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"conclusion", 4 vorgons put tractor beams at same time , and reverse polarity didnt work.

they cast tractor beam to freeze me almost chain-cast effect, it is too excessive, my counter act has longer cool downs, no way to finish or able to kill one at a time, they were running like tag team "going around the wagons"and often shut down my impulse drive and shield, and kept themselves way out of viewing mode.
it is insane to move mouse trying to see and lock on, they wiped out thaloin fleet.

was this suppose to be solo? or required some fleetmate to assist? or i am too early for that task? i just got it after Nimbus questline.

ship i just got was Chimera class heavy destroyer, it was my agent of yesterday captian, currently at 49th level due to bonus xp.

i see lot of tractor beams and loads of torps, not sure if it was cannons, but it look like it.

it is conclusion of "27th century" where the battle between Vorgons and Thaolians where Kal Dano took off.

suggestion on what way to beat? get some help?

Comments

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Reverse Polarity is for power drain effects, not TB. Try using it after a Breen hits you with energy siphon.

    Attack Pattern Omega is also good for dealing with tractors.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • nickodaemusnickodaemus Member Posts: 711 Arc User
    Evasive maneuvers? Youtube has videos.
  • anazondaanazonda Member Posts: 8,399 Arc User
    Attack pattern Omega (Soft Counter), Jam Target Sensors (Hard Counter)
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  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    edited October 2016
    Polarize Hull
    Evasive Maneuvers (and this can be buffed with Pilot secondary specialization to give immunity to hold = second polarize hull)

    These might help, never tried it:
    Attack Pattern Omega
    Engine battery / capacitor
    Post edited by davefenestrator on
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Yeah, I have been in mission where I've had multiple tractor beams on me. My usual counter was evasive maneuvers or attack pattern omega. However, they are not effective when you have multiple tractor beams on your ship from my experience. It simply deal with it until the tractor beams stop or I destroy the mines / ships casting the tractor beams. Getting held by multiple tractor beams can happen, but not very often from my experience.

    Vorgon Conclusion is easily solo-able. It just so happens that in your situation you got hit with 4 tractor beams at the same time. One way to avoid tractor beams is to stay at least 5km from a mine / ship which has that ability.
  • trennantrennan Member Posts: 2,839 Arc User
    Also any engi/sci/uni console, or anything that gives you Control +. It also affects your Control Resistance.
    Mm5NeXy.gif
  • kjfettkjfett Member Posts: 370 Arc User
    A tough spot to be in no doubt.

    1. Evasive maneuvers. Even without the buff to holds, this will speed you up enough to get out of 5KM range quickly.
    2. Polarized Hull. Tractor beams slide right off and it gives a great resistance buff to boot. As good as brace for impact, I believe.
    3. AP:Omega I, II, III. Not every captain can have this one loaded, but it's worth having if you have a Tac Boff with room to spare.
    4. Tractor Beam Repulsors. These will do in a pinch, but they are random and if you have more than just the 4 ships within range, you may not solve the problem, just lessen it.
    5. Miracle Worker. This is an Engineering skill and while it doesn't counter controls, it does immediately give a boost to Shields and Hulls, which in turn absorbs the incoming damage of energy and torps long enough to outlive the sudden burst of incoming damage and get away.

    Personally, I always have PH or AP:O on my ships and use EM should they be on cooldown. On my escorts, I have both, because I tend to find myself in that 5KM range during cannon passes more often than I would in a cruiser where I can circle and more easily maintain >5KM range, keeping MW for those suddenly bad moments.

    kjfett_14091.jpg
  • wylonuswylonus Member Posts: 471 Arc User
    you saying just stay outside range of 5KM?

    tractor beam repluser? i may have to look that up.

    list that i have.
    Evasive, Omega (forgot which tier), Miracle worker, and this AoY captain is an engineer.

    will check if i have
    Jam target, polarized hull, and some consoles for resists.

    what else i missed?
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    wylonus wrote: »
    you saying just stay outside range of 5KM?

    tractor beam repluser? i may have to look that up.

    list that i have.
    Evasive, Omega (forgot which tier), Miracle worker, and this AoY captain is an engineer.

    will check if i have
    Jam target, polarized hull, and some consoles for resists.

    what else i missed?

