seaofsorrows - I completely agree with you. The system was set in place without ways to track several things it would be nice to see. I'm not speaking of "fresh" 50s though...at least not in my case - the people who *seem* to be doing it are the ones in Fleet who have been 60 for some time and have BILLIONS of Fleet Credits to their @handle/name; I'm talking 7 to 10 times what those in 2nd place or lower have (by the contributions "roster"). They get Fleet Credits hand over fist and can't even be bothered to convert any for the Special Resources and only contribute those if they obtain them as a "reward". I agree with the poster above about that - it does stink there is *nothing* noted or given in exchange for anyone donating Fleet Marks, much less those Special Resources. I understand the "need"/use of such things for people who have too much, but I also understand (at least in the case of where I am coming from) that those would work in a perfect/ideal situation - for those of us in smaller Fleets or who can't spend as much time/money in game it just isn't working. I just don't see what could be done to make it work....
But even in the case of the extremely space rich, that doesn't mean they should be expected to contribute for basically nothing. I get what you're saying, but to me, the real problem is that they have projects that require fleet credit to complete but gives the contributing player nothing in return.
No matter how much the player has, I simply can't fault them for not wanting to contribute resources for no gain.
I understand why a fleet would do this. Inalso understand why other fleets would then decide not to help on the other items (i.e. dilithium) where "allowed".
If I were able to make one change to this, it would be to put timers on these limitations. Example---The first 48 hrs of a project, leadership can limit contributions. After that, project opens to the full armada and all limitations expire for good.
I am in an armada where one fleet limits all contributions yet they've had the same projects open for months since their roster isn't able to or interested in finishing anything. Makes no sense. No one benefits.
Fleet marks are are so devalued by now they aren't even a resource, they're garbage to be dumped. Understandably other fleets don't want to be your landfill. They have their own marks to dump.
Just use the dumping project that takes nothing but marks. In your own fleet.
Yes, Those Special Provisions - Mines, Spire, Embassy, and Research Lab are terrible. They cost you Fleet Credits and there is , as was stated, no 'recognition' for it, whether on the Leaderboard, or in Fleet Credit generation. We recently upgraded the Fleet Research Lab to Tier 3, which costs somewhere like 5200 Research Provisions, which is about 2.6 Million Fleet Credits.
The Mark Dump Project was asked for by many. People were expecting a simple Mark Dump with the normal 50:1 ratio. What we got was one at 25:1 with a bunch of other garbage donations required as well. Sounds like the end-game Constitution implementation.
Of course Common Doffs are always welcome in Armadas, the Amounts Cryptic decided you needed to donate is stupidly high to begin with.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I'd often thought about that as well...allowing Fleet Marks to purchase other needed items within projects (even at a different ratio). It would be nice, especially for those projects that sit there for days/weeks on end with everything but DOffs filled in.
I also don't get why the DOff trade in system is the way it is - what I mean is I trade in a Green Science Officer and I get back a Bartender, a Security Officer, and an Engineer of some sort. Wouldn't it "make more sense" (yeah, I know) to have it giving what you trade in? I mean..at least give me Sci/Med folks for a Sci/Med DOff. To my mind the way it is is just too random and wouldn't "work" - I tell you I need to get rid of this person that works in Sciences (let's say a Botonist) because he's not working out. Ok, so Human Resources or whatever would then send me 3 "lesser folks" and not ONE of them is a Botanist and NONE of them knows diddly about Science? I get that it's a "sink"...but when I need to fill in 30 Sci/Meds and I trade in 10 Green Doffs for 3 Whites and I only get 2 maybe 3 Sci/Med folks it's just sad.
That said, I get why the more "rare"/costly things are left open for so long and why the easily/cheaply obtained items are usually restrictedby folks - I just wish there was some sort of "compromise" that could be used via some in game mechanic to limit the frustrations of lots of players.
Yes, Those Special Provisions - Mines, Spire, Embassy, and Research Lab are terrible. They cost you Fleet Credits and there is , as was stated, no 'recognition' for it, whether on the Leaderboard, or in Fleet Credit generation. We recently upgraded the Fleet Research Lab to Tier 3, which costs somewhere like 5200 Research Provisions, which is about 2.6 Million Fleet Credits.
