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What other Dilithium sinks can be added to the game

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  • binebanebinebane Member Posts: 557 Arc User
    what about addin EC sink? we have 0 of them now.
  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    Yay to necro thread for Dil sinks. Not.

    They added more, and people whined about it- and it didn't help the Dil exchange one bit, still hovering around 400:1.

    That said, I don't believe Dil sinks are the issue, it's more meaningful uses for Dilithium that's really the issue here.
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited August 2016
    Its not a necro thread it was opened on 7/22. Anyways regard to the issue at hand i mean adding unique items for dil isnt a bad thing, if anything the dil store does need more than the abysmally terrible weapons that are in there. Other than that theres nothing of major use. I think the one time use ground trinkets are quite overpriced though, so i dunno i dont see too many people buying them (only the metrics analysts would know thiugh so maybe theyre selling like hotcakes to newer players idk). Anyways the outfits are actually a step in the right direction offering cosmetic shinies for an alternative currency that hasnt been historically used for them, only time (and the metrics) will tell if it is an effective price point. Their intention is obviously for people that either REALLLY want them, OR for people that stockpile dilithium for now because theyve nothing better to do with it. Im glad the dil store is getting SOME love anyways, we'll see where it goes. Expanding that store is a good idea at least, it just needs the right item that EVERYBODY will buy en masse for it to be an effective "sink". One shots like outfits wont sustain long term "sinking" across the entire playerbase.
  • anodynesanodynes Member Posts: 1,999 Arc User
    Yay to necro thread for Dil sinks. Not.

    They added more, and people whined about it- and it didn't help the Dil exchange one bit, still hovering around 400:1.

    That said, I don't believe Dil sinks are the issue, it's more meaningful uses for Dilithium that's really the issue here.

    There were 2 sales last weekend that would have driven the rate up, but didn't, which is likely at least in part due to these outfits. The thing that really drove it down in the first place, though, was an influx of new characters hitting max level and getting upgrades for gear. That is likely slowing down already, and we will see a rise if that is so.
    This is an MMO, not a Star Trek episode simulator. That would make for a terrible game.
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    Dare we say, dilithium rising will be the best expansion ever and we will love it? :) yea my aoy char is up to her teeth in dil right now, almost 400k after killing off 8 reps a couple days ago. Think she'll pull a scrooge mcduck and put it all in the aft cargo hold of the nandi and go for a swim..

    But like i said.. whats needed for a defined "sink" is something people will consistently want or need on a regular basis, one shots will burn out eventually.
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  • starmanjstarmanj Member Posts: 718 Arc User
    farmallm wrote: »
    I would like a station just for our AOY. So they can go to. For secret stuff.

    I like this Idea

  • starmanjstarmanj Member Posts: 718 Arc User
    jaguarskx wrote: »
    - Ship damage requires refined Dil to repair at the shipyard. The more severe the damage, the more dil it costs to initiate the repair. This only affects those who play Advanced or Elite queue missions. It is possible that the Dil cost to repair the ship can exceed the amount of Dil rewarded by the queue missions.

    - Those various "components" used to repair ships now costs Dil to purchase. However, purchasing them will cost less than going to the shipyard for repairs.

    - Reduce Dil given for completing / replaying story missions.

    - Reduce Dil rewarded by the Admiralty system.

    - Spotlight Foundry missions rewards a maximum of 1680 Dil once every 20 hours.

    - Regular Foundry missions have a max reward of 420 Dil once every 20 hours.

    - Forced Labor Camp mission takes 6 hours to complete instead of 4 hours.

    - Forced Labor Requisition mission takes 10 hours to complete instead of 8 hours.

    - Consign Prisoners to Colonial Labor Battalion mission takes 5 hours to complete instead of 2 hours.

    - Pi Canis Sortie Alpha and Bravo missions have 20 hour cooldown instead of 30 minutes.

    - Only to be used in dire situations.... reduce refinement cap down to either 7k or 6k per day.

    We want sinks not a loss
  • dareaudareau Member Posts: 2,390 Arc User
    jaguarskx wrote: »
    - Ship damage requires refined Dil to repair at the shipyard. The more severe the damage, the more dil it costs to initiate the repair. This only affects those who play Advanced or Elite queue missions. It is possible that the Dil cost to repair the ship can exceed the amount of Dil rewarded by the queue missions.

    - Those various "components" used to repair ships now costs Dil to purchase. However, purchasing them will cost less than going to the shipyard for repairs.

    - Reduce Dil given for completing / replaying story missions.

    - Reduce Dil rewarded by the Admiralty system.

    - Spotlight Foundry missions rewards a maximum of 1680 Dil once every 20 hours.

    - Regular Foundry missions have a max reward of 420 Dil once every 20 hours.

    - Forced Labor Camp mission takes 6 hours to complete instead of 4 hours.

    - Forced Labor Requisition mission takes 10 hours to complete instead of 8 hours.

    - Consign Prisoners to Colonial Labor Battalion mission takes 5 hours to complete instead of 2 hours.

    - Pi Canis Sortie Alpha and Bravo missions have 20 hour cooldown instead of 30 minutes.

    - Only to be used in dire situations.... reduce refinement cap down to either 7k or 6k per day.

    Given the "stuff happens almost anywhere you are" methodology of the "casual" gamer, going back to base for ship repairs seems too... annoying.

    So, leave the component (and regenerator) system "as is", but if repairs/healing is not implemented prior to leaving the queue map (you get 2 minutes post-queue to do so), a "modest" dilithium fee is automatically deducted (100 per minor, 200 per major, 500 per critical) repair necessary to "fix" the starship to the point of being "fully spaceworthy".

    The rest of them are all "means to reduce the flow of dil into a character's account", and therefore less a "sink" than an artificial means of increasing the amount of playtime necessary to garner the appropriate dilithium amounts. Of course, if Cryptic thinks that we're "still earning dilith too fast", then any and all of those options are "on the table", as it were...
    Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...

    To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
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