Just wondering, because yesterday I was surfing started out ahead of the rest of the group, went over a booster and nothing. Next thing I know everyone else in the field is overtaking me. I have seen this many times where someone is right on my tail and he/she gets the booster and I do not.
Is surfing now subject to the magical RNG as well? If so, no thanks. Used to enjoy surfing on Risa, as it did require skill.
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If in fact the OP was registered for the race and was the first one in front.
Really? Mind blown.
So it's a way of s****ing over the people in first? That's extremely lame. When everyone has superior boards, it took skill to win when the boosters didn't work. Now it just punishes skill.
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Still have to do more races with the new working boosts to get a handle on how it's supposed to work.
Yesterday I ended up on a top of a hill when I got too many boosts at the same time. Was still able to rejoin the race and finish, as I was undoubtedly still inside the invisible boundary.
Today I completely missed a gate and lost all chance of finishing. I did go back and get it, but too late, then got DQ'd for leaving the track, even though there was no flag to grab. *Shrugs* Oh well, it happens. I've been learning and starting to be able to grab place flags now. That's nice.
OP here ... I have experienced this as well. Often when coming first, ahead of the pack I do not see any boosters at all, or they just do not fire.
On an odd occasion, I see it appear as I go over where it should be.
Also, if there is only one more person in the race, I sometimes race on two accounts, on two open STO applications on the same PC. On my first character I will not see the boosts, but then I race the 2nd character in the same instance and I see them.
It has been like this for ages, but if the guy coming 2nd got a little boost it was not a major issue, but now if the 2nd players gets a major throw forward, the race has moved from something from where skill was required to be at the mercy of either the RNG or just plain bugs.
When I saw the changelog for this week, I thought they actually meant they were fixing the stuff I experienced above.
I used to love Risa and surfing, simply because there is nothing else quite like it in STO, but this is a major shift from what was. I can not believe Cryptic wanted it so powerful that you now miss turns and end up on hill tops. That can't not be part of the plan.
Which means all those times i have been in front of everyone and gotten a boost.
The entire holiday is a lie
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
What Jade said, I've also gotten boosts from being first to go over them, it's why I ended up on a hill. I went over a boost, then directly into a ramp, so ended up on the hill from the boosts stacking. I'm getting better at it since they fixed the boosts, not ending up on hills anymore
I have noticed several times if two players pass over a boost tile/ramp at the same time only one of them will benefit from the boost and the other gets nothing from it.
Sounds like bad design as it has a slight delay in activating, meaning whoever is behind the person activating it is going to receive the boost while the one who triggered it gets nothing. These boosts should be active all the time so that everyone can benefit of it.
The Blue Shell from Mario Kart is more fair than those boosts.
Gave up on the Targ board and am using the elite free one on both toons. I'm thankful when I get the 2 tags at the end now. It's definitely a "rush" racing at these speeds.
I just started doing this the other day and it works well. My toon hits the water and doesn't stumble around like a drunk on a binge and then I can quickly run to flags if I didn't time it right.
The ramps and boost pads are simply RNG as far as I can tell.
But the patch contradicts what was said if the 1st person across has to "activate" the boost pads then all Hoverboards don't receive a benefit - only the person(s) after the activation becomes active.
Also I'm positive the decimal point on "boost rate" per pad was misplaced [0.20 boost instead of the 2.0 boost it seems to be] and the fact that "Boosts" now seem to be stacking unlike before and in years past. So instead of the expected non-stacking .20 boost per ramp/boostpad, we seem to be getting a 2.0x # of ramps/boostpads activated for boost calculation.
A fresh pot o' coffee might be needed, but positive a code error was made during patch.
Reguards
If two appear to go across one at the same time, then only one person will get the boost. Not sure how that is calculated. Maybe the one that the game senses going across a microsecond before the other?
Guess I'm not that competitive. Yeah, I'll race as hard as I can, but I'm not gonna cry about losing speed boosts or place flags. It's hard enough staying on course if I pop too many speed boosts at the same time. Got a DQ earlier today cause of that. Got just outside the invisible boundary beyond the lit track and got DQ'd.
I also ended up on top of a hill the other day, but wasn't outside the boundaries and managed to get to the finish before time ran out. I've also been pushed off the start by crowding racers and got DQ'd, so I just try to stay to the end.
I hear you, but those really over powered boosts turn surfing from a minor irritant in a race of skill, to being subject to the RNG on who gets a leg up. Really changes the whole face of the game.
If Cryptic nerfs the boosts a bit, I won't complain, just saying it doesn't take much to compensate for them, even on a Targ.
I will stress that I am not complaining about it. I love them, even when I get tossed on top of hills or fly halfway to the finish or even go out of bounds.