Seems to me Star Trek has turned a bit into Star Conference..... is it just me or did we have a conference in pretty much all of the last episodes?..........
Part of the show was Diplomacy. Shocking it's in the game right?
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Seems to me Star Trek has turned a bit into Star Conference..... is it just me or did we have a conference in pretty much all of the last episodes?..........
Did you watch the show?
Worf: Captain, Unidentified war ship directly ahead!
Picard: I see. Senior staff to the conference room. Let's have a meeting about how they feel and what obscure treaty I can reference.
I'm just waiting for us to get into TOS era stories where we get to defeat alien probes with logic problems.
It hasn't been every episode, but I think Cryptic recycled the whole "summit getting attacked" plot one too many times...
Well, to be fair, if a summit went well and the rest of the mission was talking with ambassador, drinking bloodwine/ale/synthenol, then filing a report, some players would complain that nothing interesting happens, that walls of text are boring and that they didn't get to use their new build to kill something fast.
Then, again, if it's all about shooting stuff, other (or the same, sometimes) players would say this isn't Star Trek and that shooting stuff is bad.
So, the writers have to find a compromise.
I suggest we shoot stuff and hold a summit afterwards for a change... or have a summit while shooting stuff, that could work too.
It hasn't been every episode, but I think Cryptic recycled the whole "summit getting attacked" plot one too many times...
Let's just stop holding summits. Or, as some have suggested, use a summit and spring a trap for those plotting to destroy the alliance.
I will be honest, This thought has occured to me. We hold a peace summit on the borg, The Dominion crash it. We hold a peace summit on the newly discovered Dyson Sphere, The Undine crash it. We hold a peace summit on the end of the Iconian War, The Na'kuhl crash it.
I am thinking we really need to look at not holding more peace summits. They clearly aren't working.
If I were the various governments of the galaxy, the very last thing I would do is invite our chars to a meeting.
Any meeting. Ever.
"Drat! Look! Over there! It's the Trouble Magnet! I thought everyone agreed to ignore that one until after the servers go dark for the last time!"
"Sorry, sir, they just showed up and started shooting the place up and wouldn't stop till they got in. Our Security forces were no match so here they are."
It hasn't been every episode, but I think Cryptic recycled the whole "summit getting attacked" plot one too many times...
Well, to be fair, if a summit went well and the rest of the mission was talking with ambassador, drinking bloodwine/ale/synthenol, then filing a report, some players would complain that nothing interesting happens, that walls of text are boring and that they didn't get to use their new build to kill something fast.
Well, yes. It would be boring. Because diplomacy can't be interesting if its all pre-scripted. If it doesn't matter what you say or do, why care about it?
These last two episodes have had us visit these diplomatic events, have us talk to a bunch of ambassadors, choose between different options of what to say to them...all of which just close the window to no effect. Might as well just mash 'F' to skip it for all it matters.
It hasn't been every episode, but I think Cryptic recycled the whole "summit getting attacked" plot one too many times...
Well, to be fair, if a summit went well and the rest of the mission was talking with ambassador, drinking bloodwine/ale/synthenol, then filing a report, some players would complain that nothing interesting happens, that walls of text are boring and that they didn't get to use their new build to kill something fast.
Well, yes. It would be boring. Because diplomacy can't be interesting if its all pre-scripted. If it doesn't matter what you say or do, why care about it?
These last two episodes have had us visit these diplomatic events, have us talk to a bunch of ambassadors, choose between different options of what to say to them...all of which just close the window to no effect. Might as well just mash 'F' to skip it for all it matters.
Yeah, this.
STO is long past due for the introduction of personal subplots, so you can make non-combat choices that actually have an impact later.
It hasn't been every episode, but I think Cryptic recycled the whole "summit getting attacked" plot one too many times...
Well, to be fair, if a summit went well and the rest of the mission was talking with ambassador, drinking bloodwine/ale/synthenol, then filing a report, some players would complain that nothing interesting happens, that walls of text are boring and that they didn't get to use their new build to kill something fast.
Well, yes. It would be boring. Because diplomacy can't be interesting if its all pre-scripted. If it doesn't matter what you say or do, why care about it?
