For a very long time now 8000 (8500 with fleet dilithium holding doff assignment) has been more than sufficient as a daily limit to pace progress through the game. However with the addition of and increase in costs of doff rarity exchanges, reputation factions, and the sheer cost of both upgrade materials and upgrades themselves in dilithium, an 8500 cap slows progress down to a point where it has become more of a source of frustration than a good pacing mechanic. I'm not saying that it needs to be increased to a ridiculous level, that would just destroy game pacing and make everyone a superhero. I'm suggesting more of a re-balance based on increased options and costs. As a suggestion perhaps 1.5 times the current amount or 12k dilithium per day would not be a bad start. This would allow for more versatile and expedient gear progression without breaking the pace of the end game. Just some food for thought.
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By drastic I will point to neverwinter which had a good year or longer period of time where the max rate of currency to zen was not enough so people did NOT sell zen, at all.
Even a small change like 1.5 (which isnt actually a small change) is pretty huge across the game.
Say there are what, 10k serious players? And each of those 10k serious players have an average of say 5 alts? That would introduce 50k * 4k dil into the system daily: 200k more dil dumped into the exchange.
We are already sitting on nearly 350 dil / 1 zen. The cap is 500, I think. Is this enough to tip it over so that its no longer possible to get enough dil for a zen to make selling zen worthwhile? I do not know, but having experienced a game with a dead exchange I am hesitant to encourage a change that might create that issue over here.
If it were not for the zen/dil relationship I would actually advocate removing the cap. It does not really do anything useful anymore... the bulk of the players are done gearing out and done building starbases and done upgrading. So it holds casual players back and does nothing to the hard core players except limit how many lockboxes they can open or something. If they removed the dil/zen ratio cap it would probably be fine (eventually) after a period of adjustment in the marketplace.
Anyway, there is your counter argument. It has nothing to do with slowing player's progress though, which is not necessary anymore.
For those with more money than time, you can always grab an extra 30,000+ dil for 100 zen. Or wait for upgrade weekends when you get twice as many upgrade tech points for your dil.
just some food for thought.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
indeed it may not affect the hard core farmers too much but I believe it will affect more players then it will not, I think there are far more players with 6 or less characters then there are with 7 or more.
I think this will bring down the total amount of refined dilithium entering the game overall especially when there is an event that pays 50k dil.
this cannot hurt the dilithium exchange rate and will most likely bring down the rate or at least stabilise it at the level it is now.
of course the effect will not be immediate due to the amount of refined dil in the game already but over time you would see the dil exchange rate gradually decrease as the refined dilithium in the game is gradually used up I think.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
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But it would suck for the lower-end players who don't max out every day, who don't have a backlog of unrefined to process. And would therefore be stuck in an inflated economy, with the same amount of dil they had before. Not so great.
(We haven't seen any statistics on what % of the playerbase maxes their refining daily, since they changed the balance of dil gains.)
edit: personally, I don't max out refining on my characters unless they finish a rep, or there's a dil weekend & I have VIP mining claims. But then, I don't focus-play a single character a lot. And I'm in kind of a similar situation as mentioned above for the "hardcore" farmers - I've got around 8 alts, and just give them a set of DOFF and Admiralty missions once a day when I'm being active in the game. Roughly 2-3k per, depending. Been playing the game, on and off, for a long time. Just not at terribly high intensity after the first few months.
While, yes, it would be nice... I cannot see anything positive coming from it, figuring in the exchange on this.
Increasing the cap would help hardcore grinders and gold farmers more than "normal" players.
If you have 9 million unrefined dil, that's great. You never need to do anything that isn't fun just for dil. No need to farm contraband, no need to grind for marks. Relax and enjoy playing the fun stuff.
The upgrade system, fleet system, rep system, all requiring large amounts of dill not enough for you hmm?
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I know right!?
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
This is what I do. I haven't traded dil on the exchange in over a year or more. I keep it for upgrading equipment or buying rep/fleet stuff.
comments like this are what makes this forum a very hostile one to everyone that doesnt agree with a few number of "core" players.
We can't post our own opinions in a polite way without someone coming in and calling us bigots or any number of foul names because we don't agree with the OP. Or we can agree with the OP and the other posters call us bigots because we don't agree with them.
Six of one, half dozen of the other. I prefer to post my opinion and ignore those who attempt to troll me about it.