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Allow AoY to return to 23c ESD suggestions & solutions

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  • marblesentinelmarblesentinel Member Posts: 21 Arc User
    Just found yet another annoying oversight. There are no manuals for Tactical Team 1(23c) or Engineering Team 1(23c). We also can't turn boffs we purchase from the vendor into manuals for them. I'm really starting to lose my patience with this Cryptic.
  • marblesentinelmarblesentinel Member Posts: 21 Arc User
    And again another problem. Kit modules for 23c. There are only two for each profession and they are only mk. II. And they can't be upgraded. Add to that the price tag for getting a TOS T6 starship(3000Zen plus the price of the lowbie TOS skin for temporal ships, 1.5+ billion EC/$200/lots of gambling for a T6 Temporal Connie, or if your like me I blew all my saved up LTS Zen for a Kelvin Connie.) and it's looking like Age of Yesterday is actually Pay for an Eventual Yesterday Sometime Soon(R). This is why I've always preferred paying a simple monthly subscription for access to everything in a game. All this F2P/P2W garbage has ruined gaming. Oh well, if you drive me away again Cryptic/PW I always have SWTOR which gives me a monthly sub price for everything. I enjoy myself just as much there. Your loss.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited September 2016
    Sorry for the necro post, but I am at my wit's end here. I came back to this game after a long hiatus to see what had changed. Found this awesome AoY content and how much the game in general improved over the years and jumped right in. It's only now after doing a lot of work on my 23c Captain including getting a Kelvin Connie only to realize that they have locked out access to 23c everything after I left. Most of this can be acquired through the exchange or with a lowbie 23c mule. But what I can't get and what is really making it hard to play this character is that 23c Boffs are BOUND TO CHARACTER!

    WTH Cryptic? Are you really expecting new or returning players to go look up guides for hours or annoy zone chat at ESD to learn that we need to bend over backwards to transfer Dilithium to our character and buy several 23c Boffs and 23c manuals before leaving? There was no prompt on the final mission warning me to go buy whatever I may want later now before leaving.

    I know from reading this post that I'm not alone on this one. We need a way to aquire 23c Boffs and manuals for our 23c captain after the AoY chapter is over. I don't care how you do it as long as it isn't stuck beyond BS pay walls or another damn gamble box. This content really got me to like this game again and I was considering splitting my time between this and SWTOR from now on, but this is likely to kill my interest entirely if it's not fixed soon. That means don't go for MONTHS not fixing this or saying nothing on the topic like it seems you've done in the past. I have other options for spending my money.
    I wouldn't worry about it too much as those boffs have terrible space traits. Once you realize how gimped they are, you won't bother using them. All my characters use SRO's, Krenim boffs, or Pirates.

    I could see your frustration for ground though. I still wouldn't worry about it as cryptic has a strong history of adding boff options and improving the boff experience for players. Something will happen eventually.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • marblesentinelmarblesentinel Member Posts: 21 Arc User
    Ok, I'm just going to nip this in the bud right now. This might come as a surprise to you but some people DO NOT CARE ABOUT OPTIMIZING TO THE LAST PERCENTAGE POINT. Some of us just play to have fun with the characters/ships/aesthetics that we like. I could care less if these BOffs are statistically behind every other option. I want 23c everything for my two AoY captains. That includes their BOffs, ships, and gear. Really I want what everyone else gets for their character, even the other mini-faction the Romulans. Min/Maxing be damned straight to Gre'thor.
  • doomfrostdoomfrost Member Posts: 25 Arc User
    Better solution, have a perma 23c toon, I have one. I remember an old game called Guild Wars that had a zone that was completely separate from the game called pre-searing, and people there had perma toons that hit max level there. There were also a lot of people who had the same argument on why they couldn't go back, the answer was that opening it up would disrupt the balance in that closed zone that was created by the players who chose to remain there. Just create a perma toon, if you want those hard to get 23c items then create a mule and haul some back to the 25th.

    I have a perma toon there right now and if I need to do some 23c sight seeing I just load that character up and play away. Btw my 23c toon is a "klingon" (human species but made to resemble an augment). I routinely run around with my bat'leth intimidating human peta'q. I also have a commandeered constitution class cruiser that I klingon-ified. Come get me human scum!

  • mas134gluck123mas134gluck123 Member Posts: 302 Arc User
    There is still a 25th century designed starbase in 23th century Map i think its Celes one or starbase 24, one of that two, so we actually could use a temporal jumps in vicinity of that bases to return to do shoping, exploration, or just to stay in that starbase and actiavate holo disguase for part where only visitors can be, tho i think section 31 and starfleet inteligence are already occpuying that base, and examing every aspect of its technology as its 200 years superior, i guess we will soon see one shoted ships at Caleb IV :) and history rewriten :)
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  • stobg2015stobg2015 Member Posts: 800 Arc User
    coolbatman wrote: »
    i have a 23c engie who stays in the 23c just for the purpose of buying 23c equipment and yes the 23c bind to char boffs are a real pita............

