I have no problem with Console players being able to ask veteran STO players questions.
Only time I view PC as superior to Consoles is in terms of games that can be modded. Also... most Console strategy games sucked. One of the few that actually worked was Halo Wars.
PC's are superior to consoles in most every way except portability unless you use a laptop. STO gameplay is much simpler with a keyboard and mouse, hardware in a PC can be continuously upgraded and have the potential to surpass any console in terms of visuals.
I have no problem with Console players being able to ask veteran STO players questions.
Only time I view PC as superior to Consoles is in terms of games that can be modded. Also... most Console strategy games sucked. One of the few that actually worked was Halo Wars.
PC's are superior to consoles in most every way except portability unless you use a laptop. STO gameplay is much simpler with a keyboard and mouse, hardware in a PC can be continuously upgraded and have the potential to surpass any console in terms of visuals.
The only reason the PC is superior, and this is simply for a few genres such as shooters, is because of the accuracy you get with a mouse, and the functionality of the keyboard. But you don't get PC vs console players for shooters either way, so it really doesn't mean much.
However! Console games are designed FOR the console, and have a completely different control scheme, that makes it better FOR the intended platform.
The graphics argument is moot at best. Graphics on the console these days are more or less on par with the PC. With the 4k res coming to consoles soon, and the next gen modular console system, the console platform will surpass the PC in every single way in a couple of years. Besides, the graphics quality for older games is dictated by the graphics engine, not the graphics card.
Also, gameplay is for most people with their feet down on the ground, worth more than photorealistic graphics.
Another reason i play console, is that i don't have to waste money to upgrade my PC every 1-2 years. Plus, i can lay down on the couch and relax whilst playing.
On the subject of modding. More and more games will get mod support on the console. Especially the Xbox One and the next gen Xboxes.
In the end, it's a matter of preferences, and what each individual think is best for themselves.
Common devs? Are those the common level white intern devs? Are there any uncommon green senior devs, rare blue mid level managers, very rare purple cryptic high level managers and gold unique CEOs?
Devs don't do the Forums. With Vanilla the OP can edit the Subject of the Thread.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The graphics argument is moot at best. Graphics on the console these days are more or less on par with the PC.
Of course they look about the same. Devs have been using a "one size fits all" approach for over ten years now. They're not going to make a distinctly different game that takes full advantage of what the latest PCs have to offer. For some of us, this means we won't feel the need to upgrade as often. Two weeks ago, I tried out Homefront: The Revolution on my nine year old CPU and I was amazed that I could play it at max settings. That would have been unheard of back in the nineties.
Comments
PC's are superior to consoles in most every way except portability unless you use a laptop. STO gameplay is much simpler with a keyboard and mouse, hardware in a PC can be continuously upgraded and have the potential to surpass any console in terms of visuals.
The only reason the PC is superior, and this is simply for a few genres such as shooters, is because of the accuracy you get with a mouse, and the functionality of the keyboard. But you don't get PC vs console players for shooters either way, so it really doesn't mean much.
However! Console games are designed FOR the console, and have a completely different control scheme, that makes it better FOR the intended platform.
The graphics argument is moot at best. Graphics on the console these days are more or less on par with the PC. With the 4k res coming to consoles soon, and the next gen modular console system, the console platform will surpass the PC in every single way in a couple of years. Besides, the graphics quality for older games is dictated by the graphics engine, not the graphics card.
Also, gameplay is for most people with their feet down on the ground, worth more than photorealistic graphics.
Another reason i play console, is that i don't have to waste money to upgrade my PC every 1-2 years. Plus, i can lay down on the couch and relax whilst playing.
On the subject of modding. More and more games will get mod support on the console. Especially the Xbox One and the next gen Xboxes.
In the end, it's a matter of preferences, and what each individual think is best for themselves.
A very mature and intelligent reply. Judging by how you actually edited your post, you must have thought long and hard on what to write, eh?
Man, that one god has, like, really let himself go...
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Of course they look about the same. Devs have been using a "one size fits all" approach for over ten years now. They're not going to make a distinctly different game that takes full advantage of what the latest PCs have to offer. For some of us, this means we won't feel the need to upgrade as often. Two weeks ago, I tried out Homefront: The Revolution on my nine year old CPU and I was amazed that I could play it at max settings. That would have been unheard of back in the nineties.