We should not actually die in STO, we are all the Hero's or "Star" of the show/film in our own adventure in STO. This is not EVE Online where we can die without breaking immersion because we all have clones that our consciousness can upload to at other space stations. You got this right in ground battles where we are only ever incapacitated and able to always be revived. But you missed this point in space combat so when we currently blow up "DIE" in our ship and then just magically reappear to try again it greatly breaks immersion and the feel of Star Trek.
I purpose a feature where when the ship is technically destroyed it goes into an automated evacuation sequence where all the escape pods eject and fly away before the ship explodes and or breaks apart (like the shows/movies). Then we simply reappear at our nearest faction station that has a ship yard where our faction replaces our ship at a reasonable energy cost (much like the damage repair cost we have now). This would maintain constant immersion and be far more consistent with cannon.
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... yeah, The Holodeck.
They just get less sober.
The same could be claimed for reality. You do not die, it's all an illusion. It is just an illusion that most people don't want to test out.
https://www.youtube.com/watch?v=szzVlQ653as
Fleet Admiral GRIZZ
U.S.S. Chicago NCC 1833-C
Sector 31 ANTKB
ANTKB Gaming Community
all subsystems go offline. and you ship is adrift until a restore bar (timer) finishes.
the length of this bar is determined on how many times you have been 'disabled'
the bar can be shortened with engineering team and high subsystem repair skill. Other players can use also Engineering team to restore you.
The current 'injury' system items could be also shorten the bar. (although the system itself could still work fine)
When you are disabled, your aggro is wiped. And for a few seconds after you recover, you cant get aggro
As for re-spawning, if you are disabled 3 or more times in a short amount of time, a dialog box pops up and asks if you wish to restart. (this is not available in Space queues)
Being able to repair and remove the damage or Injury during the STF like we can currently removes any consequence to death the above changes that.
You could give certain careers a captain power that can remove debuff Eng for space ship repairs and Sci for cure injury this would bring the trinity system back somewhat.
Queues are based on you dying and re-spawning... It simply won't work without reworking every single mission in game.
see... 100 times better idea, right here.
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And people could "revive" you with an eng team, that would be a cool idea.
It would make teamwork essential and make people think about how they do their builds
-Lord Commander Solar Macharius
This would force people to think mor carefully about their builds and playstyle in higher end content as death actually has a consequence for that mission.
I'm all for immersion, but you can just as easily pretend that you're ship didn't blow up, or you were caught in some temporal anomaly that gave you a second chance at an event or whatever, but penalizing players for playing the game just sucks. Playtime is precious for some people, and what with the hours of maintenance that some of us have to go through to run the DOFF assignments and Admiralty missions on several alts, actually playing missions is a luxury at times. At least that's my opinion.
That being said, I don't mind the idea of repairs and bringing back some sort of crew system where they have to be healed and replenished at a factional starbase. However, if they were to do something like that, they'd have to add in a lot more starbases or even a planet based facility (which would be a good thing to add in the game anyway, for the sake of variety), so that I don't have to go too far to do those sorts of things.
That's... madness!
Take the step of thinking about how this would work out in the current game. Say you're playing a PVE and, because you're the only one actually working towards on objective, you draw all the fire and explode. Ok, you're dead and now it's time to move on. But you can't respawn. The only way to get back in the game is to go back to a shipyard, on a social map, which is a completely separate instance from the PVE you were just playing. So, you're out of the match, your remaining team mates jobs just got a little bit harder (assuming they haven't died yet too), and the game is asking for EC (in addition to all the hassle you just went through) simply for the chance to try again.
Simply put, that TRIBBLE won't fly. For immersion's sake it's possible to construct all sorts of scenarios for how a given activity should work (for example: notifying Starfleet Command every time you decide to go off course from your current assignment.) But immersion and good gameplay mechanics don't necessarily agree. Here, they're wildly at odds with one another. The current system is mechanically fine, but an update to starship death effects and animations would certainly be welcome (escape pods, new sound, new visual FX).
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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Be good.
You never had to click the "Respawn" button on a TPW/K or to prevent one in ground solo? What button are you clicking in pve group queue?