    I've got one too. Not sure how long I'll keep him there, though. Once I'm satisfied that my 23c main temporal agent has everything he needs, there's no purpose anymore.

    I personally think the 'future' of 23c content is the Foundry. There'll be more time travel missions than you can shake a tricorder at as long as the assets are available.

    Cryptic could greatly facilitate that with some QoL enhancements:

    1. Give bridge officers an alternate costume slot so you can easily change from one outfit to another, even during a mission.
    2. Put a standard tailor on every starship... or let players access it directly at all times instead of forcing them to travel to a social zone. Tailors with special stores would still be in the game normally.
    3. Give players a special costume slot that allows for 'surgical alteration' to blend in with different time periods and cultures. In other words, in one slot let players make their characters look like they are from a different race and/or faction. That would have uses even beyond time travel missions. (ie. 23c Klingon appearance, shapeshifting aliens, etc.) I'm pretty sure people would be willing to pay for these (or for extras). I know I probably would.
    3a. If 'surgical alteration' is too much trouble, give us access to a wide range of personal holoemitter costume devices or toggle powers to play with.
    4. Make a basic ship holoemitter (that looks like a 23c starship) a standard issue device or toggle power for time travellers. I'd throw one of these on my 31c ships in a heartbeat. And yes, I would pay (Zen) for it.
    5. Allow Foundry authors to put "gates" to 23c sector space in their missions. When the mission completes, your next map transition throws you back into the regular sector space map. Yes, that would be 'exploited' to keep people in the 23c. No, most people won't give a rip. It'll be fun.
    5a. If they don't want to see future ships flying around in 23c sector space, they can just force a holoemitter on everything that isn't a 23c ship.

    I know, some or all of that is non-trivial and will likely never happen. But it could.
    (The Guy Formerly And Still Known As Bluegeek)
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  • staq16staq16 Member Posts: 1,181 Arc User
    That's not an issue, you can already get account bank access via your ship/shuttle bridge, so moving stuff between alts is easy. What is a "problem" (I mean, it's not but its what this thread is about) is that most of the cosmetically unique stuff is bound to character. So what you're holding when you leave 23C is what you've got.

    On a related note, I'd personally hope that, if this is ever addressed, 23C items and BOff abilities become available to Klingon and Romulan characters as well - there are, I'm sure, a fair number of pseudo-23c characters in those factions as well.
    I want 23c everything for my two AoY captains. That includes their BOffs, ships, and gear. Really I want what everyone else gets for their character, even the other mini-faction the Romulans. Min/Maxing be damned straight to Gre'thor.

    This - it's called having fun, guys. Surely being able to play your favourite theme is a core part of this game?
  • ltminnsltminns Member Posts: 12,572 Arc User
    PITA to get to 20 or 60? I was 21 by the time I finished the 6 TOS Episodes and ended up in the 25th Century. Made 60 within 6 days of starting the Character. I timed it with the XP World Event. A week at 250% XP really was a boon for the new Characters. I hadn't finished the Klingon War Arc by the time I reached 60.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • stobg2015stobg2015 Member Posts: 800 Arc User
    coolbatman wrote: »
    i should also say that getting my 23c engie to level 20 was a REAL pita......going all the way to 60 ....f'ing forget it.............

    I got my Sci captain to level 50 without even half trying... just got through half of the temporal probes and haven't finished the Romulan arc yet. I should hit level 60 before I get to Sphere of Influence, even.

    Did you claim your temporal agent rewards as you completed missions and tasks? Have you been doing DOFF assignments since they became available?

    Not sure what you're not doing, but you should have hit level 20 before you even got out of the Klingon War arc. Team up with a Vet player with the team XP bonus and you'll go even faster.

    The problem is not leveling up to complete a mission... it's outleveling the content too fast.
    (The Guy Formerly And Still Known As Bluegeek)
  • staq16staq16 Member Posts: 1,181 Arc User
    I assume he's referring to a 23c character kept in the 23c setting; no better ships, only replay of the same 6 missions, no DOffing. It's possible, but I can see it would be a horrific grind.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Well I won't comment on the wisdom of trying to get a Character to 60 in the 23rd Century. You really only have 5 Missions to do because once you do that sixth you're done. You are stuck buying Ensign Level skills for your Boffs, have only Tier 1 Ships, can only buy common Boffs or Weapons.