The Mark Dump Project was asked for by many. People were expecting a simple Mark Dump with the normal 50:1 ratio. What we got was one at 25:1 with a bunch of other garbage donations required as well. Sounds like the end-game Constitution implementation.
The 25:1 is still 5-10x more than fleet marks are worth.
I honestly don't understand the first couple of reactions in this thread.
If you have an issue with contributions within your armada or fleet, discuss it there. What do you expect anyone on here to do about fleet/armada-specific policies?
Same kind of thing recently with the MotD-error thread: yes, those messages can be annoying spam to one person, they can also be a helpful tool for fleet leaders.
I mean, I understand that the Armada system is somewhat crude in that several systems have only been limitly implemented (communication being just one of them) but you really should try to communicate with other leaders in your Armada if you're a fleet leader yourself, or contact your fleet leader if you're not.
Yes, Those Special Provisions - Mines, Spire, Embassy, and Research Lab are terrible. They cost you Fleet Credits and there is , as was stated, no 'recognition' for it, whether on the Leaderboard, or in Fleet Credit generation. We recently upgraded the Fleet Research Lab to Tier 3, which costs somewhere like 5200 Research Provisions, which is about 2.6 Million Fleet Credits.
The Mark Dump Project was asked for by many. People were expecting a simple Mark Dump with the normal 50:1 ratio. What we got was one at 25:1 with a bunch of other garbage donations required as well. Sounds like the end-game Constitution implementation.
Of course Common Doffs are always welcome in Armadas, the Amounts Cryptic decided you needed to donate is stupidly high to begin with.
Agreed. Those provisions should be removed, or at least the cost significantly reduced. We're already paying for the provisions when we buy them and the entire project is basically a cost to keep the fleet stores filled, spending the reward (fleet credits) on those provisions is annoying and represents yet another cost.
Basically, you're paying twice for one product: the project itself is needed (thus alreadt a cost) to be able to keep buying stuff that was already very expensive to unlock in the first place, and for some reason it also needs provisions that have to be earned first as well (either through promo packs or by spending fleet credits on them).
I understand why a fleet would do this. Inalso understand why other fleets would then decide not to help on the other items (i.e. dilithium) where "allowed".
If I were able to make one change to this, it would be to put timers on these limitations.
Example---The first 48 hrs of a project,
leadership can limit contributions.
After that, project opens to the full
armada and all limitations expire
for good.
I am in an armada where one fleet limits all contributions yet they've had the same projects open for months since their roster isn't able to or interested in finishing anything. Makes no sense. No one benefits.
And this "fixes" the situation, how?
The OP's complaint: "Armadamate X has put a block on fleet mark/experience donations, therefore I cannot turn in my flarks/millions of XP for massive piles of fleet credits."
Typical response: "This is being done so that medium fleets which has an active enough playerbase to fill the restricted slots relatively handily can help ensure that the actual fleet members can do so while also garnering... assistance... on the other projects".
Semi-typical counter response: "But if I can't dump my Flarks, why should I dump the rest, especially when the rest 'costs' me a lot and I get way less gain from them?"
Proposed Solution: After the 48 hour window of "fleet exclusivity", the projects in question would most likely be filled anyway, and the armadamates are still looking at "blocked slots" of the "easy" things and open slots of "hard" things.
On a "side note", it's very hard, if not impossible, to tell if this "system" is being abused by the real small (read: Personal) fleets. I know my personal fleet has been quite... receptive... for fleet marks - as it lets me accumulate other resources and not be tied to missions that grant flarks, and of course all flarks I do receive wind up getting slotted as I open the projects...
Personally, I'm with the crowd that's been advocating a bit of a "swap" of the payout rates. Flarks should be 1:1 or 1:5, while Dil (arguably the most overburdened and therefore valuable currency) should be at the 1:50 rate. Well, everywhere but the cosmetic projects, my main with 2 mil FCs because he's filled a lot of cosmetics when I could zen->dil fairly regularly would have capped out long ago if that were the case...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
simple, if your charachter don't need any fleet credits, buy from exchange fleet credit boaster, ask your Fleet leader to put a project Cordinate Colonization Efforts, which needs marks,white doffs(it eats prisoenrs ) and some small amount of materials, maybe for 700k if you buy them for lower price at fleet embassy, then when you get fleet credits you can use them to buy a dofffs from fleet starbase and fill projects with doffs, so if yours fleet giving ranks on contributions, that helps.
