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Anyone counting losses of Terran Empire

mas134gluck123mas134gluck123 Member Posts: 302 Arc User
Anyone counting up the losses of Terran empire in these days, as they lossing ships in Badlands, they lossing ships in mirror event and i guess they lossing ships in civil war, but yet they sending invasions.

Where do they get all thats ships as i bealive they lossing like thousands of them daily if not even more.
I guess Mobius shipyard and other Terran Shipyards using best of temporal tech to manufacture them ASAP and they using teleports to duplicate crews, as this rate of losses would result of total empty mirror universe :/

Anyone has idea where they get all that ships and personnel and how many of them already lost life in meaningless attempt to conquer our timeline?
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Comments

  • drakethewhitedrakethewhite Member Posts: 1,240 Arc User
    edited August 2016
    Repeat after me: "There is no how, there is no why. It's just a game, and that's all it is."

    I learned this from Fippy Darkpaw in Everquest back in 1999.
  • mas134gluck123mas134gluck123 Member Posts: 302 Arc User
    yes, but statistical counting of their losses, as we take number of queues runing and number of ships destroyed, how much is per day?

    as mirror event has 30 mins coldown while badlands has coldown if i right 2 mins before new wawe on same instance, unless if we change instance.

    So can we tell they lossing like hundered thousands of ships or millions per day?

    While for losses we actually can justify, they using teleports to duplicate crews, and maybe temporal anomalies to get multiple ships :pensive:

    but whats number of destroyed ships?

    100k or 1m or more?
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    In story terms, they are not really attacking Vauthil Station 100 times per hour.

    Just like there are not really 100,000 "Chosen One" captains who (all) single-handedly ended the Iconian war.
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  • smokebaileysmokebailey Member Posts: 4,668 Arc User
    Besides, if the Terran Empire has been conquering and annexing worlds in their reality left and right, I am sure they got enough resources and technology to keep going.
    dvZq2Aj.jpg
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    You can't count missions more than once. We don't kill dozens of Crystalline Entities per day in the story, we have killed it ONCE. We are just playing the same event over and over again, but officially it only happened the one time. You have to suspend disbelief a little and realize that gameplay and story cannot completely mesh seamlessly in a massively multiplayer game. You ended Hakeev? Nope, I did. I also rescued Paris and killed B'Vat and stopped the Devidians under Drozana Station even though you did that too and a hundred thousand other players did as well --I'M Bonnie Kin, dammit! Except when I'm not.

    So, we have Badlands, Counterpoint, and Mirror Invasion each as one time events and each of the story missions as well one time each. That's not a small expenditure of resources, but it's not an insane bottomless pit spawning an endless wave of identical enemies any more than you actually have been blown up and resurrected hundreds of times. These are gameplay elements, not story ones.​​

    Pretty much this.
    Same goes for all the people trying to argue the federation is filled with genocidal mass murderers.

    Ships need to be destroyed and enemies need to die, because having them stunned or disabled would mean they had to "remain" on the map, and that would just require way to much system resources.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    You can't count missions more than once. We don't kill dozens of Crystalline Entities per day in the story, we have killed it ONCE. We are just playing the same event over and over again, but officially it only happened the one time. You have to suspend disbelief a little and realize that gameplay and story cannot completely mesh seamlessly in a massively multiplayer game. You ended Hakeev? Nope, I did. I also rescued Paris and killed B'Vat and stopped the Devidians under Drozana Station even though you did that too and a hundred thousand other players did as well --I'M Bonnie Kin, dammit! Except when I'm not.

    So, we have Badlands, Counterpoint, and Mirror Invasion each as one time events and each of the story missions as well one time each. That's not a small expenditure of resources, but it's not an insane bottomless pit spawning an endless wave of identical enemies any more than you actually have been blown up and resurrected hundreds of times. These are gameplay elements, not story ones.​​

    Pretty much this.
    Same goes for all the people trying to argue the federation is filled with genocidal mass murderers.

    Ships need to be destroyed and enemies need to die, because having them stunned or disabled would mean they had to "remain" on the map, and that would just require way to much system resources.

