As there's some frustration with the Temporal Front poll going on , lets try again.
Please feel free to add comments about your vote/response, as this poll is anonymous.
Poll: Reaction to Temporal Front 92 votes
I greatly enjoyed playing through Temporal Front
I somewhat enjoyed playing through Temporal Front
I was unmoved by playing through Temporal Front
I somewhat disliked playing through Temporal Front
I greatly diliked playing through Temporal Front
I found things I both strongly liked and disliked about Temporal Front
I have not yet played through Temporal Front
0
Comments
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I was a little confused about how we're dealing with the Na Kuhl time travellers now when I thought we'd be dealing with Krenim first. I guess we'll be fighting both at the same time?
I enjoyed the interrogation and talking to the delegates but thought there needed to be a lot more variety in our responses when talking to them. It was pretty much "I agree" or "Violence is the answer" which seemed a bit weird.
Also the final fight was over way to quickly but I think there was a bug. I swear the portal was only at half health when it exploded. I was right next too it when it happened too so being killed in the cutscene and having to wait to be respawned spoilt the moment some what.
Can we move back to Borgs now please? or at least be more creative about the temporal wars?
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
I don't care about your special snowflake-ness beyond
"I was unmoved by Temporal Front"
-and-
"I haven't played Temporal Front"
or, you know, not voting.
In the old Breen arc we had this dealt with better. The viallian would simply show a "speech bubble" and flee the scene while a few new mobs come to keep us busy. Even though it constructed it feels like he/she is actually getting away and we need to chase. Now we clean out mobs and watch a movie, then clean out more mobs and watch a movie. The cutscenes decouple us as players from what is actually going on. This may be a weird comparison, but it reminds me of the days when EA sports started to replace the real-time "celebration shots" of your players in NHL 97 with pre-rendered scenes in NHL 98+ (the same for FIFA) like in the celebration scene you can see that the players are nowhere near the place they took the shot from. I don't know if anybody can understand what I mean, but it's not a good thing
Storywise, I really don't like the temporal agent nonsense and going back and forward in time which as with the last episodes still never feels like we actually go to the past or future since people in the future, aside from Starfleet, all wear the same cloth, fly the same ships, are possibly vastly outgunned by us and all that. In my head I really replace all references to time with some reference to space as it makes just so much more sense than chasing someone through time or "running out of time" while time-traveling.
I don't understand why we have to go after this timegate of the Na'Kuhl now in the first place. If that's how they go back and stop the Federation frome xisting, why did they attack the conference and make everybody aware of their plans in the first place? Also, the assasination bit seems somewhat shoehorned in. I applaud the work that went in making these little movie snippets and we have an obvious homage on STVI going on here, but again they distract from the gameplay somewhat. Also, why does S'taas immedeatly jump to the conclusion that the Romulans poisened J'Mpok? That really doesn't make sense, we passed that point of racial mistrust already.
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And not to mock how barbaric Star Trek tech is in the hands of bad writers, but does anyone think the HEADS OF STATE for the greatest powers in the quadrant aren't in a state of perpetual transporter lock while in a room full of potential hostiles. The moment J'Mpok made his second awkward squeak he should have been transported through an aggressive biofilter and materialized on the pad with every molecule of that drink in a sealed beaker next to him. And in all likelihood beamed back to the outer foyer less than 20 seconds later. "Sorry for the interruption. Only, without the 'sorry' because I'm a Klingon and you can all suck it. I had a call I needed to take."
Having to leap in front of the President of the United Planets is even more silly when the head of their security detail should be able to press a stud on their wrist and whisk Okeg to heavily fortified safety. Our guns today are more than powerful enough to kill the person behind the person who eats the bullet first. I tend to imagine a 29th century terrorist has at minimum "Tellerite-piercing" ammo ...
Tellarites are unbreakable!
But I agree with you. Maybe not the transporter lock, I can see transporters are locked out of that room for a reason. They need to pass some sort of forcefield as well. But the whole taking the bullet thing came out of nowhere. Also, the assasin used a actual projectile for the assasination, didn't she?
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Now-a-days, I just do each mission and enjoy it for what it is.
This one did annoy the heck out of me though because stupidly, it was the first mission I tried after setting up the new skill tree on my Delta Toon and realizing after dying umpteen times..., that I didn't check my Traits, and that I "choose..., poorly" while doing the new tree...
