What would be some more dilithium sinks that you think cryptic has in the works. After upgrading my new AOY toon I sunk millions of ec and about 600k dilithium. But this is temporary as these new toons will be upgraded over the next short while. The exchange has already responded and at 393/1 contraband Nerf probably will add to that, but I can see it going up again.
So what major sinks do you see coming? Or perhaps you think there will be more dilithium nerfs?
Maybe T6 level starbases? With customizable living quarters for your character? Sleep for 8 game hours and gain a 20% boost to powers. Calll it the "well rested" bonus. maybe colonize a planet that you base moves to?
I am betting more sinks are coming? But what will they be?
0
Comments
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
I would also like to see an expansion of the fleet system that included some MK XIV items possibly even some epic quality stuff. Even with the need to develop a whole new holding for a fleet and provisioning for these items, and then paying a high price for them, I would prefer this to the upgrade system. This would sink more of my dil and I'm fairly sure there are others like me out there.
-Player housing
-Expensive cosmetic items
-"Finish now" buttons on various timed things
The usual.
- Those various "components" used to repair ships now costs Dil to purchase. However, purchasing them will cost less than going to the shipyard for repairs.
- Reduce Dil given for completing / replaying story missions.
- Reduce Dil rewarded by the Admiralty system.
- Spotlight Foundry missions rewards a maximum of 1680 Dil once every 20 hours.
- Regular Foundry missions have a max reward of 420 Dil once every 20 hours.
- Forced Labor Camp mission takes 6 hours to complete instead of 4 hours.
- Forced Labor Requisition mission takes 10 hours to complete instead of 8 hours.
- Consign Prisoners to Colonial Labor Battalion mission takes 5 hours to complete instead of 2 hours.
- Pi Canis Sortie Alpha and Bravo missions have 20 hour cooldown instead of 30 minutes.
- Only to be used in dire situations.... reduce refinement cap down to either 7k or 6k per day.
Problem isn't Dilthium sinks but the refining cap. Up that cap and excess dilth will go away fast. I get more in a day then I can refine in a week.
That's not what excess dilithium means.
Join Date: Tuesday, February 2, 2010
This whole argument (Refine Cap versus Ease of Acquisition) really gives me a headache.
Much like the Chicken vs Egg debate... both are problematic, which logic would conclude the problem is the Dilithium system itself, not the method of usage. So remove the Dilithium system, make it all EC for in-game items and Zen for the C-Store ("extras" people want) with real cash, and voila!, the problem is solved.
Of course, they're not going to do that- so we're going to see these threads until they shut down the servers.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
* Ability to target players on any map (60 minute ability limit)
* Buy a ground device that (when activated) forces all friendly player characters to face and salute my character (Credit: Crosis)
* New character unlock (instead of account wide to maximize sink effect) outfits from the dilithium store (Obsidian Order Uniform etc.)
Borg Cubes might be coming in the next lock box!!
As for cosmetic items: again, now that ship visual slots exist, just think of the possibilities there. Cases in point as 'shield-visual-slot-only' items: 'v2' Imperial regalia (white w/red accents) for Federation ships; spook hull patterns (from the dedicated intel ships); and even the Vengeance's distinct 'material'...
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Yeah really? So you want to really hamper new players who have no dilith and restrict them to thier starting area right? Great way to drive new players away.
Or how about making such lobi items available for your characters once another character in the same account gets a Lobi store item? Say for example you purchase a costume *cough*ship*cough* from lobi store on a character using lobi and after your character unpacks/owns it then another character on the same account can also own the same item after paying 1 gazillion dil. (Obviously I have no idea how that might affect the revenue that comes into the game from lock boxes, so just a thought.)
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Even if just recycling existing graphics, the game is still full of NPC-only costume parts that could be put up for sale.
Actually, this segues into discussions elsewhere about applying the ship/console and kit/module logic to weapons and their mod - imagine, by way of example, a CrtH mod usable in any beam or cannon weapon... one could invest dilithium (and the relevant upgrade kits) to bump it up to CrtH2 and eventually CrtH3. And yes, this process would also logically apply to kit modules. For a look at how this could apply to ground weaons (and tricorders), feel free to peruse this.
I don't know how well respecs sell in the zen store, but it seems to me to be the only thing that is guaranteed to be in demand and continuously drain dil.
I Support Disco | Disco is Love | Disco is Life
The series are full of costumes I’d love to get for my toons.
Time gates as in fleet holdings or any sort of stuff that ads to power creep however I consider bad at this point as the DPS span is already at 410k.
Dil sinks should not only be addressed at min/maxers as they used to but better at the Space-Barbie community as whole. It’s a much wider target group and I bet there is a "must have" 2 mil dil costume around for each and everybody.
Full fleet holding interiors cost easily 1,2mil+ Dil per category. In the future I think it is time to decorate private interiors of ships as well so every RPer can go for it and not only the 0-3 dedicated peeps in each fleet…
Looking for a fun PvE fleet? Join us at Omega Combat Division today.