    ... though some of my captains are just genocidal mass murderers ;)



  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited August 2016
    don't confuse the game mechanics for actual in universe lore.

    per the story the mirror invasion event happens only one time, not thousands of times. and there are not hundreds of starfleet admirals flying alien ships. in game lore, there is only you, no one else.

    i did total up all the deaths in the klingon war story arc once. it was close to 240,000. i should recheck those totals since missions have been revamped.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    You can't count missions more than once. We don't kill dozens of Crystalline Entities per day in the story, we have killed it ONCE. We are just playing the same event over and over again, but officially it only happened the one time. You have to suspend disbelief a little and realize that gameplay and story cannot completely mesh seamlessly in a massively multiplayer game. You ended Hakeev? Nope, I did. I also rescued Paris and killed B'Vat and stopped the Devidians under Drozana Station even though you did that too and a hundred thousand other players did as well --I'M Bonnie Kin, dammit! Except when I'm not.

    So, we have Badlands, Counterpoint, and Mirror Invasion each as one time events and each of the story missions as well one time each. That's not a small expenditure of resources, but it's not an insane bottomless pit spawning an endless wave of identical enemies any more than you actually have been blown up and resurrected hundreds of times. These are gameplay elements, not story ones.​​

    Pretty much this.
    Same goes for all the people trying to argue the federation is filled with genocidal mass murderers.

    Ships need to be destroyed and enemies need to die, because having them stunned or disabled would mean they had to "remain" on the map, and that would just require way to much system resources.
    Enemies on ground ARE stunned. Just like players, they can easily be revived if an enemy has that skill. Happens a lot on the Voth BZ, if you don't shoot the medics first.
  • alexraptorralexraptorr Member Posts: 1,192 Arc User
    edited August 2016
    warpangel wrote: »
    You can't count missions more than once. We don't kill dozens of Crystalline Entities per day in the story, we have killed it ONCE. We are just playing the same event over and over again, but officially it only happened the one time. You have to suspend disbelief a little and realize that gameplay and story cannot completely mesh seamlessly in a massively multiplayer game. You ended Hakeev? Nope, I did. I also rescued Paris and killed B'Vat and stopped the Devidians under Drozana Station even though you did that too and a hundred thousand other players did as well --I'M Bonnie Kin, dammit! Except when I'm not.

    So, we have Badlands, Counterpoint, and Mirror Invasion each as one time events and each of the story missions as well one time each. That's not a small expenditure of resources, but it's not an insane bottomless pit spawning an endless wave of identical enemies any more than you actually have been blown up and resurrected hundreds of times. These are gameplay elements, not story ones.​​

    Pretty much this.
    Same goes for all the people trying to argue the federation is filled with genocidal mass murderers.

    Ships need to be destroyed and enemies need to die, because having them stunned or disabled would mean they had to "remain" on the map, and that would just require way to much system resources.
    Enemies on ground ARE stunned. Just like players, they can easily be revived if an enemy has that skill. Happens a lot on the Voth BZ, if you don't shoot the medics first.

    I didn't know being vaporized and having your molecules scattered in every direction was just being stunned.
    I just assumed people had discovered the "Tricorder of Ressurection" :p
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited August 2016
    warpangel wrote: »
    You can't count missions more than once. We don't kill dozens of Crystalline Entities per day in the story, we have killed it ONCE. We are just playing the same event over and over again, but officially it only happened the one time. You have to suspend disbelief a little and realize that gameplay and story cannot completely mesh seamlessly in a massively multiplayer game. You ended Hakeev? Nope, I did. I also rescued Paris and killed B'Vat and stopped the Devidians under Drozana Station even though you did that too and a hundred thousand other players did as well --I'M Bonnie Kin, dammit! Except when I'm not.

    So, we have Badlands, Counterpoint, and Mirror Invasion each as one time events and each of the story missions as well one time each. That's not a small expenditure of resources, but it's not an insane bottomless pit spawning an endless wave of identical enemies any more than you actually have been blown up and resurrected hundreds of times. These are gameplay elements, not story ones.​​

    Pretty much this.
    Same goes for all the people trying to argue the federation is filled with genocidal mass murderers.

    Ships need to be destroyed and enemies need to die, because having them stunned or disabled would mean they had to "remain" on the map, and that would just require way to much system resources.
    Enemies on ground ARE stunned. Just like players, they can easily be revived if an enemy has that skill. Happens a lot on the Voth BZ, if you don't shoot the medics first.

    I didn't know being vaporized and having your molecules scattered in every direction was just being stunned.
    I just assumed people had discovered the "Tricorder of Ressurection" :p
    They're just hiding.

    o:)
  • khayuungkhayuung Member Posts: 1,876 Arc User
    They are all using [Feign Disintegration.]


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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    Repeat after me: "There is no how, there is no why. It's just a game, and that's all it is."

    I learned this from Fippy Darkpaw in Everquest back in 1999.