These last two episodes have had us visit these diplomatic events, have us talk to a bunch of ambassadors, choose between different options of what to say to them...all of which just close the window to no effect. Might as well just mash 'F' to skip it for all it matters.
Yeah, this.
STO is long past due for the introduction of personal subplots, so you can make non-combat choices that actually have an impact later.
This aint SWTOR :P How dare you expect them to make quality? :P /sarcasm
People complain that our fleet admirals do non-admiral-ish stuff. So they show us doing admiral-ish stuff and people complain about that!
This is a very good observation, i have always wanted an option to hit at the embassy on New Romulus that would prompt my 6ft4in female klingon tactical general to pull that capt over the desk and beat the low IQ out of her (or "all" of it) for not calling some Lt. to go get her reports.
The thought has never actually crossed my mind while shes doing "general-ish" stuff.^^
It hasn't been every episode, but I think Cryptic recycled the whole "summit getting attacked" plot one too many times...
Well, to be fair, if a summit went well and the rest of the mission was talking with ambassador, drinking bloodwine/ale/synthenol, then filing a report, some players would complain that nothing interesting happens, that walls of text are boring and that they didn't get to use their new build to kill something fast.
Well, yes. It would be boring. Because diplomacy can't be interesting if its all pre-scripted. If it doesn't matter what you say or do, why care about it?
These last two episodes have had us visit these diplomatic events, have us talk to a bunch of ambassadors, choose between different options of what to say to them...all of which just close the window to no effect. Might as well just mash 'F' to skip it for all it matters.
Yeah, this.
STO is long past due for the introduction of personal subplots, so you can make non-combat choices that actually have an impact later.
Lol mash F is exactly what i do, personal subplots,? i agree, never going to happen.
STO is long past due for the introduction of personal subplots, so you can make non-combat choices that actually have an impact later.
I am assuming it is a logistical problem. How does this work exactly that is both impactful (such that what you say/don't say has meaning), but at the same time it can't be done in such a way as to undo a potentially future episode/storyline.
Honestly, while the idea of divergent stories basic on dialogue is intriguing, I am just not sure it is possible within the confines of the game.
[quote="somtaawkhar;12913726"][quote="kodachikuno;12913718"]Compared to mashspacebar online? yeah I am. Is it Mass Effect? no, not even in the same ballpark [/quote] To compound the problem... are you ACTUALLY suggesting Mass Effect, or ANYTHING made by Bioware post Baldur's Gate has any quality to it?
Seems to me Star Trek has turned a bit into Star Conference..... is it just me or did we have a conference in pretty much all of the last episodes?..........
Well, this IS the post TNG era - Most of that show took place in the Ent-D Conference Room with people talking for 2/3rd's of a given episode. I guess STO decided that they want a more 'TNG' feel to the game these days.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Seems to me Star Trek has turned a bit into Star Conference..... is it just me or did we have a conference in pretty much all of the last episodes?..........
Well, this IS the post TNG era - Most of that show took place in the Ent-D Conference Room with people talking for 2/3rd's of a given episode. I guess STO decided that they want a more 'TNG' feel to the game these days.
Or better yet, stop inviting us to the damn conference. Ever notice when we show up, trouble follows us. What Starfleet should do is "OK we're having a conference, you're going to the Delta quadrant on patrol Admiral."
Who knows, maybe it won't be attacked for once.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
It hasn't been every episode, but I think Cryptic recycled the whole "summit getting attacked" plot one too many times...
Well, to be fair, if a summit went well and the rest of the mission was talking with ambassador, drinking bloodwine/ale/synthenol, then filing a report, some players would complain that nothing interesting happens, that walls of text are boring and that they didn't get to use their new build to kill something fast.
Well, yes. It would be boring. Because diplomacy can't be interesting if its all pre-scripted. If it doesn't matter what you say or do, why care about it?
These last two episodes have had us visit these diplomatic events, have us talk to a bunch of ambassadors, choose between different options of what to say to them...all of which just close the window to no effect. Might as well just mash 'F' to skip it for all it matters.