    For What? There is really no social zone per se once you finish that sixth Mission. You really end up in a Temporal Loop, or doing Groundhogs Day.

    If people need to get this Common stuff that makes different sounds and has different color effects or for RPers to live in the 23rd, we need a way of getting back there.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • marblesentinelmarblesentinel Member Posts: 21 Arc User
    I can more than live with being dumped into 25c as a part of the temporal agent story line. The problem I mentioned earlier is that we're hit with a double whammy of incomplete gear/boff skills/ships and of what we do have they're bound to character and/or missing all together. You literally need to do quite a bit of research to know that you need to buy all the boffs and manuals you want BEFORE you leave or else you will never have access to them again. Plus only having ensign version of a select few skills in the game at present along with Tactical and Engineering team I(23c) both missing their manuals at the npc who sells them. And having only two kit modules for each profession that are only mk II so they're useless at end game.

    I could keep going but I think the point is made. Most if not all of this would not take any effort to fix. At most if they wanted to flesh out the boff skill set and captain kit module selection that might take some time and I would gladly wait for them to get them done. Everything else is literally spreadsheet work and designating a random npc at ESD as 23c store guy or something similar.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    I have said in another tread so I will say it here as well. My personal opinion would be to revamp Station K7 with the TOS flare. Add an "Antiques Vendor" that would sell the 23c items.
  • asuran14asuran14 Member Posts: 2,335 Arc User
    It might be unpopular to say, but I think making it that you could buy the different tos era boffs, abilities, and what have you from the dil store could work. It would give you a dil sink for players, an take less developement time as well as implementation to put in. I could see putting various rarities, mk ranks, even more tos era versions of the modern abilities into the store as well. Now if we saw these also made to be competitive with current era versions it could go over well. I would prefer to have them fully implement a method of going back to the 23c, or even to some base that is lost in time, maybe could even be tos officer you get your tos time-agent rewards from, but putting them into the dil store would be a nice bandaid fix.

    Might be weird as well but I almost would not mind see a engineering module/ability that upon activation allows you to shift your currently active fabrications (turrets, mortars, gens, and what not) into mobile-mode. Most likely would have to have some draw back like increasing your cooldown on deploying fabrications, maybe reductions to their damage in mobile mode. THe idea of it being that you activate the mobile mode allowing you to move your fabrications to a new location without wasting several gcds on re-deploying them. Could tie them to your boff commands you give for where they go, if they are on passive/agressive, and what have you while in this mobile mode.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited September 2016
    doomfrost wrote: »
    Better solution, have a perma 23c toon, I have one. I remember an old game called Guild Wars that had a zone that was completely separate from the game called pre-searing, and people there had perma toons that hit max level there. There were also a lot of people who had the same argument on why they couldn't go back, the answer was that opening it up would disrupt the balance in that closed zone that was created by the players who chose to remain there. Just create a perma toon, if you want those hard to get 23c items then create a mule and haul some back to the 25th.

    I have a perma toon there right now and if I need to do some 23c sight seeing I just load that character up and play away. Btw my 23c toon is a "klingon" (human species but made to resemble an augment). I routinely run around with my bat'leth intimidating human peta'q. I also have a commandeered constitution class cruiser that I klingon-ified. Come get me human scum!

    STO kinda drops the ball here, though. There is nothing for you to do in the 23c. In Guildwars, zones have at least wandering mobs and zone events. With a perma 23c character in STO you literally do nothing but rerun the AoY missions that you can rerun in the 23c anyway at any time afterwards. The only thing you have is the ESD map and the (useless) 23c sector space. If they'd add something like deep space encounters, 23c queues, a star cluster with exploration/patrol missions that would be something. But nothing like this exists.​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • asuran14asuran14 Member Posts: 2,335 Arc User
    angrytarg wrote: »
    doomfrost wrote: »
    Better solution, have a perma 23c toon, I have one. I remember an old game called Guild Wars that had a zone that was completely separate from the game called pre-searing, and people there had perma toons that hit max level there. There were also a lot of people who had the same argument on why they couldn't go back, the answer was that opening it up would disrupt the balance in that closed zone that was created by the players who chose to remain there. Just create a perma toon, if you want those hard to get 23c items then create a mule and haul some back to the 25th.

    I have a perma toon there right now and if I need to do some 23c sight seeing I just load that character up and play away. Btw my 23c toon is a "klingon" (human species but made to resemble an augment). I routinely run around with my bat'leth intimidating human peta'q. I also have a commandeered constitution class cruiser that I klingon-ified. Come get me human scum!