    That's basically it.
    Also, anything that stuns or knocks back a target will also disrupt a tractor beam. Photonic Shockwave also does this.
    ".... you're gonna have a bad time."
  • kjfettkjfett Member Posts: 370 Arc User
    If you don't have the skills, they are super cheap to buy from the NPC on the bottom floor of the ESD under the Admiral's office. Do NOT buy them off the exchange at hyperinflated prices. Easy to train your Boffs to use them. Some of my Boffs have 5 or 6 skills for each rank and I change it as needed.
    kjfett_14091.jpg
  • galattgalatt Member Posts: 708 Arc User
    wylonus wrote: »
    you saying just stay outside range of 5KM?

    tractor beam repluser? i may have to look that up.

    list that i have.
    Evasive, Omega (forgot which tier), Miracle worker, and this AoY captain is an engineer.

    will check if i have
    Jam target, polarized hull, and some consoles for resists.

    what else i missed?
    Try "rock n roll". Even if you can't break free, it's a few seconds of invulnerability that might just be enough to let something more effective cool down to use again
    sig_picture_resize_by_gx_9901-db9d1v1.png
  • kjfettkjfett Member Posts: 370 Arc User
    galatt wrote: »
    wylonus wrote: »
    you saying just stay outside range of 5KM?

    tractor beam repluser? i may have to look that up.

    list that i have.
    Evasive, Omega (forgot which tier), Miracle worker, and this AoY captain is an engineer.

    will check if i have
    Jam target, polarized hull, and some consoles for resists.

    what else i missed?
    Try "rock n roll". Even if you can't break free, it's a few seconds of invulnerability that might just be enough to let something more effective cool down to use again

    Using Rock n Roll requires no reason...it's a fun move to use just because.
    kjfett_14091.jpg
  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    wylonus wrote: »
    kept themselves way out of viewing mode.
    it is insane to move mouse trying to see and lock on

    Pressing the TAB key will cycle through available targets even if you cannot see them
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    wylonus wrote: »
    kept themselves way out of viewing mode.
    it is insane to move mouse trying to see and lock on
    Pressing the TAB key will cycle through available targets even if you cannot see them
    Still needs line of sight. But you can mouselook, and tab at the same time.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    NOTE: AMS only works on enemies closer than 5km.

    Maybe drop a GW, fly towards the GW, then hit AMS?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • dragnridrdragnridr Member Posts: 671 Arc User
    If the enemies are farther out than 5KM, then tractor beams are not effective against you. They have to be within 5KM. So polarize hull, jam targeting sensors, scramble sensors, antimatter spread work wonders. Tractor repulsors also have to be within 5KM to hit you but they can knock you back more than 5KM.

    Best advice is make sure you always have at least one tractor beam counter whether hard or soft on your power tray.
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  • vetteguy904vetteguy904 Member Posts: 3,923 Arc User
    wylonus wrote: »
    they cast tractor beam to freeze me almost chain-cast effect, it is too excessive, my counter act has longer cool downs, no way to finish or able to kill one at a time, they were running like tag team "going around the wagons"and often shut down my impulse drive and shield, and kept themselves way out of viewing mode.
    it is insane to move mouse trying to see and lock on, they wiped out thaloin fleet.

    was this suppose to be solo? or required some fleetmate to assist? or i am too early for that task? i just got it after Nimbus questline.

    ship i just got was Chimera class heavy destroyer, it was my agent of yesterday captian, currently at 49th level due to bonus xp.

    i see lot of tractor beams and loads of torps, not sure if it was cannons, but it look like it.

    it is conclusion of "27th century" where the battle between Vorgons and Thaolians where Kal Dano took off.

    suggestion on what way to beat? get some help?

    double check your options. sometimes the UI will slip you into Free camera select follow target and the POV will slew automatically to whatever you have targeted
    sig.jpg
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    coldnapalm wrote: »
    Kill them in 2 seconds? Works for me anyways.