    So basically you're saying that the poster has ruined his own lands, but he'll not ruin yours?

    ;)

    One of my crowning achievements in alllllll of Cryptic Gaming History was making my "nemesis" for the Snoggy character in Champions Online a reasonable facsimile of Fippy Darkpaw, as Snoggy was based on my Everquest Warrior of the same name.



    [SIGPIC][/SIGPIC]
  • tousseautousseau Member Posts: 1,484 Arc User
    Iconians...

    Really... Iconians. A Sphere to be precise.

    After defeating them, the Terran Empire re-purposed one of the Dyson Spheres to act as a ship yard and cloning facility...
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  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    i figured out where all the enemy troops come from: the ships are manned by the doffs we assign to our fleet holdings!
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    I have ended the operation of so many Mirror Universe ships that they had to creat a new number for it....

    Whamillion!
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    You can't count missions more than once. We don't kill dozens of Crystalline Entities per day in the story, we have killed it ONCE. We are just playing the same event over and over again, but officially it only happened the one time. You have to suspend disbelief a little and realize that gameplay and story cannot completely mesh seamlessly in a massively multiplayer game. You ended Hakeev? Nope, I did. I also rescued Paris and killed B'Vat and stopped the Devidians under Drozana Station even though you did that too and a hundred thousand other players did as well --I'M Bonnie Kin, dammit! Except when I'm not.

    So, we have Badlands, Counterpoint, and Mirror Invasion each as one time events and each of the story missions as well one time each. That's not a small expenditure of resources, but it's not an insane bottomless pit spawning an endless wave of identical enemies any more than you actually have been blown up and resurrected hundreds of times. These are gameplay elements, not story ones.​​

    Pretty much this.
    Same goes for all the people trying to argue the federation is filled with genocidal mass murderers.

    Ships need to be destroyed and enemies need to die, because having them stunned or disabled would mean they had to "remain" on the map, and that would just require way to much system resources.

    Exploration, diplomacy, moral dilemmas, proper PvP etc., are among the top requests, but we get more DPS to take out greater numbers of sentient lifeforms on a - shoot first ask questions later - basis. After the waves of destruction, enemy combatants' technology gets reverse-engineered and incorporated as starfleet standard issue armament to keep remaining dissidents in line, by deadly force. UFP also gets to dictate which timelines are valid and invalid.
    Y945Yzx.jpg
  • theraven2378theraven2378 Member Posts: 6,016 Arc User
    The Terran Empire on the most part is not exactly up there on the military competence levels. The are a few Terran commanders that are actually competent
    NMXb2ph.png
      "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
      -Lord Commander Solar Macharius
    • thay8472thay8472 Member Posts: 6,164 Arc User
      How do we know all those Terran ships are from 'THE' Mirror Universe and not several alternate Mirror Universes?
      zx2t8tuj4i10.png
      Thank you for the Typhoon!
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    • alexraptorralexraptorr Member Posts: 1,192 Arc User
      edited August 2016
      You can't count missions more than once. We don't kill dozens of Crystalline Entities per day in the story, we have killed it ONCE. We are just playing the same event over and over again, but officially it only happened the one time. You have to suspend disbelief a little and realize that gameplay and story cannot completely mesh seamlessly in a massively multiplayer game. You ended Hakeev? Nope, I did. I also rescued Paris and killed B'Vat and stopped the Devidians under Drozana Station even though you did that too and a hundred thousand other players did as well --I'M Bonnie Kin, dammit! Except when I'm not.

      So, we have Badlands, Counterpoint, and Mirror Invasion each as one time events and each of the story missions as well one time each. That's not a small expenditure of resources, but it's not an insane bottomless pit spawning an endless wave of identical enemies any more than you actually have been blown up and resurrected hundreds of times. These are gameplay elements, not story ones.​​

      Pretty much this.
      Same goes for all the people trying to argue the federation is filled with genocidal mass murderers.

      Ships need to be destroyed and enemies need to die, because having them stunned or disabled would mean they had to "remain" on the map, and that would just require way to much system resources.

      Exploration, diplomacy, moral dilemmas, proper PvP etc., are among the top requests, but we get more DPS to take out greater numbers of sentient lifeforms on a - shoot first ask questions later - basis. After the waves of destruction, enemy combatants' technology gets reverse-engineered and incorporated as starfleet standard issue armament to keep remaining dissidents in line, by deadly force. UFP also gets to dictate which timelines are valid and invalid.