    STO kinda drops the ball here, though. There is nothing for you to do in the 23c. In Guildwars, zones have at least wandering mobs and zone events. With a perma 23c character in STO you literally do nothing but rerun the AoY missions that you can rerun in the 23c anyway at any time afterwards. The only thing you have is the ESD map and the (useless) 23c sector space. If they'd add something like deep space encounters, 23c queues, a star cluster with exploration/patrol missions that would be something. But nothing like this exists.​​

    I agree with you here as the 23c is more of a backdrop of scenery that you play thru, rather than an actual setting you coould actually do much in otherwise. I personally would have rather seen them have the tos era faction have you able to play it from several sides. So you could play as a aoy fed, a aoy kdf, or even a aoy romulan, but each character would see the era's stories from a different point of view an end up in the modern era just the same allying with the alliance.

    I still have hope that we might see this rolled out in installments over the course of time, with them spending time building each group individually. This would give you more content to occupy players while they work on other arcs, flesh out the story more, but also by doing so might be able to flesh out the tos era sector space making it more appealing to allow for travel back an forth.
  • d0nomegad0nomega Member Posts: 202 Arc User
    I'm one of the low level console nobodies, but I have to ask; at what level do you leave 23c?
  • scififan78scififan78 Member Posts: 1,383 Arc User
    d0nomega wrote: »
    I'm one of the low level console nobodies, but I have to ask; at what level do you leave 23c?

    level 10 after The Battle of Caleb IV
  • angrytargangrytarg Member Posts: 11,008 Arc User
    scififan78 wrote: »
    d0nomega wrote: »
    I'm one of the low level console nobodies, but I have to ask; at what level do you leave 23c?

    level 10 after The Battle of Caleb IV

    Keep in mind though this is only for AoY/TOS characters. Console players can't create those (yet).​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • warpangelwarpangel Member Posts: 9,427 Arc User
    The only thing that's unavailable in the 25c is the boff manuals. All they really need to do is add those on the regular boff manual vendor's list.

    The boffs themselves are nothing special, you can pick any normal Fed boffs and dress them in 23c uniforms (and they'll be better cause you can get purples). And the gear drops in 23c missions and is tradeable so just go look on the exchange.

    Whole thing is totally blown out of proportion.
  • d0nomegad0nomega Member Posts: 202 Arc User
    scififan78 wrote: »
    d0nomega wrote: »
    I'm one of the low level console nobodies, but I have to ask; at what level do you leave 23c?

    level 10 after The Battle of Caleb IV

    level 10? That's it?


    angrytarg wrote: »
    scififan78 wrote: »
    d0nomega wrote: »
    I'm one of the low level console nobodies, but I have to ask; at what level do you leave 23c?

    level 10 after The Battle of Caleb IV

    Keep in mind though this is only for AoY/TOS characters. Console players can't create those (yet).​​

    Yeah, I'm aware of that :tongue: although, once in a while, when creating a new character "TOS Federations" shows up lol I did post a photo...I can't be the only one who has saw it.
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  • chitowngrizz420chitowngrizz420 Member Posts: 266 Arc User
    warpangel wrote: »
    The only thing that's unavailable in the 25c is the boff manuals. All they really need to do is add those on the regular boff manual vendor's list.

    The boffs themselves are nothing special, you can pick any normal Fed boffs and dress them in 23c uniforms (and they'll be better cause you can get purples). And the gear drops in 23c missions and is tradeable so just go look on the exchange.

    Whole thing is totally blown out of proportion.
    The manuals are not the only thing only in 23c.
    Unique kit modules like photon mortar etc
    23c space weapons which have the potential to become [crtd]x4
    Players shouldnt have to use the exchange for them and pay an inflated price.
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  • kodachikunokodachikuno Member Posts: 6,020 Arc User1
    coolbatman wrote: »
    moar 23c disruptor pistols and rifles.......w/o all those st00pid spikey things

    those you can get as drops from running galorndon core
    tumblr_mr1jc2hq2T1rzu2xzo1_400.gif
    tacofangs wrote: »
    STO isn't canon, and neither are any of the books.
  • marblesentinelmarblesentinel Member Posts: 21 Arc User
    edited September 2016
    warpangel wrote: »
    The only thing that's unavailable in the 25c is the boff manuals. All they really need to do is add those on the regular boff manual vendor's list.

    The boffs themselves are nothing special, you can pick any normal Fed boffs and dress them in 23c uniforms (and they'll be better cause you can get purples). And the gear drops in 23c missions and is tradeable so just go look on the exchange.

    Whole thing is totally blown out of proportion.

    Again. Wrong. The 23c bridge officers have all their baked in animations like transporting in/out in the 23c style. 25c boffs have 25c tricorders, transporter effects, etc. You could care less about this obviously. But there are those of us who do care. So please, PLEASE, stop telling others to settle for the 'superior' 25c stuff.
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