The only thing that's unavailable in the 25c is the boff manuals. All they really need to do is add those on the regular boff manual vendor's list.
The boffs themselves are nothing special, you can pick any normal Fed boffs and dress them in 23c uniforms (and they'll be better cause you can get purples). And the gear drops in 23c missions and is tradeable so just go look on the exchange.
Whole thing is totally blown out of proportion.
The manuals are not the only thing only in 23c.
Unique kit modules like photon mortar etc
23c space weapons which have the potential to become [crtd]x4
Players shouldnt have to use the exchange for them and pay an inflated price.
Wrong. All the weapons and the kit modules are on the exchange.
And you can always farm them yourself if you don't have money.
The only thing that's unavailable in the 25c is the boff manuals. All they really need to do is add those on the regular boff manual vendor's list.
The boffs themselves are nothing special, you can pick any normal Fed boffs and dress them in 23c uniforms (and they'll be better cause you can get purples). And the gear drops in 23c missions and is tradeable so just go look on the exchange.
Whole thing is totally blown out of proportion.
Again. Wrong. The 23c bridge officers have all their baked in animations like transporting in/out in the 23c style. 25c boffs have 25c tricorders, transporter effects, etc. You could care less about this obviously. But there are those of us who do care. So please, PLEASE, stop telling others to settle for the 'superior' 25c stuff.
Yes, you are wrong. All boffs used on an AoY toon get the 23c transporter effect. Have you even tried before complaining about it?
And I so do care. I really wanted to have a landing party with 4 different colored transporters just for laughs, but it was not to be.
The only thing that's unavailable in the 25c is the boff manuals. All they really need to do is add those on the regular boff manual vendor's list.
The boffs themselves are nothing special, you can pick any normal Fed boffs and dress them in 23c uniforms (and they'll be better cause you can get purples). And the gear drops in 23c missions and is tradeable so just go look on the exchange.
Whole thing is totally blown out of proportion.
Again. Wrong. The 23c bridge officers have all their baked in animations like transporting in/out in the 23c style. 25c boffs have 25c tricorders, transporter effects, etc. You could care less about this obviously. But there are those of us who do care. So please, PLEASE, stop telling others to settle for the 'superior' 25c stuff.
And if those 23c BOFFs were available as anything other than common quality, I might agree that an inability to access them would be an issue. I like my 23c character and even I don't want inferior BOFFs when I can get better ones.
So you have a choice to make... do you want all of the 23c effects and are you willing to settle for common quality BOFF's? Then create a 23c character and plant 'em on 23c ESD and transfer whatever you want. I'm not 100% sure there's a way to transfer the BOFFs themselves though. Haven't tried it, since I don't want common BOFFs anyway and I'm less picky about the effects.
I'm not 100% sure there's a way to transfer the BOFFs themselves though. Haven't tried it, since I don't want common BOFFs anyway and I'm less picky about the effects.
The only thing that's unavailable in the 25c is the boff manuals. All they really need to do is add those on the regular boff manual vendor's list.
The boffs themselves are nothing special, you can pick any normal Fed boffs and dress them in 23c uniforms (and they'll be better cause you can get purples). And the gear drops in 23c missions and is tradeable so just go look on the exchange.
Whole thing is totally blown out of proportion.
Again. Wrong. The 23c bridge officers have all their baked in animations like transporting in/out in the 23c style. 25c boffs have 25c tricorders, transporter effects, etc. You could care less about this obviously. But there are those of us who do care. So please, PLEASE, stop telling others to settle for the 'superior' 25c stuff.
And if those 23c BOFFs were available as anything other than common quality, I might agree that an inability to access them would be an issue. I like my 23c character and even I don't want inferior BOFFs when I can get better ones.
So you have a choice to make... do you want all of the 23c effects and are you willing to settle for common quality BOFF's? Then create a 23c character and plant 'em on 23c ESD and transfer whatever you want. I'm not 100% sure there's a way to transfer the BOFFs themselves though. Haven't tried it, since I don't want common BOFFs anyway and I'm less picky about the effects.
I have an AoY character - and the beam in/out animations are tied to your character faction - so yes, when I add a 25th century Boff to my AoY character - when he's on the Landing party he uses the 23c TOS bean out effects.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
The only thing that's unavailable in the 25c is the boff manuals. All they really need to do is add those on the regular boff manual vendor's list.
The boffs themselves are nothing special, you can pick any normal Fed boffs and dress them in 23c uniforms (and they'll be better cause you can get purples). And the gear drops in 23c missions and is tradeable so just go look on the exchange.
Whole thing is totally blown out of proportion.
Again. Wrong. The 23c bridge officers have all their baked in animations like transporting in/out in the 23c style. 25c boffs have 25c tricorders, transporter effects, etc. You could care less about this obviously. But there are those of us who do care. So please, PLEASE, stop telling others to settle for the 'superior' 25c stuff.