      Liiiike I said, Gameplay =/= Story and lore.
      Although the future UFP dictating valid timelines is actually part of hard canon. The Federation has always been self serving for itself and its members.
      Heck technically Kirk violated the Temporal Prime Directive when he brought back whales to save the earth. :P
      "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
    • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
      It's an holodeck
    • legendarylycan#5411 legendarylycan Member Posts: 37,284 Arc User
      tousseau wrote: »
      Iconians...

      Really... Iconians. A Sphere to be precise.

      After defeating them, the Terran Empire re-purposed one of the Dyson Spheres to act as a ship yard and cloning facility...

      what sphere? the iconians were wiped out in the past in the mirror universe, and they didn't start constructing spheres until AFTER they were driven off iconia in the prime universe​​
      Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

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    • theraven2378theraven2378 Member Posts: 6,016 Arc User
      edited September 2016
      thay8472 wrote: »
      How do we know all those Terran ships are from 'THE' Mirror Universe and not several alternate Mirror Universes?

      Temporal shenanigans always give me a headache
      NMXb2ph.png
        "The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
        -Lord Commander Solar Macharius
      • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
        The Mirror Universe guys certainly aren't, or they would stop this useless... enterprise.
        Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
      • jade1280jade1280 Member Posts: 868 Arc User
        Now is the time for the prime multiverse to invade and take control of the situation.
        Peace and stability for the terran empire!
        Plus we can disarm them of their weapons of mass time screwery which will benefit everyone :3
      • thay8472thay8472 Member Posts: 6,164 Arc User
        jade1280 wrote: »
        Now is the time for the prime multiverse to invade and take control of the situation.
        Peace and stability for the terran empire!
        Plus we can disarm them of their weapons of mass time screwery which will benefit everyone :3

        I'd rather disarm the Federation / Galactic Union. They're the real monsters!!!

        zx2t8tuj4i10.png
        Thank you for the Typhoon!
      • warpangelwarpangel Member Posts: 9,427 Arc User
        warpangel wrote: »
        You can't count missions more than once. We don't kill dozens of Crystalline Entities per day in the story, we have killed it ONCE. We are just playing the same event over and over again, but officially it only happened the one time. You have to suspend disbelief a little and realize that gameplay and story cannot completely mesh seamlessly in a massively multiplayer game. You ended Hakeev? Nope, I did. I also rescued Paris and killed B'Vat and stopped the Devidians under Drozana Station even though you did that too and a hundred thousand other players did as well --I'M Bonnie Kin, dammit! Except when I'm not.

        So, we have Badlands, Counterpoint, and Mirror Invasion each as one time events and each of the story missions as well one time each. That's not a small expenditure of resources, but it's not an insane bottomless pit spawning an endless wave of identical enemies any more than you actually have been blown up and resurrected hundreds of times. These are gameplay elements, not story ones.

        Pretty much this.
        Same goes for all the people trying to argue the federation is filled with genocidal mass murderers.

        Ships need to be destroyed and enemies need to die, because having them stunned or disabled would mean they had to "remain" on the map, and that would just require way to much system resources.
        Enemies on ground ARE stunned. Just like players, they can easily be revived if an enemy has that skill. Happens a lot on the Voth BZ, if you don't shoot the medics first.

        I've lobbied for a long time that ground enemies should have a transporter effect applied when they disappear to simulate them being either being captured as prisoners or taken back by their side. One can imagine POW exchanges happen pretty regularly between most powers in the home quadrant, only truly irredeemable hostiles like Borg wouldn't apply. I also want a more logical and less explosive end to enemy starships, as well. I proposed a random number would determine if A) immediate warp core breach with no survivors, (unlikely) B) delayed breach with escape pods, (somewhat likely) C) largely intact but effed up beyond repair hulk with escape pods and onboard survivors (most likely), or D) disabled beyond field repair, leaking plasma with survivors on board and needing to be towed or scuttled. This would simply determine what death animation is displayed, with flavor text stating that medical and salvage ships will be along to deal with the aftermath of battle once it's safe.

        These would be small changes and not affect gameplay at all, but it would improve immersion.​​

        Leaving ships disabled is not practical. The extra ships would reduce framerate and become an obstacle to movement during high-turnover missions.

        All videogames that feature respawning enemies must remove defeated enemies from the field somehow. Because otherwise they would stack up until something broke.
      • ltminnsltminns Member Posts: 12,572 Arc User
        Whatever it is, it can't be as many as the Borg.
        'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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        l really don't know what l'm about to say, except l have a feeling about it.
        That l must repeat the words that come without my knowledge.'
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