Tho yes smaller fleets actually doesn't allow fleet marks, as thats quite easy to get, and if their leaders doing this above, that would explain or they just forbidden to other armada fleets, as if their members doesn't donating anything else, at least to get some fleet credits for them to get fleet stuff.
Unless if you in fleet that runs a project 25/7 as starbase upgrade need to be unlocked, so you need 2,5k marks(t4->t5) per day to keep projects runing and when someone other dump marks, you need to spend like 9m ec to fill with doffs, tho i wouldn't mind paying other ec to convert their fc to doffs, just to keep projects runing till we don't get starbase project upgrade unlocked.
But other projects filled with marks, even if they together count 6,4k per day get quite fast filled by people. So yes t5 fleet run project Cordinate colonizsation eforts, if you not care much for EC, or unload surplus marks for half of value.
One of the Fleets restricting Fleet Mark donations from Armada Members is the Alpha Fleet that is Tier 5.
124,650 Common Doffs to raise the Starbase sub-sections from Tier 4 to Tier 5. Are these guys all falling into the concrete as they do the pours or sent to the Solyent Green tanks? That is 93,487,500 Fleet Credits if you obtained them all from the Fleet Store. And they charge you 3x the cost in Fleet Credits as you get back in Credit for yourself (or twice for the General Common Doffs).
The Doffs are the reason that our Fleet is in its second year of moving those sub-sections from Tier 4 to Tier 5.
I've never seen anywhere that many Doffs hanging around the Starbase. The only thing approaching those numbers there is Tribbles. Hmm...
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
simple, if your charachter don't need any fleet credits, buy from exchange fleet credit boaster, ask your Fleet leader to put a project Cordinate Colonization Efforts, which needs marks,white doffs(it eats prisoenrs ) and some small amount of materials, maybe for 700k if you buy them for lower price at fleet embassy, then when you get fleet credits you can use them to buy a dofffs from fleet starbase and fill projects with doffs, so if yours fleet giving ranks on contributions, that helps.
^This^ is the correct way to grind your starbase upgrade. It's how you quickly get fleet credits to buy doff boxes for donations to the three 1000xp upgrade projects.
When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
Entirely up to individual fleets which items they wish to accept from others, and which items they allow thier own members to give away in the Armada.
Example: My fleet doesn't accept fleetmarks from others since its such an super easy item to farm and if it was open to to be given from the armada, then our own members would never be able to get rid of thier own marks since all projects that use fleetmarks in our armada gets filled rightaway.
Inb4 "Then they can just donate other items."
Right, but those items are filled up aswell. Or, those certain members are not good at farming those other items...
Seriously you can come with a million examples, but in the end this is all internal armada/fleet politics.
This isn't options that should be removed cause of these opinion based circumstances OP posted about.
Its entirely up to the armada and each of its individual fleets in the armada on how things should be run. Take it up and ask if they would allow other items to be donated, and if they don't want to. Then thats that.
If your armada got rules that says they should allow all items to be donated, and one fleet refuse, then remove them from the armada, since they are in the wrong armada.
If your armada rules allows individual fleets to decide what they donate and accecpt. And your fleet doesn't like that, then it sounds like you are in the wrong armada.
I honestly don't understand the first couple of reactions in this thread.
If you have an issue with contributions within your armada or fleet, discuss it there. What do you expect anyone on here to do about fleet/armada-specific policies?
"Please, Captain, not in front of the Klingons." Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
This is a discussion forum, and where questions are posed and helpfull people answer. Since my topic is game related and reasonable and doesnt violate and forum tos this is a place to post it.
Or are you more entertained by jibberish rants and complaining, flaming, or trolling threads. Sorry i am all out of those.
As a Fleet Leader, I always try to keep one of the "Fleet Mark Dump" projects up and running. It seems that fleet members, as well as Armada members inclined to donate to other fleet's, have had their overabundance of FMs dry up over time, as it has become easier and easier to keep the project active. Having a fleet just do this for a period would release the pressure of FMs after a short time.
Other projects, OTOH, are perpetually in need of DOffs or Batteries or Dil, while FMs and Experience get filled faster than a sponge in a bucket of water. So I completely get where a lot of fleets are coming from when they shut down certain donations. I've actually considered letting it be known that I'll happily keep opening the sink projects, as long as there's a full provision project counting down to completion. I don't like being one of a handful who is willing to fill DOffs...