And if those 23c BOFFs were available as anything other than common quality, I might agree that an inability to access them would be an issue. I like my 23c character and even I don't want inferior BOFFs when I can get better ones.
So you have a choice to make... do you want all of the 23c effects and are you willing to settle for common quality BOFF's? Then create a 23c character and plant 'em on 23c ESD and transfer whatever you want. I'm not 100% sure there's a way to transfer the BOFFs themselves though. Haven't tried it, since I don't want common BOFFs anyway and I'm less picky about the effects.
I have an AoY character - and the beam in/out animations are tied to your character faction - so yes, when I add a 25th century Boff to my AoY character - when he's on the Landing party he uses the 23c TOS bean out effects.
Then they must have changed the way Boffs work with their effects. I distinctly remember having half my away team using 25c effects. If they have changed this than thank you Cryptic for finally getting around to some of this. Have any of the other issues been addressed like the ensign 23c skill manuals being bound to character on purchase? If the Boff effect issue is fixed that and the captain 23c kit modules being mk ii and impossible to upgrade are the only issues I have left with the content on hand. Also there were no manuals for Engineering Team I and Tactical Team I. If you have plans for expanding any of this content in the future please let us know dev.s, this whole silence thing doesn't help.
I'll log in with my character and go test this out on Nimbus III. Let you guys know how that works out.
EDIT: Ok, I can confirm that they changed it. The proper transporter effects work even with 25c Boffs. Kudos Cryptic. Keep this up and you may get this all taken care of by early next year... >_>
Probably in the new Fleet holding for K-13. It will only cost 250k Fleet Credits and 2 million Dilithium.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
A fleet holding? Oh heck no. I am in a fleet but I can't help but feel sorry for those who aren't for any number of legitimate reasons who would want 23c stuff if this is where they're going to put the mechanism for getting said stuff post 23c story arc. Content gating is the worst thing you can do in an MMO. Your freebies exist to basically be content for your subscribers and whales Cryptic. At the least you should give them access to white 23c gear/manuals/etc. and make sure the high end stuff can be posted on the exchange. Otherwise a lot of new players who came for AoY might give up and leave.
Oh and just to recap on 23c stuff that still needs to be available post 23c story arc or needs fixing.
At present 23c manuals are only sold in 23c spacedock and are bind to character on purchase. Engineering Team I(23c) and Tactical Team I(23c) are missing their manuals entirely. We need some way to purchase these after the 23c story arc and we also could really use the higher rank versions of all of these skills. Also need the missing team skills for tactical and engineering. New 23c versions of other boff skills like reverse shield polarity or boarding party would also be nice to have.
There are only roughly two mk II 23c kit modules per profession available that can't be upgraded. We need more types and they either need to be available in higher mks or be upgradable.
While this is easy to bypass with a 23c mule it would still be a good idea to give us a vendor for the white ship and ground gear from the 23c spacedock vendors. There's no reason not to have these other than giving the exchange another reason to exist. And that's not a good reason for this inconvenience.
23c players could use a set of leveling ships that can be purchased with the free ship tokens received from Admiral Quinn. I know you love your cash shop scumming PW but this is another thing that's bad for the health of the game. You already fixed it so all end game ships are premium either through the C-store, lock boxes, or the Lobi crystal vendor. That someone can spend months grinding for a ship that is useful in the end game ques is not a good alternative. New casual players can only tolerate so much arbitrary grinding before they leave for games that don't treat them like a mark to scam.
Like I mentioned earlier non-fleet players need an option for the above so think carefully before you lock any of this away behind this new fleet holding of yours.
Like I mentioned earlier non-fleet players need an option for the above so think carefully before you lock any of this away behind this new fleet holding of yours.
I'd suggest waiting to see how this actually works out. It's quite possible that ESD-level white gear and assets will be available at level 0 of the holding (which would make sense as that's the stuff actually left over from 23C) while modernised versions (Rare and up) don't appear until higher levels.
A fleet holding? Oh heck no. I am in a fleet but I can't help but feel sorry for those who aren't for any number of legitimate reasons who would want 23c stuff if this is where they're going to put the mechanism for getting said stuff post 23c story arc. Content gating is the worst thing you can do in an MMO.
23c players could use a set of leveling ships that can be purchased with the free ship tokens received from Admiral Quinn.
Like I mentioned earlier non-fleet players need an option for the above so think carefully before you lock any of this away behind this new fleet holding of yours.
We already get free leveling ships and the way the story works is they are put into the 25c so they get the same ships as all others.
What stuff in the game that isnt an episode reward isnt locked behind something? Its either in the Cstore,in the rep,in the crafting system,from a box,from the lobi store or in a fleet. Players that refuse to join and be part of a fleet have to deal with the fact they dont want to part of one and what it means. Its not like donating to a fleet for creds is much different than the reputation.
So... I know the Fleet Holding is "Coming Soon" to Tribble, but a fleet mate found this circling the Deneva System today...