Yeah, this.
STO is long past due for the introduction of personal subplots, so you can make non-combat choices that actually have an impact later.
Lol mash F is exactly what i do, personal subplots,? i agree, never going to happen.
I'd qualify that as probably never going to happen.
Personal subplots/side objectives/mini quests are certainly doable. As long as the mission ends the same, what happens in the middle doesn't matter as much. All you'd need is some way to link up one side objective in one mission to a side objective in another one.
We already do something like this in the Temporal Front mission. Based on our Diplomacy/Marauding rank, we get additional dialogue options. So, something we did outside the mission allows for a different string of events inside the mission.
One way to represent that would be with an Accolade granted by running a side objective in Mission A. Then in Mission B, having that Accolade presents a button that you wouldn't otherwise see that triggers an event or dialogue option.
Seems to me Star Trek has turned a bit into Star Conference..... is it just me or did we have a conference in pretty much all of the last episodes?..........
I remember in the old days STO used to be called "Escorts online"...I believed it is still called "DPS online" and not so much conference. Those conferences take but a minuscule amount of time as compared to what players actually do in this game which is DPSing anything that is not nailed to the floor
Seems to me Star Trek has turned a bit into Star Conference..... is it just me or did we have a conference in pretty much all of the last episodes?..........
I remember in the old days STO used to be called "Escorts online"...I believed it is still called "DPS online" and not so much conference. Those conferences take but a minuscule amount of time as compared to what players actually do in this game which is DPSing anything that is not nailed to the floor
^^^
That's not true. In the ground portions of any missions I shoot any NPC turre t/device that they spawn and anchor to the floor.
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
It hasn't been every episode, but I think Cryptic recycled the whole "summit getting attacked" plot one too many times...
Well, to be fair, if a summit went well and the rest of the mission was talking with ambassador, drinking bloodwine/ale/synthenol, then filing a report, some players would complain that nothing interesting happens, that walls of text are boring and that they didn't get to use their new build to kill something fast.
Well, yes. It would be boring. Because diplomacy can't be interesting if its all pre-scripted. If it doesn't matter what you say or do, why care about it?
These last two episodes have had us visit these diplomatic events, have us talk to a bunch of ambassadors, choose between different options of what to say to them...all of which just close the window to no effect. Might as well just mash 'F' to skip it for all it matters.
Yeah, this.
STO is long past due for the introduction of personal subplots, so you can make non-combat choices that actually have an impact later.
Lol mash F is exactly what i do, personal subplots,? i agree, never going to happen.
I'd qualify that as probably never going to happen.
Personal subplots/side objectives/mini quests are certainly doable. As long as the mission ends the same, what happens in the middle doesn't matter as much. All you'd need is some way to link up one side objective in one mission to a side objective in another one.
We already do something like this in the Temporal Front mission. Based on our Diplomacy/Marauding rank, we get additional dialogue options. So, something we did outside the mission allows for a different string of events inside the mission.
One way to represent that would be with an Accolade granted by running a side objective in Mission A. Then in Mission B, having that Accolade presents a button that you wouldn't otherwise see that triggers an event or dialogue option.
But that's not a different string of events, because the additional options don't do anything. The only difference your choices in the interrogation is getting the accolade or not. Walker will just give you all the info you didn't guess, and the plot goes on. After you get the accolade, the interrogation defaults back to mashing 'F'.
How about a mission where you have to get it right or the bad guys win, game over, better luck next time? And how about a mission where the correct answers aren't the same every time? So you'd actually have to think about what to do instead of guessing or looking it up in a cheatsheet.
Comments
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Did you watch the show?
Worf: Captain, Unidentified war ship directly ahead!
Picard: I see. Senior staff to the conference room. Let's have a meeting about how they feel and what obscure treaty I can reference.
I'm just waiting for us to get into TOS era stories where we get to defeat alien probes with logic problems.
Let's just stop holding summits. Or, as some have suggested, use a summit and spring a trap for those plotting to destroy the alliance.
Or we can actually participate in the summit to its conclusion and then blow things up.
original join date 2010
Member: Team Trekyards. Visit Trekyards today!
