly level 60!
"One thing led to another..and I just started shooting everyone!"
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Interestingly, I was able to glitch past the 3/3 requirement by rebooting the game (logging off didn't work, but a full shutdown of the game from the Xbox menu did) and I was able to talk to Tran (the Breen on the left) a second time after the reboot. This advances the mission to the "interrogate Tran" phase, but now Tran is unresponsive just like the original Breen. A reboot here does not change anything unfortunately, and I am once again stuck.
Restarting the mission from the beginning does not work either, so for now I am completely stuck in this storyline until something is done to fix this bug.
I think the bug might have something to do with the forced dialogue box by one of your bridge officers on interrogation techniques. I held down the A button as I was running into the room and that skipped the dialogue really quick. When I ran up to the Breen that wasn't talking before, he suddenly worked now. So it's still an issue that probably needs to be fixed for other players.
Might have to open the episode listing and manually activate the next mission which let's you enter the satellite.
My current physical configuration is as follows:
Saucer - Concorde
Upper Hull - Geneva
Neck - Geneva
Lower Hull - Concorde
Primary Pylons - Geneva
Secondary Pylons - Geneva
Primary Nacelles - Geneva
Secondary Nacelles - Geneva
I'd had to part with this ship but this graphical bug is THAT off-putting and reporting this though normal means is not yielding success.