After today's maintenance, when instructing the autopilot in sector space to go to a destination (star systems, colo clusters, etc.) from the map, ships frequently overshoot their target because the autopilot no longer slows down sufficiently in time. This is especially noticable using slipstream drive. Sector travel speeds* are the same as before maintenance, but the autopilot did not have this problem previously.
Curious if others noticed this, or if it perhaps is due to game lag.
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*=after skills revamp hidden Driver Coil skill seems less effective resulting in slightly reduced speeds
Actually, in my smaller ships ( science and escorts) they almost never reached the cluster when they stopped. The larger craft did coast to it or nearer at least. Now the opposite seems to be true. My smaller ships actually make it to around 0km or ly away instead of always stopping short of the 1.5 needed to interact. I haven't tried on my larger ships yet but I wouldn't be surprised if their inertia carries them past the target now.
I usually fly the veteran destroyers or the Dauntless in sector space. And they all overshoot now. Where before maintenance your ship would usually be stopped gracefully at a distance of 1 to 1.5 lightyears ahead of your destination by the autopilot, enough to start interaction, you now waltz right into the bright mess of a colo cluster or bump into the surface of a star. The Dauntless overshoots the most, where you find yourself past a colo cluster when the ship finally comes to a rest. The faster the ship is traveling (i.e. Slipstream drive, Borg engines, etc.), the more pronounced this effect is.
Still insufficient in-time slowing down by the autopilot after today's maintenance.
It appears the slowing down occurs for the exact point in space of the target destination, which is the very center for colo clusters and stars (a ship cannot enter into a star, so you bump into the star's surface). The slowing down by the autopilot needs to be for a point in space 1 to 1.5ly ahead of the destination as it used to be.
A more nuanced fix is needed, because the extent of over/under-shooting varies by the type of destination and type of ship, among other things. With standard T6 ships I'm hitting diplomatic clusters just right, overshooting most other destinations, and getting stuck in stars after patrol missions.
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It appears the slowing down occurs for the exact point in space of the target destination, which is the very center for colo clusters and stars (a ship cannot enter into a star, so you bump into the star's surface). The slowing down by the autopilot needs to be for a point in space 1 to 1.5ly ahead of the destination as it used to be.