And the starbase started off in the Deneva system, and we know from the blog its not there anymore.
Its just there because Crytpic has a terrible history of never updating their maps to properly reflect removed content, or content that vanishes as part of the storyline.
Or because Starfleet built a new base there after the old one disappearad.
Comments
And you can always farm them yourself if you don't have money.
Yes, you are wrong. All boffs used on an AoY toon get the 23c transporter effect. Have you even tried before complaining about it?
And I so do care. I really wanted to have a landing party with 4 different colored transporters just for laughs, but it was not to be.
And if those 23c BOFFs were available as anything other than common quality, I might agree that an inability to access them would be an issue. I like my 23c character and even I don't want inferior BOFFs when I can get better ones.
So you have a choice to make... do you want all of the 23c effects and are you willing to settle for common quality BOFF's? Then create a 23c character and plant 'em on 23c ESD and transfer whatever you want. I'm not 100% sure there's a way to transfer the BOFFs themselves though. Haven't tried it, since I don't want common BOFFs anyway and I'm less picky about the effects.
and aside from the mortar they're just copies of non-23c powers The mortar is the best ensign eng power ever though. And all the players love it.
My character Tsin'xing
nope 23c BOFF bind on purchase
My character Tsin'xing
I have an AoY character - and the beam in/out animations are tied to your character faction - so yes, when I add a 25th century Boff to my AoY character - when he's on the Landing party he uses the 23c TOS bean out effects.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Then they must have changed the way Boffs work with their effects. I distinctly remember having half my away team using 25c effects. If they have changed this than thank you Cryptic for finally getting around to some of this. Have any of the other issues been addressed like the ensign 23c skill manuals being bound to character on purchase? If the Boff effect issue is fixed that and the captain 23c kit modules being mk ii and impossible to upgrade are the only issues I have left with the content on hand. Also there were no manuals for Engineering Team I and Tactical Team I. If you have plans for expanding any of this content in the future please let us know dev.s, this whole silence thing doesn't help.
I'll log in with my character and go test this out on Nimbus III. Let you guys know how that works out.
EDIT: Ok, I can confirm that they changed it. The proper transporter effects work even with 25c Boffs. Kudos Cryptic. Keep this up and you may get this all taken care of by early next year... >_>
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
but if fleet holding must get to t3, then expenses will rise up and yet it will take lot of time before it become available
Oh and just to recap on 23c stuff that still needs to be available post 23c story arc or needs fixing.
- At present 23c manuals are only sold in 23c spacedock and are bind to character on purchase. Engineering Team I(23c) and Tactical Team I(23c) are missing their manuals entirely. We need some way to purchase these after the 23c story arc and we also could really use the higher rank versions of all of these skills. Also need the missing team skills for tactical and engineering. New 23c versions of other boff skills like reverse shield polarity or boarding party would also be nice to have.
- There are only roughly two mk II 23c kit modules per profession available that can't be upgraded. We need more types and they either need to be available in higher mks or be upgradable.
- While this is easy to bypass with a 23c mule it would still be a good idea to give us a vendor for the white ship and ground gear from the 23c spacedock vendors. There's no reason not to have these other than giving the exchange another reason to exist. And that's not a good reason for this inconvenience.
- 23c players could use a set of leveling ships that can be purchased with the free ship tokens received from Admiral Quinn. I know you love your cash shop scumming PW but this is another thing that's bad for the health of the game. You already fixed it so all end game ships are premium either through the C-store, lock boxes, or the Lobi crystal vendor. That someone can spend months grinding for a ship that is useful in the end game ques is not a good alternative. New casual players can only tolerate so much arbitrary grinding before they leave for games that don't treat them like a mark to scam.
Like I mentioned earlier non-fleet players need an option for the above so think carefully before you lock any of this away behind this new fleet holding of yours.you do realize by the time they announce things on the blog it is already pretty much done and just needs a polish pass or two right?
My character Tsin'xing
I'd suggest waiting to see how this actually works out. It's quite possible that ESD-level white gear and assets will be available at level 0 of the holding (which would make sense as that's the stuff actually left over from 23C) while modernised versions (Rare and up) don't appear until higher levels.
We already get free leveling ships and the way the story works is they are put into the 25c so they get the same ships as all others.
What stuff in the game that isnt an episode reward isnt locked behind something? Its either in the Cstore,in the rep,in the crafting system,from a box,from the lobi store or in a fleet. Players that refuse to join and be part of a fleet have to deal with the fact they dont want to part of one and what it means. Its not like donating to a fleet for creds is much different than the reputation.
Fleet Admiral GRIZZ
U.S.S. Chicago NCC 1833-C
Sector 31 ANTKB
ANTKB Gaming Community
...on Holodeck!
Looks pretty much like:
Cool...
My character Tsin'xing
Or because Starfleet built a new base there after the old one disappearad.