On the other end of the spectrum, the other day I noticed a fleet in our Armada who had shut down Dilithium donations. The one resource that nobody wants to just give away, they are refusing to take anyways. Oh well, I had plenty of projects within the fleet that needed it, if I was looking to dump some. But I wasn't. Just odd...
"Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
We restrict fleet marks and experience in our fleet. We also try to limit mark/experience contributions per player to 20% of a project, so other players can spend their marks, and it's not just first come first served. Trying to enforce, or even communicate that across our armada would be next to impossible.
We restrict fleet marks and experience in our fleet. We also try to limit mark/experience contributions per player to 20% of a project, so other players can spend their marks, and it's not just first come first served. Trying to enforce, or even communicate that across our armada would be next to impossible.
We allow grabbing 100% of the flarks for the 30 minute starbase project, but if you get the marks you are then supposed to go buy the commodities to fill in that part. That often lets the project finish quickly since it only needs 9? civ and 17? non-civ doffs.
A few people were mentioning the provisions that cost fleet credits and when donated give nothing in return.
the dil mine and research lab both have daily doff missions that give the provisions. 6 on a success and 10 on a crit. with just a few people doing the doff missions daily, it really helps. sadly the embassy and spire don't have anything similar.
also the dil mine missions give 500 gil and a ton of energy credits too. so really worthwhile.
A few people were mentioning the provisions that cost fleet credits and when donated give nothing in return.
the dil mine and research lab both have daily doff missions that give the provisions. 6 on a success and 10 on a crit. with just a few people doing the doff missions daily, it really helps. sadly the embassy and spire don't have anything similar.
also the dil mine missions give 500 gil and a ton of energy credits too. so really worthwhile.
Huh?
The two "top top end" mine missions only give 6 Dil provisions on a crit, not every completion. My alt army would be swimming in them otherwise, as it is, they crit just often enough that I only really had to buy for 'big big" projects...
And from what little experience I have with them, so do the Research Lab ones, only on crit.
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Yes, and wouldn't you know it, when I get those provisions from those Projects, there is nothing in our fleet to donate it to.
Mine Provisions are usually the worst as all Fleets tend to get their Mines up to Tier 3 first to get the Dilitium discounts. So projects using those are a bit rarer.
And for some reason the members of the Armada have filled in their Projects with those Provisions as well, go figure. Eventually culling though all the Projects going on in the Armada I can find a few to donate to.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I can see it reasonable to restrict contributions when the Fleet leadership is trying to focus on completing certain projects.
I think we have contributions wide open in our fleet, but I would certainly consider limiting them if there was a problem or we needed to focus on something specific.
You are certanly entitled to you feelings and opinons, and thats fine.
I am a fleet leader of a Beta fleet in an armada. My fleet allows contributions of all of the categories. There are many alpha fleet members moving up the leaderboards of contributions but we are always needing everything but fleetmarks. I am fine with people contributing whatever but I can see where it would be a problem for otherfleets, as one of the quicker ways to contribute doffs is by spending fleet credits. If the internal fleet members cant turn in fleet marks for credits, they will run out of credits to buy doffs to contribute, and then things get hella expensive for a small fleet.
If you want to take advantage of another fleets fleet mark contributions, please at least contribute some doffs as well.
As I stated earlier, in a post you obviously did not read, I do not view Beta and Gamma Fleets as Flark Dumpsters. My chars have a combined 20,000 Fleet Marks. Which I do nothing at all with. Because of the four for one return which contributors get for turning those in. Which I feel strongly should be left to the actual Fleet members. Not me.
I'm not interested in taking away a lesser fleet's members ability to generate fleet credits for themselves. As to the 'Hella Expensive" remark, Where the hella were you when my Fleet was grinding daily for everything prior to the arrival of the Armada System?
If a Beta or Gamma fleet needs150 Mk III Photons to advance a project and I happen to have a spare 5 million EC laying around doing nothing, I am delighted to donate. But whenever someone restricts my ability to donate to their projects, what I hear them saying is "Dude? We got this, okay?"
But somehow Dilthium contributions never, ever get restricted. Ain't that odd? I think so. So, if you're gonna restrict what I can give your Beta or Gamma Fleet, you are in effect telling me you are a bunch of whales who do not need or want my help.