Then, again, if it's all about shooting stuff, other (or the same, sometimes) players would say this isn't Star Trek and that shooting stuff is bad.
So, the writers have to find a compromise.
I suggest we shoot stuff and hold a summit afterwards for a change... or have a summit while shooting stuff, that could work too.
I will be honest, This thought has occured to me. We hold a peace summit on the borg, The Dominion crash it. We hold a peace summit on the newly discovered Dyson Sphere, The Undine crash it. We hold a peace summit on the end of the Iconian War, The Na'kuhl crash it.
I am thinking we really need to look at not holding more peace summits. They clearly aren't working.
Any meeting. Ever.
"Drat! Look! Over there! It's the Trouble Magnet! I thought everyone agreed to ignore that one until after the servers go dark for the last time!"
"Sorry, sir, they just showed up and started shooting the place up and wouldn't stop till they got in. Our Security forces were no match so here they are."
Fleet leader Nova Elite
Fleet Leader House of Nova elite
@ren_larreck
Unless hell freezes over and we investigate a strange planet to find not much anything (exploration)
These last two episodes have had us visit these diplomatic events, have us talk to a bunch of ambassadors, choose between different options of what to say to them...all of which just close the window to no effect. Might as well just mash 'F' to skip it for all it matters.
Yeah, this.
STO is long past due for the introduction of personal subplots, so you can make non-combat choices that actually have an impact later.
This aint SWTOR :P How dare you expect them to make quality? :P /sarcasm
This is a very good observation, i have always wanted an option to hit at the embassy on New Romulus that would prompt my 6ft4in female klingon tactical general to pull that capt over the desk and beat the low IQ out of her (or "all" of it) for not calling some Lt. to go get her reports.
The thought has never actually crossed my mind while shes doing "general-ish" stuff.^^
Lol mash F is exactly what i do, personal subplots,? i agree, never going to happen.
I am assuming it is a logistical problem. How does this work exactly that is both impactful (such that what you say/don't say has meaning), but at the same time it can't be done in such a way as to undo a potentially future episode/storyline.
Honestly, while the idea of divergent stories basic on dialogue is intriguing, I am just not sure it is possible within the confines of the game.
Compared to mashspacebar online? yeah I am. Is it Mass Effect? no, not even in the same ballpark
To compound the problem... are you ACTUALLY suggesting Mass Effect, or ANYTHING made by Bioware post Baldur's Gate has any quality to it?
[/quote]
Knights of the Old Republic. ....
original join date 2010
Member: Team Trekyards. Visit Trekyards today!
I see the problem here... you have no taste and your opinion can be ignored. Thanks for clarifying that
Well, this IS the post TNG era - Most of that show took place in the Ent-D Conference Room with people talking for 2/3rd's of a given episode. I guess STO decided that they want a more 'TNG' feel to the game these days.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
needs fewer assassins and more empathic betazeds
Who knows, maybe it won't be attacked for once.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
I'd qualify that as probably never going to happen.
Personal subplots/side objectives/mini quests are certainly doable. As long as the mission ends the same, what happens in the middle doesn't matter as much. All you'd need is some way to link up one side objective in one mission to a side objective in another one.
We already do something like this in the Temporal Front mission. Based on our Diplomacy/Marauding rank, we get additional dialogue options. So, something we did outside the mission allows for a different string of events inside the mission.
One way to represent that would be with an Accolade granted by running a side objective in Mission A. Then in Mission B, having that Accolade presents a button that you wouldn't otherwise see that triggers an event or dialogue option.
I remember in the old days STO used to be called "Escorts online"...I believed it is still called "DPS online" and not so much conference. Those conferences take but a minuscule amount of time as compared to what players actually do in this game which is DPSing anything that is not nailed to the floor
That's not true. In the ground portions of any missions I shoot any NPC turre t/device that they spawn and anchor to the floor.
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
How about a mission where you have to get it right or the bad guys win, game over, better luck next time? And how about a mission where the correct answers aren't the same every time? So you'd actually have to think about what to do instead of guessing or looking it up in a cheatsheet.