I don't mind if you guys tweak and proofread until then. We'll likely have to extend the voting period to have some now and some after downtime.
"...since when did Apex have a climactic space battle against mirror universe Dehnis (Emporer)?" :P
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Resubmitting my "Lightning in a Bottle" mission after a spawn point needed correcting and left the player dropping beneath the terrain surface. Did a little proofreading as well and fixed a couple of typos and effects that weren't displaying correctly.
EDIT: After some glitch that prevented the update from publishing to Holodeck, I republished and the mission is working correctly.
EDIT 2: Logitech spotted a missing respawn point on a map that very sorely needed it.
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Everyone can go ahead and fix minor issues like a respawn point here and there, and especially mission blocking issues. other than that try not to do too much editing during the voting process.
I just spawned underwater without a floater volume in Lightning in a Bottle. Do you have to drop and pick up a Foundry mission when it has been republished? I picked it up last night, but only started playing maybe a half hour ago?
I just spawned underwater without a floater volume in Lightning in a Bottle. Do you have to drop and pick up a Foundry mission when it has been republished? I picked it up last night, but only started playing maybe a half hour ago?
Unfortunately, yes. Otherwise you would still have the old version of that mission in your mission log/queue.
Yeah... but no. Apparently it's some sort of file copy procedure when you publish. Apparently it compiles, adds pathing, and then moves the compiled file to the main game. Each time makes a NEW mission version.
Mission title: [AEI] Defense Mechanisms Handle:@NCC-89471 Faction: FED, FED|ROM Level requirement: Any Status:Released and submitted Mission Summary:
Starbase Magellan requests the player's ship for an unorthodox first-contact mission - which turns out to be more than either the player or the planet's people bargained for. Meanwhile, a certain Rigelian stellar cartographer is offered a position at Magellan with AEI...
This was a top-notch adventure! A nice balancing of challenging combat in the right places to serve plot development (not for the sake of pew-pew) with nice mystery with tense atmosphere. My only ?? is why the inclusion of Helna was important to the story. I saw it as a bookending and really couldn't see a necessary link to the rest.
Otherwise, very well done and written nicely. Just a small glitch in the transporter room at missions end where my bridge crew kept snapping back to the pads. I got past this by simply rallying them in place nearby as they're not needed for the epilogue anyway.
Fun!!
Helna has been neglected by the Foundry community for quite awhile and I figured the AEI would be a good way to reintroduce her, and encourage other authors to start using her again. I even gave Havraha (Helna's creator) a heads-up on Twitter about the AEI in case he wanted to come back to the Foundry and nominate Helna for the senior Astrophysics position (the one now filled by Jenna Romaine), but he never did. So, this was the next best thing.
As for the transporter pad issue, I think I know what was causing that - the player and BOffs were spawning at Y = 0 while the top of the pad is at Y = 0.7. So, I just raised the spawn point up to Y = 0.75.
Comments
"...since when did Apex have a climactic space battle against mirror universe Dehnis (Emporer)?" :P
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
"it was there all along,it's not my fault you weren't paying attention!"
EDIT: After some glitch that prevented the update from publishing to Holodeck, I republished and the mission is working correctly.
EDIT 2: Logitech spotted a missing respawn point on a map that very sorely needed it.
Here's a link to the voting thread with all the details.
http://www.arcgames.com/en/forums/startrekonline#/discussion/1217239/aei-mission-challenge-voting-thread
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
Unfortunately, yes. Otherwise you would still have the old version of that mission in your mission log/queue.
"No matter where you go...there you are."
My character Tsin'xing
Helna has been neglected by the Foundry community for quite awhile and I figured the AEI would be a good way to reintroduce her, and encourage other authors to start using her again. I even gave Havraha (Helna's creator) a heads-up on Twitter about the AEI in case he wanted to come back to the Foundry and nominate Helna for the senior Astrophysics position (the one now filled by Jenna Romaine), but he never did. So, this was the next best thing.
As for the transporter pad issue, I think I know what was causing that - the player and BOffs were spawning at Y = 0 while the top of the pad is at Y = 0.7. So, I just raised the spawn point up to Y = 0.75.
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