So I am not going to help.
Truth is, there are far too many Fleets in this game and it is far too easy to form one and most fleets are viewed as a shopping mall rather than a guild in the traditional meaning of the word as it applies to MMO's. The Armada System took a very bad idea and made it a whole lot worse. It encourages people to freeload off of more successful Fleets.
A six year old boy and his starship. Living the dream.
I never had Fleet controls, so that explains why some projects are greyed out. Usually I go for a fleet mark dump first. Since that offers the best amount of fleet credits. IF not, I usually donate other stuff. I usually don't do the doffs since they cost too much. I never do Dil since its not worth it. I usually donate enough to get the tailor outfit. Since the rest of the stuff I don't care about. This way I don't "raid" their stuff for other fleet mates that want from the fleet store. So I donate basically for not much in return. Only time I really wanted something was to get the T5 K'tinga. And my main KDF has been using it since. And I told my fleet leader what I was after. So they allowed it.
I think they should offer a match bonus or something. To make donating more desirable.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I fully intended it to sound that way. Had to sit and think about it for a minute or two to achieve the effect I was going for.
Thank you for letting me know I got it right.
So tell me, how does the phrase, 'Dilthium Bimbos' sound?
Post edited by thunderfoot#5163 on
A six year old boy and his starship. Living the dream.
I never had Fleet controls, so that explains why some projects are greyed out. Usually I go for a fleet mark dump first. Since that offers the best amount of fleet credits. IF not, I usually donate other stuff. I usually don't do the doffs since they cost too much. I never do Dil since its not worth it. I usually donate enough to get the tailor outfit. Since the rest of the stuff I don't care about. This way I don't "raid" their stuff for other fleet mates that want from the fleet store. So I donate basically for not much in return. Only time I really wanted something was to get the T5 K'tinga. And my main KDF has been using it since. And I told my fleet leader what I was after. So they allowed it.
I think they should offer a match bonus or something. To make donating more desirable.
This is a perfect example of why fleets restrict donating flarks. Many people donate flarks and run. Dil? not so much.
If Cryptic cared more about fleets, they could offer one or more of the fixes discussed here.
- Force people to donate other stuff before they can become flark dumpsters
- Shift the value of flarks down, and dil WAY up
Then we'd get less flark dumpsters and more dil ... deers
Comments
But even in the case of the extremely space rich, that doesn't mean they should be expected to contribute for basically nothing. I get what you're saying, but to me, the real problem is that they have projects that require fleet credit to complete but gives the contributing player nothing in return.
No matter how much the player has, I simply can't fault them for not wanting to contribute resources for no gain.
If I were able to make one change to this, it would be to put timers on these limitations.
Example---The first 48 hrs of a project,
leadership can limit contributions.
After that, project opens to the full
armada and all limitations expire
for good.
I am in an armada where one fleet limits all contributions yet they've had the same projects open for months since their roster isn't able to or interested in finishing anything. Makes no sense. No one benefits.
Just use the dumping project that takes nothing but marks. In your own fleet.
The Mark Dump Project was asked for by many. People were expecting a simple Mark Dump with the normal 50:1 ratio. What we got was one at 25:1 with a bunch of other garbage donations required as well. Sounds like the end-game Constitution implementation.
Of course Common Doffs are always welcome in Armadas, the Amounts Cryptic decided you needed to donate is stupidly high to begin with.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I also don't get why the DOff trade in system is the way it is - what I mean is I trade in a Green Science Officer and I get back a Bartender, a Security Officer, and an Engineer of some sort. Wouldn't it "make more sense" (yeah, I know) to have it giving what you trade in? I mean..at least give me Sci/Med folks for a Sci/Med DOff. To my mind the way it is is just too random and wouldn't "work" - I tell you I need to get rid of this person that works in Sciences (let's say a Botonist) because he's not working out. Ok, so Human Resources or whatever would then send me 3 "lesser folks" and not ONE of them is a Botanist and NONE of them knows diddly about Science? I get that it's a "sink"...but when I need to fill in 30 Sci/Meds and I trade in 10 Green Doffs for 3 Whites and I only get 2 maybe 3 Sci/Med folks it's just sad.
That said, I get why the more "rare"/costly things are left open for so long and why the easily/cheaply obtained items are usually restrictedby folks - I just wish there was some sort of "compromise" that could be used via some in game mechanic to limit the frustrations of lots of players.