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I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
I have no doubt the room was under forcefield... and Trek has shown time and again such forcefields are permeable to transporters if you know their harmonic key. So you can still protect the place while issuing the security details of the big three and possibly all of the heads of state present that key.
If I were to extend the Romulans the respect they are due, probably everyone has slightly different keys so if one of the participants uses theirs to beam something in it'd stand out clearer than fingerprints.
Instead we get an assassination that would have looked dated last century here in the real world.
(I voted I enjoyed it some, because I don't let the schlock writing overwhelm a couple of fun space battles)
The dialogue at the beginning of the mission was enjoyable and the space action was interesting because of the Na'kuhl's unique abilities, but that's about it.
- So there's a conference - again. And an common enemy of ours tries to prevent it from taking place - again, achieving the exact opposite - again.
- Assassins only shoot once, it's a law of nature. And future guns only have one bullet.
- I can sweet talk the assassin into telling me her whole plan in a matter of seconds - some temporal agent.
- Removing me from my present doesn't have any effect on my future's history.
- I can cut through 29th century Na'kuhl ships like a hot knife through butter.
- A whole battalion of Na'kuhl soldiers from the 29th century are no match for me and my glorious pack of four.
- The Na'kuhl are incapable of defeating me, but a cutscene definitely can.
I would give the mission a 4/10 and I'm being generous.
As for the mission, I enjoyed it. It didn't blow me away, but it was a good mission overall. Art was good, the dialogue was good, combat was fun. All in all, just an all-around solid episode, IMO.
"See you next month!" in effect.
I'm not gonna re-run this episode for a ground set, and the weekly reward is rather meh now. A Spec point now that we have the Admiralty system (though, I'd have preferred a bump in PvE XP instead) isn't that great, and an upgrade with no rarity chance increase is only useful if I happen to take a low mark item to Epic before maxing the Mark.
The moment I saw the camera was focusing on drinks being served, I knew someone was about to be poisoned, but that's forgivable. However, immediately after the Klingon begins choking, nobody thought to grab the person delivering the drinks? Even if she wasn't ultimately responsible the drinks should have been taken to be analyzed and the server questioned on who else could have handled them. She was just walking to the door, and the fact she wasn't reacting to the Klingon choking and falling over is beyond suspicious even before she pulls a gun. And why bother with the gun? If she wasn't being immediately suspected, she could have walked out and set up another scenario to kill another leader later, especially since she was so sure of her ability to bypass security. Why not smuggle in a bomb and kill everyone in the room, rather than taking them out piecemeal?
Maybe this is just a first impression and when I play through it again I'll feel differently, but having the assassin tell me she can endure all forms of torture and she'll tell me nothing, then spill pretty much everything within a few minutes because I chose the [Diplomacy] options felt weak. It should take a little more effort than that for someone who's being resistant, otherwise the assassin should have been shown as being a bit less sure of herself (Cold Comfort had a decent example of this). I'm not saying the player should have needed to torture the assassin, but if we're going to get any reasonable information from her there should be some sort of implied passing of time during which she's being questioned. Alternatively, she doesn't need to answer anything because Walker shows up and tells us the information we need because this is basically all he's been working on recently, letting us keep the stoic assassin bit.
And as mentioned above, cutscene essentially killed me so I had to wait for respawn.
The universe has a wonderful sense of humor. The trick is learning how to take a joke.
If not I'd vote for the bit of dialogue to be the lamest forced show recognition snippet in the game to date When I read that Jonathan Archer is somehow involved before I played the mission I was actually wondering if they had Bakula voice acting. When I got to the part that it's a simple throwaway line to force the connection to ENT I thought to myself "Really? That's it?"
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I'm not sure just plopping Bakula in front of a mic with lines to read, which seems to be Cryptic's way of doing VO, would be a good idea. See Star Trek Legacy. Phoned in like mad.
Have you tried to restart the mission? I had no problems with my BOFFs in the mission, so it's not a permanent state I'd guess.
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oh look an insult. shall i report it?
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Honestly, Starfleet and Republic captains end up there, let's throw the KDF's perspective in for that battle.
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My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
I wonder how long it will be before someone removes that? Long enough for him to actually appear in STO so it becomes true retroactively?
There is a lot thing what i want to do instead of playing a time cop. F.e. visit Cardassia and Ferenginar, join another worlds to the Romulan Republic or save Donatra.
Thank you. I'm enjoying being able to see a curve developing as more people contribute. Over 70 votes as of this post.