    Lol I hear that!

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    Rouge Sto Wiki Editor.


  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    wylonus wrote: »
    they cast tractor beam to freeze me almost chain-cast effect, it is too excessive, my counter act has longer cool downs, no way to finish or able to kill one at a time, they were running like tag team "going around the wagons"and often shut down my impulse drive and shield, and kept themselves way out of viewing mode.
    it is insane to move mouse trying to see and lock on, they wiped out thaloin fleet.

    was this suppose to be solo? or required some fleetmate to assist? or i am too early for that task? i just got it after Nimbus questline.

    ship i just got was Chimera class heavy destroyer, it was my agent of yesterday captian, currently at 49th level due to bonus xp.

    i see lot of tractor beams and loads of torps, not sure if it was cannons, but it look like it.

    it is conclusion of "27th century" where the battle between Vorgons and Thaolians where Kal Dano took off.

    suggestion on what way to beat? get some help?

    double check your options. sometimes the UI will slip you into Free camera select follow target and the POV will slew automatically to whatever you have targeted
    I sometimes wonder if there's a hidden hotkey for changing camera angles....

    I prefer Chase Camera, and it's really disorienting when I turn my ship and the screen doesn't follow it....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jade1280jade1280 Member Posts: 868 Arc User
    Never had that happen to me before not by vorgons anyway.
    But the suggestions suggested above should do the trick.
  • spaceeagle20spaceeagle20 Member Posts: 971 Arc User
    edited October 2016
    ... And deuterium surplus, an evasive maneuvers device, free daily drop from the Alhena planet mission
    P58WJe7.jpg


  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    • Kill your enemy faster.
    • Keep them outside the 5km range. (regular maneuvering, reverse impulse, Gravity Well, Tractor Beam Repulsors, Pilot Maneuvers)
    • Have more counters (some good additional suggestions were in the thread already: Polarize Hull, attack Pattern Omega, Evasive Maneuvers with or without the Piloting ability that makes you break holds, Photonic Shockwave, anything that placates or confuses like Deploy Countermeasures or Antimatter Spread).
    • Just stay tractored and use weapons and powers that can hurt them even if you can't turn (if you approach them from the right direction, chances are they stay in whatever firing arc you're restricted to.).
    • Just stay tractored but equip more heals to be able to survive and keep fighting. (Hazard Emitters, Science team, Engineering Team, Auxillary to Structural Integrity Field, Transfer Shield Strength, Rally Point, Hold it Together...)

    I guess one of the advantages on using Gravity Well on almost every ship is that this becomes a lot less of a problem if your enemy is clumped togheter at range and has no chance of getting closer unless you want to.
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  • brian334brian334 Member Posts: 2,219 Arc User
    The Chimera has a Lt.Cmdr Universal seat. If a sci Boff has Photonic Shockwave, put him there. PSW not only has a hilariously fast recharge time, even if you have zero points in exotic damage it breaks tractor beams.

    I generally wait until multiple threats are within 2km if my hull can take it before I pulse.
  • wylonuswylonus Member Posts: 471 Arc User
    edited October 2016
    Thank for info. all advices sound good, got few i dont have, will get those soon as soon i get home.

    found beam repulser, it is bridge officer skill, i think if i remember it is science officer.
    thank for that skills, never heard until you guys mentioned, bought 4 of those for my bridge crew on my main and for this recently made AoY fed engineer, he only 49 levels, and some consoles are mark 11 and some M12, cant afford console upgrades for Chimera class.
    2 seconds to kill? i think i am badly undergeared, and dont have any "reps" unlocked, Que for azure or regular crystal entitiy seem dead and very long wait to get groups since this upgrades need more than 750 mark tokens and items from rep boxes are bounded to character, wish the devs find more ways for players to do solo rep missions to earn marks.
    my main cant help my alts with that.
    my AoY is too new for R&D, and not much materials, and long way to unlock other R&D tasks.

    i am still out of town, will try when i get home.
  • borg0borg0 Member Posts: 47 Arc User
    The simplest solution - get better dps and blast them b4 they r getting close :)
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