If you have an issue with contributions within your armada or fleet, discuss it there. What do you expect anyone on here to do about fleet/armada-specific policies?
Same kind of thing recently with the MotD-error thread: yes, those messages can be annoying spam to one person, they can also be a helpful tool for fleet leaders.
I mean, I understand that the Armada system is somewhat crude in that several systems have only been limitly implemented (communication being just one of them) but you really should try to communicate with other leaders in your Armada if you're a fleet leader yourself, or contact your fleet leader if you're not.
Agreed. Those provisions should be removed, or at least the cost significantly reduced. We're already paying for the provisions when we buy them and the entire project is basically a cost to keep the fleet stores filled, spending the reward (fleet credits) on those provisions is annoying and represents yet another cost.
Basically, you're paying twice for one product: the project itself is needed (thus alreadt a cost) to be able to keep buying stuff that was already very expensive to unlock in the first place, and for some reason it also needs provisions that have to be earned first as well (either through promo packs or by spending fleet credits on them).
And this "fixes" the situation, how?
The OP's complaint: "Armadamate X has put a block on fleet mark/experience donations, therefore I cannot turn in my flarks/millions of XP for massive piles of fleet credits."
Typical response: "This is being done so that medium fleets which has an active enough playerbase to fill the restricted slots relatively handily can help ensure that the actual fleet members can do so while also garnering... assistance... on the other projects".
Semi-typical counter response: "But if I can't dump my Flarks, why should I dump the rest, especially when the rest 'costs' me a lot and I get way less gain from them?"
Proposed Solution: After the 48 hour window of "fleet exclusivity", the projects in question would most likely be filled anyway, and the armadamates are still looking at "blocked slots" of the "easy" things and open slots of "hard" things.
On a "side note", it's very hard, if not impossible, to tell if this "system" is being abused by the real small (read: Personal) fleets. I know my personal fleet has been quite... receptive... for fleet marks - as it lets me accumulate other resources and not be tied to missions that grant flarks, and of course all flarks I do receive wind up getting slotted as I open the projects...
Personally, I'm with the crowd that's been advocating a bit of a "swap" of the payout rates. Flarks should be 1:1 or 1:5, while Dil (arguably the most overburdened and therefore valuable currency) should be at the 1:50 rate. Well, everywhere but the cosmetic projects, my main with 2 mil FCs because he's filled a lot of cosmetics when I could zen->dil fairly regularly would have capped out long ago if that were the case...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Tho yes smaller fleets actually doesn't allow fleet marks, as thats quite easy to get, and if their leaders doing this above, that would explain or they just forbidden to other armada fleets, as if their members doesn't donating anything else, at least to get some fleet credits for them to get fleet stuff.
Unless if you in fleet that runs a project 25/7 as starbase upgrade need to be unlocked, so you need 2,5k marks(t4->t5) per day to keep projects runing and when someone other dump marks, you need to spend like 9m ec to fill with doffs, tho i wouldn't mind paying other ec to convert their fc to doffs, just to keep projects runing till we don't get starbase project upgrade unlocked.
But other projects filled with marks, even if they together count 6,4k per day get quite fast filled by people. So yes t5 fleet run project Cordinate colonizsation eforts, if you not care much for EC, or unload surplus marks for half of value.
124,650 Common Doffs to raise the Starbase sub-sections from Tier 4 to Tier 5.
Are these guys all falling into the concrete as they do the pours or sent to the Solyent Green tanks? That is 93,487,500 Fleet Credits if you obtained them all from the Fleet Store. And they charge you 3x the cost in Fleet Credits as you get back in Credit for yourself (or twice for the General Common Doffs).
The Doffs are the reason that our Fleet is in its second year of moving those sub-sections from Tier 4 to Tier 5.
I've never seen anywhere that many Doffs hanging around the Starbase. The only thing approaching those numbers there is Tribbles. Hmm...
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Example: My fleet doesn't accept fleetmarks from others since its such an super easy item to farm and if it was open to to be given from the armada, then our own members would never be able to get rid of thier own marks since all projects that use fleetmarks in our armada gets filled rightaway.
Inb4 "Then they can just donate other items."
Right, but those items are filled up aswell. Or, those certain members are not good at farming those other items...
