PvP is beyond unplayable for everyone and continues to get worse every day. As it stands now, it is uncompetitive and unfun due to a monopoly of uncounterable and unavoidable abilities and damage types. I have personally witnessed countless hundreds of former players completely abandon this game every time it gets worse and without change I will join them.
There are a number of easily implementable solutions which also happen to follow canon technology more closely:
1. Give players immunity or near immunity to Feedback Pulse damage much like how players receive reduced damage from raiders' aft damage bonus or decimate its damage overall and risk angering the PvE community. When a single player on a team has Feedback Pulse and Counter-Offensive doing >90% of their total damage, they win 15 - 0 because of it, again and again.
2. Make Tractor Beam, Tractor Beam Repulsors, and all the rest of the magically shield ignoring kinetic/physical damage abilities not ignore shields since "Shields drastically reduce the effects of kinetic damage." which is what they are primarily designed and meant to do. When a single player on a team has Tractor Beam Repulsors doing >75% of their total damage, they win 15 - 0 because of it, again and again.
3. Decimate Kemocite Explosion damage since it always triggers more than 5 times at once when using spread/salvo and does 10k damage on average from anyone in PvP which is more than enough to kill anyone.
These are only the most egregious examples of the utter lack of attention given to the balance and playability of Player versus Player combat. Only when these issues are properly and effectively addressed will the vast numbers of players who have abandoned this game even consider returning.
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If you now see players shooting surgical or faw and destroying your own ship within seconds although you are at 99% defense and 60% ResAll, it should be clear FBP is ok against this.
TB and TBR are normal skills, torps and energy weapons can get about 100% shieldpen too, I wonder why only TBR is meh now. Special note: use polarize hull for TBR immunity.
Basically everything has too much shieldpen and deals too much damage, if something got reduced, it should be >all< dmg snd ShPen.
The first two have quick and easy counters (FBP and TBR).. If you want an "Immunity" to FBP there is that too..
As to Kemocite...Well Someones prolly using the sci ultimate and Torpspread..As well as some serious shield pen and debuffing..
Rouge Sto Wiki Editor.
TBR is hard countered by Pol hul...And its the Primary source of damage for Science ships with a 3x3 weapon load-out.
Going straight beams, Sci ships have a severe disadvantage against cruisers with 8 weapons or Escorts with 7 and 5 Tac consoles.
Thats why you see a combination of FBP (Defensive but the activating ship can still be destroyed with it up) ,DBR (nasty debuff beam that requires you fly towards or 90 degrees from where it originates) and TBR (Beams of death restricted to a 5km range) on most sci ships.
I would complain about Kemocite..but I don't know how to make it work as good as its worked on me while piloting a sci ship.Tho I assume its players with lots of debuffs and High on board Crit Chance.
I assume he hasn't been to Ker'rat with where he can be placated every 10 seconds and his Opponent the battle cloaks.
Rouge Sto Wiki Editor.
Balance is necessary.
Sci ships were dangerous and lethal before DR, let alone after the insane buff sci abilities got after DR.
No good PvPer before DR (especially vapers) would challenge a palisade, wells or vesta on their own and even with a teammate sometimes without checking their buff list.
Especially when a well kitted out of the afore mentioned would handle up to 4+ ships (including vapers) in one go under sustained fire without dropping shields (before DR).
Science shipsshould be prickly targets to deal with in PvP (like catching a porcupine!) not like stepping on a thermonuclear landmine.
Ha.."handle up to 4 ships"...Well I got ganked in Ker'rat yesterday 4 against 1. All different types using all manner of weaponry (Beams ,torps and exotics (right @rck01?). Lasted about...15-20 seconds.Keep in mind, using FBP doesn't make the player immune to damage...they just get to send more of it back is all.
Yea but its (Typically TBR 3) 5-6k damage when your debuffed (usually cleared by TT) and they have to stay inside 5km (something beam users don't have to do anymore). Plus the ..you know..insta-tbr/tb immunity known as Pol hul..It takes skill to make it work for the abilitys duration and its so easily countered..Knowing that..you have to carefully choose the heals and counters you are gonna use..Meaning You cant build to counter everything.
Sci ships using FBP are prickly (more so now there are 2 other passive reflects available and in use)...its the beam users is who makes them out to be thermonuclear landmines..But again..this is another ability that is easily countered with several valid work arounds.
Rouge Sto Wiki Editor.
Rouge Sto Wiki Editor.
but Evul..and therefore must be destroyed
Rouge Sto Wiki Editor.
I couldn't have said it better, myself.
Tal'Shiar/Reman Resistance/Romulan Nemesis uniform, pls.
https://farm8.staticflickr.com/7403/13262502435_5604548f2c_o.png
Energy Weapons...Pen ships start at 15% (just skill points) Add Subwarp Sheath + Enhanced Armor Pen= Pen mod and they cruise at 45%..Add Intel Fleet and boom 60% Armor Pen..Add BO doffs(35%), Self Mod fire (50%), Intense Focus (6%) Enhance Shield Pen (5%) Weapon System Synergy,and yea...Beam players can easily exceed a Sci ships main "straight to hull" arsenal with fewer ways to combat it..
@borticuscryptic stated counters to FBP
http://www.arcgames.com/en/forums/startrekonline#/discussion/1211475/best-counter-to-feedback-pulse/p2
Rouge Sto Wiki Editor.
Counteroffensive is new...So the workaround for FBP wont work..cuz you;ll never know when it'll trigger. I know its not based on Epg and is not attached to the Aux system..But at least its capped at a maximum damage right?
Rouge Sto Wiki Editor.
PvP needs to be removed from PvE. Period.
The game needs a complete PvP rethink... where ALL the PvE garbage... the reps the doffs the ship traits ect ect. Need to be turned off.
When Cryptic creates a GuildWars style PvP System in STO I will return... until then this game doesn't have PVP folks stop arguing about it.
Please don't fool yourselves about this. If nothing was done in the past, certainly nothing will be done now.
Cryptic is focused on what the majority of it's playerbase wants (as long as it doesn't cost too much money). The majority of it's playerbase doesn't want a nerf or a rebalance. The majority of the playerbase have trouble with probes and find fighting the Na'Kuhl a challenge.
Basically this game is the candy crush of MMO's... Except not as popular.
As PvPers we have three options:-
1) Put up and shut up. The latter probably won't happen, but the former we've been doing for 4+ years.
2) Leave PvP alone and go strictly PvE. Then die of boredom as cubes die from stray beam fire.
3) Move to another game. I suspect most of us would still log in a few minutes everyday to play a mission or so... Which is exactly what Cryptic wants.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse