Seriously.
Even with the guide path they added this mission is terrible.
We're going to have you do an entire mission on the ground but without your bridge crew. Also, there will be guys shooting you from the ground. But at certain points, we'll let you bombard the surface. Oh, but we won't let you choose where. Also we're occasionally going to beam in guys from in front of you and behind so you start the fight flanked. In an alley where you can't move to not be flanked.
Even though the game has come light years in the quality of its mission design, this one is just awful and it bothers me they have pulled/combined way better episodes but left this one mostly alone.
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Where you get to do insta-kill puzzle jumps while listening to Harry Kim's emo soliloquies without hope of him ever shutting up.
^ This too.
Shoot (and kill) the guys on the ground before they can shoot you.
You're bombarding critical targets that you can see from where you are when you call them in. It's an optional thing, you don't have to do it. If you're asking why you can't just call down a bombardment wherever you go, play an engineer. That's their thing.
They only beam in behind you once. The best strategy is to go down the stairs and kill the Romulans guarding one of the bomb placement points (the ones fighting the Remans). Then make a right and kill the other Romulans fighting the Remans (the ones where there's no bomb placement point). Then when you place the bomb where they beam in behind you, call in your support and run over to where the previous group of Remans you saved is. Kite the Romulans to these Remans so that you have even more support.
The mission is fine. Maybe just a bit confusing where to go when you play it the first time, but that's it.
PEBKAC
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Ugggh... don't remind me. I played Boldly They Rode last night on 5 captains to get Shard of Possibilities. I fell asleep for about 35 minutes while playing the mission on the 3rd captain.
Cutting the Cord is not a perfect mission, but it is a lot quicker to complete and is more interesting than Boldly They Rode. Sadly, Boldly They Rode probably has the best Polaron weapon mission reward so I may have to force myself to play that mission yet again to get enough of the polaron beam weapons for a science cruiser build.
The Cardassian Struggle has always been struggle for me to complete because playing Of Bajor, Operation Gamma and Boldly They Rode feels like doing chores.
it's space walk with puzzles that kills it. if we could fly or at least run it wouldn't be so bad. cutting out one or two of the puzzles would be nice too. there not even hard they just waste time.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Weirdly enough I'm a big DS9 fan and even I can't stand the Dominion Arc, like, any of it. It just rubs me up the wrong way for some reason.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
Yeah, that was rough.
What career are you playing?, if its tac you do know you can "alpha" a ground tac cpt right?.
Dropping grenades first after an alpha buff pretty much wipes everything from existence except Hakeev.
If its engineer or sci career the mission is even easier, providing you build for them on the ground at all.
I've played that and it was not good. I still think Cutting the Cord might be worse. Since I set myself a goal of playing every single story mission with my temporal alt, I guess I'll get to find out!
Gotta agree with this guy. The key to this mission is AoE abilities, if you spec for decent AoE and remember to find the "beam in reinforcements" button, this mission is actually pretty fun.
The first time I played the mission was with a melee focused Tactical captain, and I was about as frustrated as you were. This week I went through it with a Sci captain who had Exothermic Induction Field / Hyperonic Radiation and the groups died before they could come close to touching me. Def. try grenades.
Lol well yea, if it is his/her first go at it, this mission can indeed be a respawn fest.
If so hunker down for the Vaadwaur, those guys take no prisoners, and respawn like rabbits breed.
i would advise you not bother doing that - or any other accolade involving fancy footwork on the platforms until they fix the 'randomly hitting an invisible wall' bug; you'll save yourself a lot of grief and yanked headscales
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Oh man this mission, if Cutting the Cord can be called bad, this, well nvm.
My wife just suicides until it places her at the last run, you have to do that one.
I've played every mission in the game once. This one has been on my "skip" list since the first time I played it. Good to know I have more "fun" ahead of me in my mission to play every single story mission.
If so getting rid of his/her support first is "mandatory", takes all those annoying flankers out of play, and the ever oppressive scis and medics.
Supression fire stacked on full auto sweeps is why i prefer full auto rifles on tac cpts and most any away team members.
If a full away team is available on missions i prefer the Cpt/1tac/ and 3 engineers with chrono mines and turrets.
One of my cpts is a liberated borg klingon engineer with a lvl 65 burst turret that i have taken "4" engineers down with all with mines and turrets.
With an armory doff slotted the sheer firepower this crew puts downrange with full autos equiped is just sick.
Even most bosses never reach the minefields.
I actually have no problems with Dust to Dust. The puzzles are not difficult and the dialog can be skipped. The Samsar is a pretty good ship, but to this day I have not flown it yet. Probably never will at this point in time.
My worst spot was that group of Tal Shiar where I have to get the commander's code. Not anymore. Especially on my engi captain and his turrets/drones/other lockbox goodies he has.
If im messing with borg one of the 3 engineers usually gets replaced with a good sci for heals, and i like to mix up the energy types on those full autos.
Nice thing about buffed grenade throws is borg do not adapt to grenades, lol, or chroniton mines.
borg also can't adapt swords and boomsticks. make really easy when half my team doesn't have to worry about borg adapting.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
oh yeah... at some point I really should make a few. then my whole team doesn't have to care about adaption while zombie hunting.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
when you have 23rd century ships that can lay the hurt on 29th century ships, a mere 30 year difference - especially from an enemy that had SUPERIOR technology at the time - means absolutely nothing
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I find the best tactic is to keep your distance. With a sniper rifle, you can attack many Romulans from the catwalks when they can't reach you in return. Calling for support when possible is obviously advisable.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!