Seriously you can come with a million examples, but in the end this is all internal armada/fleet politics.
This isn't options that should be removed cause of these opinion based circumstances OP posted about.
Its entirely up to the armada and each of its individual fleets in the armada on how things should be run. Take it up and ask if they would allow other items to be donated, and if they don't want to. Then thats that.
If your armada got rules that says they should allow all items to be donated, and one fleet refuse, then remove them from the armada, since they are in the wrong armada.
If your armada rules allows individual fleets to decide what they donate and accecpt. And your fleet doesn't like that, then it sounds like you are in the wrong armada.
its that simple.
Or like risian4 said
Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
Since my topic is game related and reasonable and doesnt violate and forum tos this is a place to post it.
Or are you more entertained by jibberish rants and complaining, flaming, or trolling threads. Sorry i am all out of those.
Other projects, OTOH, are perpetually in need of DOffs or Batteries or Dil, while FMs and Experience get filled faster than a sponge in a bucket of water. So I completely get where a lot of fleets are coming from when they shut down certain donations. I've actually considered letting it be known that I'll happily keep opening the sink projects, as long as there's a full provision project counting down to completion. I don't like being one of a handful who is willing to fill DOffs...
On the other end of the spectrum, the other day I noticed a fleet in our Armada who had shut down Dilithium donations. The one resource that nobody wants to just give away, they are refusing to take anyways. Oh well, I had plenty of projects within the fleet that needed it, if I was looking to dump some. But I wasn't. Just odd...
We allow grabbing 100% of the flarks for the 30 minute starbase project, but if you get the marks you are then supposed to go buy the commodities to fill in that part. That often lets the project finish quickly since it only needs 9? civ and 17? non-civ doffs.
the dil mine and research lab both have daily doff missions that give the provisions. 6 on a success and 10 on a crit. with just a few people doing the doff missions daily, it really helps. sadly the embassy and spire don't have anything similar.
also the dil mine missions give 500 gil and a ton of energy credits too. so really worthwhile.
Huh?
The two "top top end" mine missions only give 6 Dil provisions on a crit, not every completion. My alt army would be swimming in them otherwise, as it is, they crit just often enough that I only really had to buy for 'big big" projects...
And from what little experience I have with them, so do the Research Lab ones, only on crit.
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Mine Provisions are usually the worst as all Fleets tend to get their Mines up to Tier 3 first to get the Dilitium discounts. So projects using those are a bit rarer.
And for some reason the members of the Armada have filled in their Projects with those Provisions as well, go figure. Eventually culling though all the Projects going on in the Armada I can find a few to donate to.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I think we have contributions wide open in our fleet, but I would certainly consider limiting them if there was a problem or we needed to focus on something specific.
I'm not interested in taking away a lesser fleet's members ability to generate fleet credits for themselves. As to the 'Hella Expensive" remark, Where the hella were you when my Fleet was grinding daily for everything prior to the arrival of the Armada System?
If a Beta or Gamma fleet needs150 Mk III Photons to advance a project and I happen to have a spare 5 million EC laying around doing nothing, I am delighted to donate. But whenever someone restricts my ability to donate to their projects, what I hear them saying is "Dude? We got this, okay?"
But somehow Dilthium contributions never, ever get restricted. Ain't that odd? I think so. So, if you're gonna restrict what I can give your Beta or Gamma Fleet, you are in effect telling me you are a bunch of whales who do not need or want my help.
So I am not going to help.
Truth is, there are far too many Fleets in this game and it is far too easy to form one and most fleets are viewed as a shopping mall rather than a guild in the traditional meaning of the word as it applies to MMO's. The Armada System took a very bad idea and made it a whole lot worse. It encourages people to freeload off of more successful Fleets.
I think they should offer a match bonus or something. To make donating more desirable.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Thank you for letting me know I got it right.
So tell me, how does the phrase, 'Dilthium Bimbos' sound?
This is a perfect example of why fleets restrict donating flarks. Many people donate flarks and run. Dil? not so much.
If Cryptic cared more about fleets, they could offer one or more of the fixes discussed here.
- Force people to donate other stuff before they can become flark dumpsters
- Shift the value of flarks down, and dil WAY up
Then we'd get less flark dumpsters and more dil ... deers
Thank you! Thank you! Thank you! You just made my day before I go off to work. Much appreciated!